T1 and T2 Endoskeleton Research Thread

If you can create an eye that is split in two at the lowest horizontal line that goes all around the eye and do a push together and turn locking mechanism, that could make assembly easier and so you get easier access to installing the iris part on the inside and such, without having to push it in all the way from the bottom.
Yes, that's one of the options I'm considering, but since the eye is small, I haven't chosen the final design yet.

but then I got lazy.
:(
 
Great channel, by the way. The author explains various techniques in a very accessible way, ones that not many people talk about.

Blender is great for many things, but it's not very convenient for making certain details in the style of mechanical engineering. For such details, I would recommend learning any CAD software, as it will give you a significant speed boost in creating various models like pistons, fingers, eyes, and other items that don't have complex organic shapes.

In CAD, you can always change any dimension without modeling, and the model will rebuild itself. Also, CAD has a construction history, so you can always go back to any step and make changes. You can adjust fillet radii and other details at any time without manually modeling anything.

Screenshot 2024-03-07 222735.png



And I really want to learn ZBrush, but I'm very intimidated and confused by the interface and controls in this program. However, seeing what Ghostman does in it, I timidly dream that someday I will master this tool too.
 
I've been trying to find tutorials on how to do threaded wire in Blender, but all I find are ZBrush tutorials. Anyone know of a good recent one, as older ones probably won't work well with newer versions of Blender.

And it should be the kind that can end up being 3D printed and not just for game models or for renders where it doesn't matter if the model is solid or not.
 
Great channel, by the way. The author explains various techniques in a very accessible way, ones that not many people talk about.

Blender is great for many things, but it's not very convenient for making certain details in the style of mechanical engineering. For such details, I would recommend learning any CAD software, as it will give you a significant speed boost in creating various models like pistons, fingers, eyes, and other items that don't have complex organic shapes.

In CAD, you can always change any dimension without modeling, and the model will rebuild itself. Also, CAD has a construction history, so you can always go back to any step and make changes. You can adjust fillet radii and other details at any time without manually modeling anything.

View attachment 1797580


And I really want to learn ZBrush, but I'm very intimidated and confused by the interface and controls in this program. However, seeing what Ghostman does in it, I timidly dream that someday I will master this tool too.
CAD would be better suited for industrial product models.
Organic models are better suited for ZBrush.
However, ZBrush has been changed to subscription.
I would not recommend ZBrush to anyone except rich people.
I am not rich, but I have a perpetual license for an older version.
I would like to use the older version of ZBrush for a few more years.
 
I've been trying to find tutorials on how to do threaded wire in Blender, but all I find are ZBrush tutorials. Anyone know of a good recent one, as older ones probably won't work well with newer versions of Blender.

And it should be the kind that can end up being 3D printed and not just for game models or for renders where it doesn't matter if the model is solid or not.

If I understood correctly, here's how to easily create threads in CAD software.
 

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Cool video, but no, I'll post a picture of the metal hose I was talking about making in Blender.

It's the one connected to the side of the skull and a thinner version connected to the pistons.
 
Cool.

I mentioned this earlier in the thread, but I didn't see any response to it regarding what it could be. So I looked around and found this as a potential type of match - not identical, but it seems to me that they are using a kind of universal joint between the two pistons in the chest. Or if anyone can identify what was used if not that, then I'd love to hear it.

From the Profiles in History 2003 December auction:

123-2003-12-12-HollywoodAuction-17-Auction17_Hollywood_Dec_12th_2003_0084.jpg
plain-bearing-steel-universal-joint-wds-553.png
 
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Cool.

I mentioned this earlier in the thread, but I didn't see any response to it regarding what it could be. So I looked around and found this as a potential type of match - not identical, but it seems to me that they are using a kind of universal joint between the two pistons in the chest. Or if anyone can identify what was used if not that, then I'd love to hear it.

From the Profiles in History 2003 December auction:

View attachment 1798224 View attachment 1798223
If we are talking about this part, then most likely there is exactly the same part as you showed.
 

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Yup. Those two pistons seems to be connected. At least on the ones in that picture. Unknown if that was a common feature among all the SWS endoskeletons or this was just a one-off test piece that got rounded up with the rest in this auction. Still think it was cool.
 
Last week or at the beginning of this week I said that here I had found an m1 recast from the side maco3d, unfortunately it is from Thailand but I still hope that it is a recast one from m1 and not the Phantom Studio skull recast which is a bit smaller , on the maco3d side it means M1…. I have also ordered a futuretech kit which is an almost finished, improved m1 for comparison, I hope they come very soon!!!
 
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