T1 and T2 Endoskeleton Research Thread

I have a lot of options to try out and will try to get a scan with sharper, crisper inscribed lines. But for a first scan... I'm blown away with what this scanner can accomplish in less than ideal situations and so insanely quickly. It's a big difference to go from 7-10 hours of scanning and an equal amount of aligning and fusing the slices, to getting a fully fused model in less than an hour. And in a much better quality than I could ever hope to achieve back then, because I didn't have the technical knowhow in order to get the maximum capabilities out of the David Laserscanner. With the 3DMakerPro Mole you don't need tech knowhow to achieve great scan. But... what I learned back then has helped me avoid some of the issues I'm seeing people on youtube making, because they move the scanner around way too fast.

It's INSANE.
 
I’m very impressed by what you’ve done with the scanner also. I can’t wait to see things once you get the time to play around and get things right. Very excited.
 
I have a lot of options to try out and will try to get a scan with sharper, crisper inscribed lines. But for a first scan... I'm blown away with what this scanner can accomplish in less than ideal situations and so insanely quickly. It's a big difference to go from 7-10 hours of scanning and an equal amount of aligning and fusing the slices, to getting a fully fused model in less than an hour. And in a much better quality than I could ever hope to achieve back then, because I didn't have the technical knowhow in order to get the maximum capabilities out of the David Laserscanner. With the 3DMakerPro Mole you don't need tech knowhow to achieve great scan. But... what I learned back then has helped me avoid some of the issues I'm seeing people on youtube making, because they move the scanner around way too fast.

It's INSANE.
Very exiting indeed(y)(y) and, yes; people have a tendency to rush the scanning of the object resulting in less than ideal results!
 
Yes, this is such good advice. When I was testing metallic paint finishes I wanted to see what prep, base coat, and clear coat combinations would give me the look I was going for. Set up a bunch of numbered spoons and kept notes on exactly what I did to each one:
View attachment 1705777

-Dana
Looking good. Which one would you think matches the EMP-Museum skull chrome finish?

Endoskeleton - IconsofSciFi - EMPmuseum - 01 - 002.jpg
 
Tried scanning the chest piece to see how it fared with that. Turned out pretty well even though the greeblie on the left side (right in the picture) turned out a little soft. Guess that could be due to how I scan - can't keep it entirely still.

Though, seeing this, it has the same soft look to the inscribed lines as the skull scan, so maybe, even if I take steps to dull the rub'n'buff finish, it may in fact already be as good as it gets. Hmm... I'll still attempt a new scan later and trying out some stuff to get the best looking scan out of it. :)

Endoskeleton - Chest - 001.jpg
 
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I’m so impressed that this sort of thing can be done at home now. That chest piece looks fantastic apart from what you’ve mentioned. Well done!!
 
I was doing this kind of thing in my home back before 2012... it's taken this long for commercial scanners to get good enough and cheap enough for what the David Laserscanner was all the way back then.

There are still things I miss from that software that I wish was in this newer software. Which is the ability to lock or merge slices together after alignment, so you do not mess up an alignment you've already done, when you start aligning the next one. And if you have many individual scans and you have to align a back and a front to a piece you'd want to lock all the aligned front slices and all the aligned back slices when you try to align the front to the back, so it can actually align at all points at once.

I'll have to write 3DMakerPro to suggest this kind of thing, as it seems absolutely essential in complex scanning and it's amazing it was put into a program before 2012 but not seen in any other since then.
 
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I remember all the stuff with Star Wars you were doing back then. I didn’t realise you were actually doing that stuff at home. I always thought you were taking the helmets somewhere to get that done and then refining it at home. Very cool.

What you’re doing now is a lot quicker and easier isn’t it?I mean apart from the few issues you’ve had,does it actually scan the objects faster and more easier? I’m finding it all pretty fascinating and hope this sort of thing leads to more props being available as there’s no real threat to the integrity of the original piece.

Ben
 
Yeah. That was fun and frustrating and insane. I did all the v1 scans in the same spot I'm now doing the Terminator stuff. The v2 stuff was scanned by Mike Warren however with his Nextengine HD scanner, so far superior to what I could do then, but it also IS an expensive piece of hardware.

The David LaserScanner software and hardware was able to generate better results than I'm getting now, with the 3DMakerPro Mole, but I did not have the tech knowhow, money or setup to achieve it, so I got way worse quality than I'm getting now. This new scanner has the added bonus of being able to be both stationary and handheld as well as being able to go 360° in all directions in just 1 scan pass if you really know how in such shorter time that it's almost ludicrous how fast and smooth and easy it is now. It's getting closer and closer to the quality the Nextengine has at only a fraction of the price.

I bought the 3DMakerPro Mole because it was a start-up offer and I even got an extra discount which lowered the price even further, but once it goes up to full price, I would really recommend just spending $200-300 more and get the Shining Einstar scanner instead. I was saving up for that one, but when I saw the start-up price and the discount code for the Mole, I was able to buy the scanner + the computer very quickly together. But I made sure the computer was built to be able to use the Einstar, as I may still get that in the future.

And yes. If you get the right scanner - which are fortunately starting to get cheaper and better, though still waiting for them to start using UHD video capture cameras instead to really increase the level of detail it can capture - you can scan almost anything without risking damage to the original part. And with those self-evaporating 3D scanning dulling sprays it's easier than ever.

I decided to switch to smaller parts to really figure out how best to scan to get the best results, so I have done the ankle piece and the round top of the chest to pelvis piston. I am pretty pleased with the result on those, as the details and shapes are simpler. I can post some pictures of that tomorrow or later in the week. So I'll try to do more scans done too, working my way up to the more complex parts, and see if I can get more surface area scanned in fewer passes, as it seems the software has an issue with too many slices on top of each other when fusing, which can obscure and soften details, so I'll eventually come back to the chest piece and skull once I'm a little more skilled with this scanner and can achieve sharper detailed scans.
 
Here's a picture of the scans. Since they are so simple, I may redo them with 3D modeling, so they match better with the rest. I will also look into learning retopology in Blender, so I can recreate the scans in better geometry and making it easier to edit things later and add in detail where it is missing.

T-800-Endoskeleton-Ankle-and-Piston-Bowl-001.jpg


But with the ankle model here, I can reposition the toe models to their correct positions and once I get the ankle 3D modeled I will fuse each toe model to the ankle model and only leaving the very tip as separate pieces, like they are on the originals. Then I can also add in the extra pistons - the thin ones that go from the thinner bottom ones and back to the ankle ball piece. Hope that makes sense.

And once again the LFS ankle model doesn't completely match the SWS one. It's missing the bracket for the smallest pistons on the heel piece, as well as having an open hole, due to how it's supposed to be mounted - leaving out the ball joint connection between the ankle and shin piece. I'll try to recreate the origingal SWS look.

T2 - Endoskeleton - Prop - Feet - 02 - 03.jpg
 
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Here's a picture of the scans. Since they are so simple, I may redo them with 3D modeling, so they match better with the rest. I will also look into learning retopology in Blender, so I can recreate the scans in better geometry and making it easier to edit things later and add in detail where it is missing.

View attachment 1708376

But with the ankle model here, I can reposition the toe models to their correct positions and once I get the ankle 3D modeled I will fuse each toe model to the ankle model and only leaving the very tip as separate pieces, like they are on the originals. Then I can also add in the extra pistons - the thin ones that go from the thinner bottom ones and back to the ankle ball piece. Hope that makes sense.

And once again the LFS ankle model doesn't completely match the SWS one. It's missing the bracket for the smallest pistons on the heel piece, as well as having an open hole, due to how it's supposed to be mounted - leaving out the ball joint connection between the ankle and shin piece. I'll try to recreate the origingal SWS look.

View attachment 1708377
You need to check out Quad remesher for Blender (y)
 
Don't know if I posted this 3D model before, but this guy has a pretty good rundown on how to put an endoskeleton together. Sure... there are things that doesn't match the originals, but it's still a pretty thorough model.

 
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