[WIP] U-AVP: Ultimate Aliens vs. Predator (Mini-TC for GZDoom)

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Blade3327

Sr Member
LOTS OF PICS FOLLOW!

Gave my Nostromo-esque ship's dining room a makeover to add some more depth to it (and a little bit more accuracy).

Don't know how dark your monitors may be (game is playable for me with its current darkness), but here is the actual darkness setting in-game when you first start out (a secondary objective in this level will be to find the terminal room and boot up emergency systems, which will then boost brightness a little bit more than shown).
It's recommended that this is played with the OpenGL 'Dark' or 'Doom' lighting mode.
Screenshot_Doom_20110328_160137.png


Here is the same picture (in fact a group of pics) temporarily played in a brighter OpenGL mode just to show more of the map...
Screenshot_Doom_20110328_160219.png


Screenshot_Doom_20110328_160229.png


Screenshot_Doom_20110328_160246.png


Screenshot_Doom_20110328_160259.png


Screenshot_Doom_20110328_160312.png



Also added lights to the storage room...
Screenshot_Doom_20110328_160437.png



And an example of the new pain system for the status bar -- which I fixed :) (not the best pic to illustrate it, but the blob starts out as a blur, then becomes clearer -- 3 frame pain animation)...
Screenshot_Doom_20110328_160450.png


Screenshot_Doom_20110328_160137.png


Screenshot_Doom_20110328_160219.png


Screenshot_Doom_20110328_160229.png


Screenshot_Doom_20110328_160246.png


Screenshot_Doom_20110328_160259.png


Screenshot_Doom_20110328_160312.png


Screenshot_Doom_20110328_160437.png


Screenshot_Doom_20110328_160450.png
 

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Tatsu

New Member
It's looking incredible, Blade, I love the youtube vids you have. Everything looks phoenomenal, please do keep us updated on your progress! Best of luck to ya.
 

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Techuser

New Member
Are you doing the sprites by hand? What you think about using 3D models and render them into sprites? it would be much faster to make the various movement stances
like how it was made in duke3D
 

Blade3327

Sr Member
I used an existing monster as a base for my sprites. Typically, it's preferred to avoid using model rips as they don't quite jive with the style of Doom. The monster sprites are done anyway, so it's fine.
 

Abernathi

New Member
Wow this is really amazing dude¡¡¡, hope u finish it soon cant wait 2 play it, ill like to hunt alien sin fiury 161
 

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