Magnavis
Sr Member
UPDATE: You can now get the Reforged Kylo Ren Helmet files here - Kylo Ren Helmet - The Rise of Skywalker - Reforged Version by Magnavis
Hey all,
I'm just about ready to jump into this project; a scratch build Kylo Ren Helmet and Lightsaber. Around Xmas I invested in my first 3D printer. Nothing crazy, a Wanhao i3 Plus. I've done a couple of small projects on it, and spent some time calibrating it, and making some mods. It's now ready for it's first big project. I've spend the past month or so modelling my Kylo Helmet (the lightsaber not done yet). Originally, I planned to model the helmet from scratch (technically, I still did), but whilst browsing the Knights of Ren FB group around the time of the Battlefront II release, I noticed someone had posted some ripped game file renders from BF2. After a little bit of looking around, I found these game files on a forum (I've completely forgotten it's name, but some of you may be familiar with it and can remind me) The Kylo file was actually a lot better than I expected it to be. The main plus side was, it seemed to be very accurate in terms of scale/shape etc...and seems to be a watered down version of the model used in the film. I was expecting a lot of it to be normal maps etc...But it wasn't too bad. Not good enough for 3d printing, and missing most of it's detail. But the key detail that it did have, were the holes around the faceplate, which was a huge bonus.
This is after I converted to quads. Originally it was Tris. So not bad, but to "fix" this mesh, add the missing details, scratches etc...I knew it would be very difficult based on that. So, I remodelled the helmet, using this as a base to work off of.
Much Better. I tried to add as many of the dents etc...with topology, but I went in with a final sculpting pass on the helmet (which was a first) and added the remaining holes, dents scratches....and it came out pretty good. Even if there are ~5million verts in just the helmet part
I then took this model into Meshmixer, cut it into pieces (34 pieces -_- ) and added small hole in the cuts, so I could join them together easily by inserting some nails or something into the holes. they are only 1.5mm holes though, so hopefully they print out ok, otherwise I wasted a lot of time doing that lol
The first part is printing right now ~5 hours at .2 layer height. I did want to print in .1 layer height, but it would have been a 12 hour print. If the details don't come out right (it's the top left part of the helmet, where that big dent is) then I'll print again at .1. The parts are all ~3mm thick at 100% infill. Some of the parts will fit onto the bed together, so although it's 34 pieces, It wont take 34 days to print out. It should come out with a fair bit of weight to the helmet too, which is great!
If anyone who has been doing Kylo stuff has any tips for the later parts, painting etc...please let me know I have some Alclad for the chrome, but not sure how people are getting the rough texture on the black parts. I've got a few ideas, and will do some tests, but a long way from any of that atm
Hey all,
I'm just about ready to jump into this project; a scratch build Kylo Ren Helmet and Lightsaber. Around Xmas I invested in my first 3D printer. Nothing crazy, a Wanhao i3 Plus. I've done a couple of small projects on it, and spent some time calibrating it, and making some mods. It's now ready for it's first big project. I've spend the past month or so modelling my Kylo Helmet (the lightsaber not done yet). Originally, I planned to model the helmet from scratch (technically, I still did), but whilst browsing the Knights of Ren FB group around the time of the Battlefront II release, I noticed someone had posted some ripped game file renders from BF2. After a little bit of looking around, I found these game files on a forum (I've completely forgotten it's name, but some of you may be familiar with it and can remind me) The Kylo file was actually a lot better than I expected it to be. The main plus side was, it seemed to be very accurate in terms of scale/shape etc...and seems to be a watered down version of the model used in the film. I was expecting a lot of it to be normal maps etc...But it wasn't too bad. Not good enough for 3d printing, and missing most of it's detail. But the key detail that it did have, were the holes around the faceplate, which was a huge bonus.
This is after I converted to quads. Originally it was Tris. So not bad, but to "fix" this mesh, add the missing details, scratches etc...I knew it would be very difficult based on that. So, I remodelled the helmet, using this as a base to work off of.
Much Better. I tried to add as many of the dents etc...with topology, but I went in with a final sculpting pass on the helmet (which was a first) and added the remaining holes, dents scratches....and it came out pretty good. Even if there are ~5million verts in just the helmet part
I then took this model into Meshmixer, cut it into pieces (34 pieces -_- ) and added small hole in the cuts, so I could join them together easily by inserting some nails or something into the holes. they are only 1.5mm holes though, so hopefully they print out ok, otherwise I wasted a lot of time doing that lol
The first part is printing right now ~5 hours at .2 layer height. I did want to print in .1 layer height, but it would have been a 12 hour print. If the details don't come out right (it's the top left part of the helmet, where that big dent is) then I'll print again at .1. The parts are all ~3mm thick at 100% infill. Some of the parts will fit onto the bed together, so although it's 34 pieces, It wont take 34 days to print out. It should come out with a fair bit of weight to the helmet too, which is great!
If anyone who has been doing Kylo stuff has any tips for the later parts, painting etc...please let me know I have some Alclad for the chrome, but not sure how people are getting the rough texture on the black parts. I've got a few ideas, and will do some tests, but a long way from any of that atm
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