superDrool
Sr Member
Never played the game, but watched some of the gameplay through youtube. Ended up viewing the bosses and end scene. Pretty neat ending.
MaCready FTW!
MaCready FTW!
Still, this does look very impressive. Just don't forget. It does have a heart. <3
It's pretty impressive, but kinda floaty... which makes it not real enough for horror, to me. It's dreamlike in the way stop-motion and animation are dreamlike, but horror needs something more visceral, something which truly occupies the same space as the actors and hence the audience, which is why practical effects have traditionally been first choice for horror directors. Remember, Carpenter threw out that whole stop-mo sequence of the Blair-monster for this reason - it looked too dreamy, separate from the physical environment of the story, and therefore not horrific. For horror you need to feel you can touch the thing. I don't feel this when watching the above clip, nor that other clip of the guy's face beginning to split. Everything of Bottin's, you know you could touch, and this creates the horror.
John Carpenter's movie had some stop-motion animation in it. Thank goodness he had enough sense to cut most of it out.
Part of it was due to the fact that you couldn't really make fluid looking stop motion at that time. Nowadays, with the advent of digital cameras and After Effects, you can make amazing and smooth stop motion sequences like it was a breeze.
I don't have any references that come to mind. Do you have any films you can recommend that show this smooth blending of old and new? Nightmare before X-mas?
I guess if the animated object goes past the speed of a walk or like it, it does look unatural, but that clip could convince me at that walking pace, just not any faster than that. I guess that's the point that is being made here about the dropped thing footage, that the speed at which the tentacles were going, no matter the added techniques, it still wasn't convincing.
Very well put, for example there is only around 6 mins of CGI in Jurassic Park, and thats why it work so well.
Nevertheless, the Tyrannosaurus in that film remains the all-time highpoint of cg. That is, the most non-'floaty' cg animation ever done, the only cg creature I've ever seen that fooled me into thinking it might actually be a practical effect