Terrible Trio
New Member
Hey all, my sister and and I are going to build the largest costume we have ever made.
We've been cosplaying for about 6 years, and usually run in group cosplays with out brothers - The Adventure Zone, the three protagonists of Dragon Age, or Overwatch. A few years ago my sister MJ and I did Marjory and Kasmeer from Guild wars 2 and we decided to revisit it in the most intense way. This was by creating the character she has run on for 5 years straight - Khan Grimblood.
At the tips of his horns he will be 7"6, so for 5"11 girls it's going to be a large marionette with us inside controlling one arm and the head movement. It will involve .stl ripping, 3d modelling,. pepakura, PVC skeletons, metalworking, digistilts, articulated fingers, foamwork, claywork, painting, molding, casting and so much crying. He'll be large enough that when one of us gets tired of wearing him on a con floor we can swap out easily enough given that we are the same size.
To start I ripped Khan from the game using Ninjaripper. Quite the difference from the game screenshot!
From here I removed the armor on Autodesk 3ds Max and cleaned up the sword. I then uploaded them to pepakura for additional dismantling.
For scale, here's the hear and one of his hands printed. We assemble the pieces and then either break them back down for foam templates or use them as physical references for making PVC frames.
I'll post the foam head and digistilts that we have completed in a little while, but we're making headway!
-K
We've been cosplaying for about 6 years, and usually run in group cosplays with out brothers - The Adventure Zone, the three protagonists of Dragon Age, or Overwatch. A few years ago my sister MJ and I did Marjory and Kasmeer from Guild wars 2 and we decided to revisit it in the most intense way. This was by creating the character she has run on for 5 years straight - Khan Grimblood.
At the tips of his horns he will be 7"6, so for 5"11 girls it's going to be a large marionette with us inside controlling one arm and the head movement. It will involve .stl ripping, 3d modelling,. pepakura, PVC skeletons, metalworking, digistilts, articulated fingers, foamwork, claywork, painting, molding, casting and so much crying. He'll be large enough that when one of us gets tired of wearing him on a con floor we can swap out easily enough given that we are the same size.
To start I ripped Khan from the game using Ninjaripper. Quite the difference from the game screenshot!
From here I removed the armor on Autodesk 3ds Max and cleaned up the sword. I then uploaded them to pepakura for additional dismantling.
For scale, here's the hear and one of his hands printed. We assemble the pieces and then either break them back down for foam templates or use them as physical references for making PVC frames.
I'll post the foam head and digistilts that we have completed in a little while, but we're making headway!
-K
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