Halo: Reach-2 days!!!!!

COD4 wasn't longer than 8 hours and people don't complain about that game. Most FPS games are not much longer than 8-10 hours. They are not RPG's. But they make up for it in the hundreds of hours you can spend playing multiplayer. A good satisfying campaign is more important than just making it long for the sake of being long.

Minor caveat: I haven't played any Halo game all the way through, and have only played Halo 1 at all.

That said, I agree that "long for the sake of being long" is a drag. The game needs to feel like the length of it is flowing naturally, rather than being FORCED into being longer through ******* "ride on rails" missions or whatnot. One of the things that initially impressed me about Halo 1 was how open the world felt. I've heard from friends that changed somewhat in subsequent games.

On the other hand, if the story is one of the driving factors of Halo (because, frankly, Deathmatch and Team Deathmatch bore me to tears), it'd be...unfortunate to have an abbreviated campaign or a campaign that feels "artificially" lengthened by goofy missions. Other game series (the old Medal of Honor games, for example) don't really give a crap about their single player portion. Some care quite a bit, but approach "story" from a more "watch stuff happen around you" perspective a la Half-Life 2. Personally, I never felt like the Half Life games had much of a story at all, but they had some cool action set-pieces for various levels. That, however, doesn't equal a story. If Halo has built its reputation on an engaging story, though, then giving players short shrift on that score strikes me as a bad move.

I gather, however, that this is the new paradigm in gaming: give people a short SP campaign, then release additional pay-to-play content after the fact. The gaming mags, all flush with "pretty graphics" overload, ignore this or gloss over it or say "But it doesn't really matter because the MULTIPLAYER..." But to me, it sucks. I know I'll sound like an old fart, but in my day, the SP game still counted.
 
Can someone please explain the armor power-up shield things to me? Not sure how exactly they work, and/or when you're supposed to use them?
 
The armor abilities are located throughout the campaign and in various multiplayer modes. You can have one armor ability at a time. By default in the campaign you start out with sprinting ability. You can see what armor ability you have on the bottom left hand corner of the HUD. It's a circle symbol indicating what ability you have. If you come across a glowy (orange, green, white, etc) symbol, usually located near weapons or health you can exchange abilities just like when you exchange/pickup new weapons. To activate your ability, use LB. The abilities recharge after you use them, so they are reusable.

Here, this article should explain it further: Armor Abilities - Halopedia, the Halo Wiki - Halo 2, Halo 3, ODST, and more
 
Thanks Fox... The one I keep seeming to have halts my players movement, he kneels down, and radiates some sort of glowy shield thing. When and where would you use this? Is it supposed to freeze your ability to move around?

Thanks!
 
It locks up your armor, making you immovable and invincible. Try it when there is a vehicle speeding towards you.
 
Thanks Fox... The one I keep seeming to have halts my players movement, he kneels down, and radiates some sort of glowy shield thing. When and where would you use this? Is it supposed to freeze your ability to move around?

Thanks!

The one you are talking about is the amor lock. Pretty much, you use this when a grenade or large explosion around you is going to take you out. Also, it absorbs the fire you take from enemies, and when you hold it long enough or let go after a bit, it will damage enemies around you. Plus, if a ghost or vehicle tries to run you over, and you activate it, the vehicle will destroy itself upon hitting you and you'll survive.
 
I just hope, because they're not on Halo, that the ending gameplay of Reach isn't of the Spartans driving on a warthog to escape from some facility that's blowing up like it was in Halo 1 and 3. It really was like Star Wars Death Star 1 and 2 shenanigans. :lol

I want to fight a giant end BOSS. Is that asking too much? :cry

When did Halo have Bosses? haha.

I think Halo 2 was the last game that had a decent Boss..


I admit that the story felt slow in the very begining. As for the story w/ the rest of the team, I can't justify why they wouldn't let you "get to know" the other characters, but I can only make a guess. Figure that your the replacement of a team member that was lost in combat. Carter made the point that the rest of them would have rather kept "those shoes empty." In a realistic manner, your the new guy, and not everyone would "open up" to you, especially if your replacing a fellow soldier. It's like when a pet you love dies and then your parents/GF/wife whatever, goes and gets you a new puppy or other pet to "replace" it. Just can't

Another thing is when they first speak to Halsey, you can CLEARLY see a social/emotional difference and attitude between Jorge (The only Spartan II) and the rest of the team, who are the III's towards Halsey.

I'm liking it so far, just got past the part with jorge :cry

I can see what you are saying....Maybe they should have implemented more cut scenes to explain who they are further...It would help you care for noble team more and understand what the heck was going on

Another thing that sucks about this game is the AI....The AI for noble team sucks....I had to go punch Kat and other Noble team to get them to cooperate...Several times Kat would be running continuously into a wall or shield...and Emile wouldnt even budge at the end unless I knocked him to a certain point...I had to go all the way back just to get his him moving
 
Huh, thats weird, I didn't really have any of those AI issues, at least I didn't see that kind of thing happening.

Anyways, I just finished the game! Stay till after the credits. It really adds to the emotional aspect. Although you already "know" the end, you see it. IDK, I found it to be a very sad story.
 
I've been trying for hours to get the "If They Came to Hear Me Beg" achievement. The youtube videos make it look a lot easier than it is!
 
I have to google that one, sunday, I'm looking forward to trying it as I've watched a few vids from youtube of the beta I think and It seems a lot better.

At least they didn't pull a Devil May Cry 5 (If you don't know, don't worry, they just tried to "Revamp" the game and totally ruined it, only thing the same is the color of his coat, even his hair is different. How would they make a character that doesn't smoke suddenly smoke 12 packs a day???)
 
One of three things keeps happening. He moves and I die, I do a regular melee attack and survive, or I do a successful assassination but don't get the achievement.
 
One of three things keeps happening. He moves and I die, I do a regular melee attack and survive, or I do a successful assassination but don't get the achievement.

did you press LB before you jumped off the cliff? You are suppose to use your special armor power before you jump off the cliff...
 
I've been trying for hours to get the "If They Came to Hear Me Beg" achievement. The youtube videos make it look a lot easier than it is!

I had trouble with that one too, I even did the assassination animation at least 10 times (probably a lot more) but finally got it. Bungie claims the achievement isn't glitched, it's definitely very flakey imo.
 
I'm at the last level and so far this is like ever other Halo game. It feels like there is no story or sense of weight to it. It's just run to the next checkpoint. I will however have to say I loved the flying in space mission. The music gave it a very Battlestar feel to it. Since I won't play it much online I'm not real happy with my purchase. If we had a store in this one horse town that rented games I just would have done that.
 
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