It's been a long while since I did a build thread here, so I thought i might share our latest commission with you all.
We were approached in October to make the Rat King Exotic Sidearm from Destiny 2. I have loved the look of this gun since I first saw it before the game was released, so I jumped at the chance to make it.
This piece was displayed at E3 this year.
Obviously I knew it was going to be a challenge, particularly with the level of detail in the barrel section, but I've been working with a very talented 3D Artist by the name of Glen Johnston on a couple of other projects my studio has been working on this year and I knew that this would be the project that he could really show his ability!
You can see some of Glen's previous work HERE
He uses Blender, which for a completely free and open source software package is unbelievably good, as you will see in the following posts.
He started out by sculpting a simple Rat form, working from reference pictures of the actual design and real rats.
Once he was happy with the sculpt he started retopology to clean up the mesh. Once this was finished he through on a simple rig to make it posable.
From there it was a matter of moving the limbs into position. Once he was happy, the rat was mirrored to create the other side of the barrel and then he copied and repeated the process until he had 6 posed rats. After this further sculpting was required to adjusted the pose, add details back that was lost in retopology and add the fur.
We were approached in October to make the Rat King Exotic Sidearm from Destiny 2. I have loved the look of this gun since I first saw it before the game was released, so I jumped at the chance to make it.
This piece was displayed at E3 this year.
Obviously I knew it was going to be a challenge, particularly with the level of detail in the barrel section, but I've been working with a very talented 3D Artist by the name of Glen Johnston on a couple of other projects my studio has been working on this year and I knew that this would be the project that he could really show his ability!
You can see some of Glen's previous work HERE
He uses Blender, which for a completely free and open source software package is unbelievably good, as you will see in the following posts.
He started out by sculpting a simple Rat form, working from reference pictures of the actual design and real rats.
Once he was happy with the sculpt he started retopology to clean up the mesh. Once this was finished he through on a simple rig to make it posable.
From there it was a matter of moving the limbs into position. Once he was happy, the rat was mirrored to create the other side of the barrel and then he copied and repeated the process until he had 6 posed rats. After this further sculpting was required to adjusted the pose, add details back that was lost in retopology and add the fur.
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