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  1. The Lone Wanderer RPF Premium Member GhostMinion's Avatar
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    Sep 18, 2017, 7:11 AM - Re: Fallout 4 Prop Thread #326

    Sluis Van Shipyards said: View Post
    I'm collecting info to start my laser rifle and wanted some input. I'm going to attempt to make it so it breaks down so later I could add mods to it. A couple sections like the barrel and stock section have fins that stick up above where a part would hook on. I'm assuming the receiver section (with fusion cell) would sit in that "fin" that sticks up. Or is that just to keep the 3D model together? Any ideas? Here's the barrel with the section I'm referring to highlighted in the red square. I'm thinking putting a slot on the bottom of the receiver would make a plausible place to connect the parts.

    https://i.imgur.com/rDkZMmw.jpg


    The fin overlaps the rest of the model, when it's all together. That part would need to be trimmed off, or a hey hole in the receiver for it to fit into would need to be made. It's the same for the fin directly below the one you put the red box around. That tooth looking part off of the bottom will need to be dealt with, as it too overlaps in the game mesh.
  2. Jakeinator123's Avatar
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    Sep 18, 2017, 6:10 PM - Re: Fallout 4 Prop Thread #327

    Not sure if anyone's mentioned it anywhere else yet, but Spirit Halloween released their own version of the Pip-boy 3000 Mk. 4. It is, as you'd expect, not great, however it might be a nice base to modify. And it has kind of a neat lenticular screen effect.
  3. Sluis Van Shipyards's Avatar
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    Sep 18, 2017, 8:10 PM - Re: Fallout 4 Prop Thread #328

    GhostMinion said: View Post
    The fin overlaps the rest of the model, when it's all together. That part would need to be trimmed off, or a hey hole in the receiver for it to fit into would need to be made. It's the same for the fin directly below the one you put the red box around. That tooth looking part off of the bottom will need to be dealt with, as it too overlaps in the game mesh.
    So is it intentional though or just how their model holds together? If it supposed to be how the "real" gun fits together, I want to keep it.
  4. The Lone Wanderer RPF Premium Member GhostMinion's Avatar
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    Sep 18, 2017, 8:19 PM - Re: Fallout 4 Prop Thread #329

    Sluis Van Shipyards said: View Post
    So is it intentional though or just how their model holds together? If it supposed to be how the "real" gun fits together, I want to keep it.

    Well, ALL models in the Fallout games (basically any 3d open world game) are this way. They are shapes that overlap, there is no actual "holding together". They just float in their place. The overlapping is common, this is one of the challenges I face when I refine the models for printing, getting all the meshes to fit together.

    Also, I wouldn't say it's how it's supposed to fit like a real gun, especially considering this is a totally fiction weapon platform. Hard to compare with real firearms.

    Are you trying to make the barrels interchangeable? If not, I'd remove the extra stuff that overlaps, maybe clip it where it meets the receiver.
  5. Sluis Van Shipyards's Avatar
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    Sep 19, 2017, 9:05 PM - Re: Fallout 4 Prop Thread #330

    Yeah I'm thinking about having it break down how the mods in the game do. I was hoping those sections were not how a real version would be. It's kind of hard to see how the receiver would hook to the stock section without it though. Obviously the stock looks like it fits with the barrel using pins or something, but nothing clear on the receiver other than that tab that sticks up. So that might be the best way to go. I might just assume that's how they wanted it and then blame it on Bethesda if anyone critiques my prop.
  6. Vault-Tec Employee RPF Premium Member zapwizard's Avatar
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    Sep 20, 2017, 3:42 PM - Re: Fallout 4 Prop Thread #331

    @ Sluis Van Shipyards
    Perhaps you could make it work like a Pacatinny Rail
  7. Sluis Van Shipyards's Avatar
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    Sep 20, 2017, 8:50 PM - Re: Fallout 4 Prop Thread #332

    If I do this I think I'm just going to have a slot to sit on and maybe use magnets or something to keep it stuck on. The only problem I see is that the spot where the stock connects to the front barrel (see pic below). The area where it looks like the front barrel screws (bottom) to the stock section and pins(?) to the top are too thin to fit the stock section that it attaches to (if that makes sense?). So if it was modular, like it's supposed to work, I'd have to fudge that and make the part a little thicker. I'd have to see how noticeable it was. Ignore my messy photo skills removing the game background. Hit "View" on the pic to see the full pic.

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    Oct 23, 2017, 8:25 AM - Re: Fallout 4 Prop Thread #333

    Hey Wastelanders.

    Oct. 23rd 20█7. Make sure sure have your Vault-Tec Registration documents with you to avoid delay in the event of inevitable atomic annihilation.


    Click image for larger version. 

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    Just Lilykill's fusion core, vapour smoothed and painted
    Last edited by Senden; Oct 23, 2017 at 8:43 AM.
  9. Sluis Van Shipyards's Avatar
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    Nov 2, 2017, 11:41 PM - Re: Fallout 4 Prop Thread #334

    Hey has anyone figured out a way to make the fusion cell ejector work? Part of me wants to make it work and the other part says it's not worth messing with. I may just make a spring loaded "contact" that will hold the cell in from the side of the cell with the hole.
  10. RPF Premium Member EmmaInCandyland's Avatar
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    Nov 3, 2017, 12:50 PM - Re: Fallout 4 Prop Thread #335

    I would have no idea how to make this work to be honest haha!

    I wanted to give an update on a few more items I have now ^^

    I have finished the Abraxo and Sugar bombs designs, and got my filed printed



    And here are my set of keys finished as well



    And my new pipe pistol made by facetoface! I might change the tape on it, as I think it's meant to be wider ^^

  11. Member Since
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    Nov 3, 2017, 1:00 PM - Re: Fallout 4 Prop Thread #336

    Hey guys, I just wanted to show my most recent build (literally finished it an hour ago) with experimenting with weathering, mostly making it look rusty.

    So here's my standard 10mm pistol.

    Click image for larger version. 

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  12. RPF Premium Member EmmaInCandyland's Avatar
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    Nov 3, 2017, 1:28 PM - Re: Fallout 4 Prop Thread #337

    I love how this thread goes quiet for months, and all of the sudden everybody got new props haha, love it @Souklin!
  13. The Lone Wanderer RPF Premium Member GhostMinion's Avatar
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    Nov 3, 2017, 4:40 PM - Re: Fallout 4 Prop Thread #338

    Major progress with this bad boy. More to come soon.
    Sorry for the crappy pic. Need a new camera.



    [IMG][/IMG]
  14. RPF Premium Member EmmaInCandyland's Avatar
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    Nov 3, 2017, 4:44 PM - Re: Fallout 4 Prop Thread #339

    Looks AMAZING @GhostMinion!!
  15. The Lone Wanderer RPF Premium Member GhostMinion's Avatar
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    Nov 3, 2017, 4:46 PM - Re: Fallout 4 Prop Thread #340

    EmmaInCandyland said: View Post
    Looks AMAZING @GhostMinion!!

    Thank you ma'am. And might I say, the goldfish in the bowl was a nice touch there.
  16. RPF Premium Member EmmaInCandyland's Avatar
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    Nov 3, 2017, 4:47 PM - Re: Fallout 4 Prop Thread #341

    GhostMinion said: View Post
    Thank you ma'am. And might I say, the goldfish in the bowl was a nice touch there.
    Shhhhhhh, I don't know what you're talking about :P
  17. Sluis Van Shipyards's Avatar
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    Nov 3, 2017, 8:52 PM - Re: Fallout 4 Prop Thread #342

    I think in game you have like 20 times that number of keys though! Keep going!

    Goldfish are like my favorite snack in the world! Is that the Thinkgeek bowl?
  18. RPF Premium Member EmmaInCandyland's Avatar
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    Nov 4, 2017, 7:42 AM - Re: Fallout 4 Prop Thread #343

    Sluis Van Shipyards said: View Post
    I think in game you have like 20 times that number of keys though! Keep going!

    Goldfish are like my favorite snack in the world! Is that the Thinkgeek bowl?
    Yeah it is haha! Love it! And I think I'll keep it to one set of keys xD!

    And also, I have finally finished my radio! Phew!






  19. RPF Premium Member reedfranklin's Avatar
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    4 Days Ago  Dec 6, 2017, 8:41 PM - Re: Fallout 4 Prop Thread #344

    nice job,
  20. RPF Premium Member EmmaInCandyland's Avatar
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    3 Days Ago  Dec 7, 2017, 5:19 PM - Re: Fallout 4 Prop Thread #345

    reedfranklin said: View Post
    nice job,
    Thanks!! =D
  21. JPH's Avatar
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    3 Days Ago  Dec 8, 2017, 8:03 AM - Re: Fallout 4 Prop Thread #346

    So, mah fwends gots me a treeDee printuh. An somewun named "Click image for larger version. 

Name:	thirstblast.jpg 
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ID:	778977Conair" made a beautiful treeDee Thoist Bastuh. Just gotta paint. Gunna make body red, shiny black for pipes and rust for the finz. Ivory for the logo.

    Anyone else really want a blaster and has a printer, and feeling lazy.
  22. The Lone Wanderer RPF Premium Member GhostMinion's Avatar
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    3 Days Ago  Dec 8, 2017, 9:57 AM - Re: Fallout 4 Prop Thread #347

    Nice.


    Still need to finish mine. Bought the torsoboy kit. Still need to weather and add the logo and trigger.

    Click image for larger version. 

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  23. Talisen's Avatar
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    3 Days Ago  Dec 8, 2017, 11:09 AM - Re: Fallout 4 Prop Thread #348

    I'm not able to visit the forum as much as I used to, but i'm still chugging away at my vast collection of half done props. I also recently played through Fallout 1 and 2 (had never played before - being PC games) and about halfway though New Vegas for my 2nd time. At the same time, i picked up a 3D printer during the summer and the first few pieces I printed were all Fallout related. Here's my Thrist Zapper and Nuka blaster and my most recent print, the AEP7 Laser pistol. I've also got a fusion core lying around somewhere.


    Click image for larger version. 

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