Frogfreak
Sr Member
yeah, i was hoping they would've done an N64 classic, too!Dang it
yeah, i was hoping they would've done an N64 classic, too!Dang it
Nuts. I was really hoping we could get away from EA for star wars games.
For what it's worth, I've actually found Jedi: Fallen Order to be surprisingly fun. And at the roughly $30 mark that I paid for it, worth the price.
BAttlefront 2 was a massive disappointment. BFV is ending development, too.
I think the bottom line is this:
DICE or EA or some genius suit in one of the two organizations bet the farm on loot crates as a revenue stream. That faceplanted spectacularly, and it killed revenue -- meaning development dollars -- for at least 1.5-2 years for each game. And the end result is that nobody is willing to continue investing in either, leading to both having their development end well before they should have.
In my opinion, this is ample reason not to trust DICE again. Their management of games is terrible. The core gameplay is usually pretty good, but the ongoing management of them is just...garbage. Hot, wet, sticky garbage. And it's been this way for ages. For probably about 5 years, I had the approach to DICE games that I never, ever bought them until they dropped below $30. I took a gamble with Battlefront 2 and bought it on release. Never again.
I look to other games made by DICE (Battlefield 1) and why they couldn't translate that gameplay/gunplay to the Star Wars universe. It may be all about having the gameplay center around the Third Person perspective, versus focusing on First Person. That said, I never felt that the gunplay was skill-based, but more based on what weapon/character you happen to be using.Fallen Order has indeed been fun. I don't really dig the Battlefront games though. The shooting is fine and they look beautiful, but something about them just never clicked with me. I think I just like guns that feel like guns instead of blasters. I didn't connect with the BF2 campaign at all, and BF1 didn't even have one.
I would like nothing more than a RPG again, though the odds of that get lower each year.
I look to other games made by DICE (Battlefield 1) and why they couldn't translate that gameplay/gunplay to the Star Wars universe. It may be all about having the gameplay center around the Third Person perspective, versus focusing on First Person. That said, I never felt that the gunplay was skill-based, but more based on what weapon/character you happen to be using.
That said, I did think they did an amazing job with certain levels/maps (Geonosis, Kamino), but others were pretty bad (Jakku, Endor).
I'm a Nintendo loyalist. Only got a PS3 because it was a kickbutt BluRay player and there were about six games I got for the system that were pretty cool. Would never under any circumstances support the XboX. Microsoft may have a player base, but mother of mercy do they make some embarrassing decisions. The Kinect was an interesting idea that failed to live up to it's potential, the 'original' XboX One DRM was downright insulting ("Don't like it? Buy a 360") and their handling of company owned IPs just doesn't seem creator friendly at all. They buy out popular gaming studios along with their IPs rather than create their own. Their biggest IP is Halo, a game that was originally announced for the Macintosh and introduced by none other than the late Steve Jobs himself.
Also? Splatoon. Some of the best and most fun I've had in an online game in a long time.
Meh....box looks cool, but 3 minutes of 1/2 clips of most cut scenes or flat out animation don't show anything about what it can do.
3 minutes of fancy animation of the inside of the box was kinda pointless...