There is also a picture showing the wing mechanics (from the German DeAgostini forum).
In my opinion, it has some disadvantages:
- The wings are opening too far (at least for my taste and according to the reference pictures I have).
- Due to the play involved, each wing will have a slightly different / its own angle.
- The distances between fuselage and engines seem to be to far.
- Each wing has its own swiveling pivot / center. When opening the wings, the inside surfaces of (e.g.) left upper and right lower wing are no longer in the same plane.
To try to explain what I mean with my last point, I have added pictures with some lines:
- Yellow lines are there to show the mechanics.
- Blue lines are where the inner surfaces of the wings should be (in my opinion).
- Red lines are where the inner surfaces of the wings will be.
Pictures:
- DeAgostini wing mechanics.
- DeAgostini wing mechanics with reference lines.
- Red 5 filming model with reference lines for the inner surfaces of the wings as where they are on Red 5.
- Red 5 filming model with inserted Picture of DeAgostini wing mechanics.
- Red 5 as it would have looked like with the deagostinies wing mechanics.
With the wider opening angle of the DeAgostini model, the difference looks even more extreme. If you look at the promotion pictures, you can see it. I think, that when seeing the finished model in 3D, it will be even more prominent.
To modify the wing mechanics will be a lot of work. Making a Diorama with closed wings still needs re work for the distances between fuselage and engines.
So I do not know if I will go for it.