The "real" prop-makers thread

MurdocXXL

Sr Member
RPF PREMIUM MEMBER
I've used the search function of the board to check out if this already excist, but could'nt find anything like it (or used the wrong key words).

What i would like to do is, to collect the informations about the original makers of the props we are discussing in here or try to replicate as close as ever possible.

At the end we will have a list of makers, what they did, for which movie and if available a linkt to their webside. I know a hand full of names, only, but other may do know other names, so the list will grow during the time.

So here are some names and info. from my side, which Iam sure everybody in here will already know. But you get the idea behind ;)

Name / Props / Movie(s) / Webside
Ross MacDonald / Book of Secrets, Booth Diary, etc. / National Treasure, King of California, Zorro, etc. / ross macdonald
Keir Lusby / Diary of Henry Jones Sr. / Indiana Jones and the Last Crusade / www.keirlusby.com
Daniel Reeve / Div. maps from Lotr., Bilbos Contract / Lord of the Rings, The Hobbit / Daniel Reeve: artist, calligrapher, cartographer

Hope you find this interessting enough to be continued ;)

Thanks for reading :)
 
Last edited:
250+ views and no reply :confused :eek

Do think it is not interessting enough? Come on, let me have a comment :popcorn
 
Cool, thanks for your feedback Serenity and "vitc" :)

The link to Keir Lusby seems to be broken/the page offline. I am pretty sure it worked some month ago :( Sorry for the dead link.

Hope some others will join and leave their Feedback :)

oh, one more from my side:

Wyvern Bindery / several book props / Harry Potter, The English Patient.. Welcome to the Wyvern Bindery
 
Don Bies - worked on R2D2's for the prequal Star Wars and also played Boba Fett in the Special Edition release.
 
Rick Gamez is a great and nice guy I hope he gets more credit for all the hard work he has done and still does
 
Am I allowed to nominate myself? :) Robocop, Elysium, Star Trek, Underworld: Awkening, Blood and Chrome, Mission Impossible: Ghost Protocol, Rise of the Planet of the Apes, Continuum, Warehouse 13, etc etc That should be enough to join the club..... right?

Oh man.... come on.... can't I join?
 
Wellcome on board kcpstudio... sure it is allowed to nominate yourself ;)

Thanks for your comments and addition "zombie" and "Megatron".. :)
Somebody else have some further infos?
 
Can I ask a question? I'm not a professional prop maker, but I was wondering how did all of you get into this line of work, professionally? Maybe I should start my own topic? I don't mean to be rude, and I hope I'm not irritating anyone by asking this. It's just that it's something I rarely see discussed and since you are all here maybe that would be something great to contribute to the topic and also help give others an idea of how to "break in".
 
all good questions Egon
right place right time seems to be some of the magic of getting in and who knows you.
You got to love what you do but not get overly attached to the products. Patients is a must and a cool head. Prop makers are a jack of all trade, mad scientist if you will. Heck they make state of the art stuff hehe
 
@egon spengler,

Wow.... That's a loaded question. Lol Well, I can't speek for some of the others in the industry but I can tell you it is a highly competitive... highly! Some guys start by working in local prop houses. However, over the years many have closed shop. A lot of practical effects replaced by CG is one reason. Or, not being able to compete with larger shops. There is a certain.... "Who you know" in there as well. Prop masters rely on their people getting work done right the first time and meet very very tight lead times. Once a prop master has his "guys" that he depends on to deliver, they very seldom go with a new guy. Prop masters are under the gun to make lead times and deliver... Plain and simple. This is a high stress career. Being a jack of all trades is just the start. Being able to put something together in days that would ordinarliy take months is critical. You also need a ton.... a TON of the proper tools to be sucessful.

I have two degrees in engieering, took machine shop in high school and after school I learned leather working from a saddle maker. Lol Eventually I took classes for electronics. I'm learning all the time. Prop masters love the ide of being able to go to one shop for their needs. Now.... in my case... I tend to stick with hero weapons and gadgets. I very rarely do background pieces. But, every now and then I do step outside the box and build things like.... say... gas canisters for Rise of the Planet of the Apes. Lol

Here's my way of working in this industry. I set the bar a little higher everytime I build something new. I put just a little more detail into something for great close ups. I do it a little faster each time and... most important.... be very competitive on what I charge. Basically, do the best work I can.... do it within great leadtimes.... and show the prop masters the value. Most of us that are independents work crazy hours.... to include working through holidays. I'm usually working min 12 hour days when on a project with good lead times. However, i have worked through 3 and 4 days straight, with no sleep, to make lead times.

Getting work is another fun part of this job. This is not a "punch the clock" type job. We are our own worst boss. If we don't get out there and find work, we don't pay the bills. That includes traveling to meet up with prop masters to discuss future projects. There are times when we work thinking.... "OK, I built enough to get through another 30 days worth of bills". Lol Oh.... first.... THIS IS NOT A HOBBY! Don't get me wrong, I love what I do but it's mainly because I love being creative.

It takes years of building relationships. If you don't have the knowledge and equipment to do this type of work, you will fail. Its that simple. Here's an example. If you get a chance to build for a prop master (lets say he or ahe gives you a shot) and you can't deliver because you don't have the equipment or the knowledge and you miss their lead time..... you're done. There is nothing worse than a prop master not being able to deliver because you failed to deliver.

So, having all the equipment do every aspect of whatever may come up and having the knowledge to use that equipment. You need the equipment under one roof! Here's an example. If you use someone to make something for you, you have their lead times. Well, that alone can eat up all of your lead time and not leave you with what you need to finish the project after you get the stuff back. That goes for elctronics, machining, 3d printing, etc etc. I have a full cnc shop.... I have several 3d printers (SLA, Polyject, and even a couple small FDM machines).... I have an electronics area.... Mold making and casting..... Vacuum forming..... Leather working...... Airbrushing.... Etc etc. Get the point? Lol Making relationships... which you build by making the props they way they were ordered and delivering them within the lead times. Being able to correct or modify on the fly. Being competitive. Oh GOD.... there's so much more.... I could write a book. Anyway, I tried to keep it real here and not candy coat anything.

My best advice? Find a prop fabricator in the industry that's already established and ask to be an apprentice and just LEARN!

I thin that should do it for now. Lol Anotherwords.... My advice..... Keep your day job.... build props for fun from movies you have gone to see. Lol

Cheers,
Kenney
 
Richard Coyle , - Star Trek etc and of course the Blade Runner Blaster replica
Terry English - Aliens -Colonial Marine Armour , Excalibur - Armouror of excellence !
Greg Jein , Star Trek Studio Scale spaceship models CE3K mothership
Just three to mention
 
@egon spengler,

I have two degrees in engieering, took machine shop in high school and after school I learned leather working from a saddle maker. Lol Eventually I took classes for electronics. I'm learning all the time.
Cheers,
Kenney

Hi, so what engineering degrees do you have? I'm studying to be a mechanical engineer, and so I was just wondering.
 
A bunch of my coworkers from ILM were Industrial Design majors. I was a Film Production major but always built models and stuff growing up. Sometimes one's hobbies merge with one's vocation.
 
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