1/350 enterprise d 6 footer

Galaxyman, I'm nobody compared to your wizard modeler skills.

But, If you allow me: Did you made some tests, painting some surface with 2 or three layers, after add the tape line ?

After all we can't know for sure what technic they used for add line and paint.


PS: I bet the CGI version didn't gave sh... to such details.
I saw some cgi inserts in a TNG screencap of blu-ray especial edition, and it was not like the real ship. The scape pods were too scarped.

Pretty certain from the photos I've found online they put the tape lines in the plug prior to making the molds. Then they mask all the windows and paint the multicolored Aztecs. I did a test panel way back when I first started the project.

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I think what you'll end up with is artist's discretion as to how you detail her, G. Unless, of course, true studio-scale is your goal. In THAT case, she has to be canon to the original only. I have been watching a lot of TNG re-runs lately, bouncing from season to season... There are a lot of different "versions" of the same ship. In one episode, the hull was so visibly textured it looked like the surface of the Death Star! LOL! (I think that was a CGI model. It was very bumpy.)
Perspectively, even at 6 feet long, to view it as if it were full size it would be so far away that all that extra detail wouldn't be visible to the naked eye. I think that to texture the hull any greater than the e-a refit or such would impede on the realism of it as a sculptural representation... If it were my build, I would include the panel lines, and create raised surfaces for the larger panels, but leave the rest of the detailing to the paint. Azteking, alone, will create enough variation and aesthetic difference to manage visual interest. That is just my two cents. You are a wonderful artist, and however you decide to texture the hull will look fantastic. I just wanted to share my opinion, since the subject was on the table. :)
 
This link to drexfiles has a top and bottom view of the 4 foot studio model that was photographed for the CGI texture...you really can't see the panel lines at that distance as well as you can see the azteking.
Enterprise D T/B |
But it looks awesome! :)
 
Been messing around while resting on a Sunday. I know others will probably do some awesome stuff for interiors from photo etch, shuttle bays etc. or maybe I will have time to make up some simple resin cast interiors.

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Here's the observation lounge next to what I have started of deck one.

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This is just a crappy start of ten forward. Just to see the size.
Thanks for checking it out!
 
Like Rel with his Trek models, this is stunning work Galaxyman. I can't wait to see this finished (especially with those interiors!). :)
 
Galaxyman, what about this idea:

-Create some CGI of the interior sets.

-Print some transparencies on a inkjet, from a a angle of the CGI like we would see by lookin from outside of the ship.

-Place the transparencies about a 1/3 inch or a bit less from the windows.


I know that some FX with studio scale models are made with film slides or transparencies.
If I'm not wrong, the scene in Generations whe we see Scotty, Tchecov and the new captain from the outside of Ente-B, after Kirk's "dead" in the explosion, was made with a small projector.

Some models use film slides for the interior. I remamber the TV Program Movie Magic showed a miniature of a city, and the interior of the building used film slides.

The dificult would be create the CGI. But some multimedia of ST TNG have a tour by the Enterprise-D, a walkaround in 360 or close to that. Maybe some screen captures of that could be used.
 
Hi Jerry.

When the windows are narrow or small it might look ok, but with reather "big" conference room it could look nice from the front, but as you walk sideways and close to it I think it will be noticable.

Or I might be wrong:)

But maybe with those few interiors the "to scale" depth might be an illusion.
 
I love the idea of interiors. I am planning to put a few in my E-C and SS Voyager. What better way to add a whole new layer of realism to it, than to make it looked "lived in." And if it's done well, it significantly reinforces the illusion of scale. I wonder how expensive it would be to get a graphic artist to photo-etch the interiors...
 
Crazy idea.

Hire people with spetial patience to create the characters sit in the chair of conference roon.


palitos.jpg
 
It wouldn't be difficult to modify pre-existing model people at a proper scale to be the TNG crew. The PE Refit set has some.
 
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