Re: Bane-The Dark Knight Rises- 1:1 sculpt by Bob Dullam *new photos update*
So you will be willing to pull a hard copy to add scars as it should be done but not do that to do the harness, interesting.
Your going against pretty much everything every sculptor that has ever come before you does when it comes to busts and what was done for this character. Not saying right or wrong, just definitely different.
Since this isn't to be wearable, and doesn't have to be to scale but it does need to be accurate, then every detail right down to the bolts, hoses, nozzels, pores and scars could and should be done in clay. Otherwise you would sculpt the likeness first, then master it, then add scars and then master it, then add harness in order to get the desired result just like they did in production. But since thats for wearable and this is static, there is no reason to sculpt a lifecast to then sculpt scars and then a harness over it. All of that can be done in one go in clay(s)
I cannot ever be stressed enough the respect that needs to be paid to the originals when replication is being done, especially in likeness's, nothing kills the quality and a feel of that faster
your already into the detailing phase of this sculpt and your forms are still soft and loose, and there isn't a hard line one this yet. so best to suggest that fix that first, and there are more than a few things to refine
1. the anatomy of the neck is still soft, needs to be tightened up to coincide with the subject
2. everything on the camera left side of the head is angled/sitting lower than the right side (which is a common trait on every sculpt you've ever done btw)
3. the back of the head is over elongated in comparison to the subject as well as the neck
I could go on but I don't want to nitpick
also suggest for the overall of the piece that you end the neck a little more into the traps and collar bones, right now it comes off as a little short and beheaded, there could be enough shoulders in this to perhaps hang a vest on or atleast a torn tshirt
the days of head only busts are long since past if you want a great piece
people like Jordu Schell, Steve Wang, Jose Fernandez, Howard S, Bobby C and a few others long since raised the bar to epic heights for what a bust can be, so try to hold in mind making the piece as epic as it can be given time, money and talent.
and this isn't a guitar is an organic head with a geometric overlay, so not sure where your going with that analogy, but glad to see you are back to understanding how body shoping is a requirement for these type of pieces, pretty rare unless is a creature sculpt that bodyshoping will .
yes alot more work and a lot more time is always a requirement for doing things right the first time, thats true of absolutely everything~
photoshop for someone if they like to 50/50 it for bob to see where the differences are
last but not least, always remember that your not the only to do this piece, so your behind the eightball already between original references readily available and 9 other people that have sculpted a damn good replica of the mask, so your goal should be the best thing to top them all