Star Trek Into Darkness (Pre-release)

It's designed to handle all the hard core stresses of warp speed maneuvers, one would think that shoving itself through water would be a no brainer. That and there is no sound carried in space because of the vacuum.

I am of course talking about the Enterprise when it's still within the planet's atmosphere. Ever heard a blimp from a distance? I think the Enterprise would be much louder.
 
Bryancd said "But this last bit is simply absurd." and I looked at the last bit I said which was Funny story., a link to an article about actual Star Trek fans who submitted their own stories and got them produced as actual episodes. Nothing absurd about that, because it actually happened.

Im not just talking about the "last bit"...Im talking about YOU SPECIFICALLY WRITING AN STG STORY THAT WAS PURCHASED AND USED AT THE AGE OF 10

Now since you crossed the line by making a whiny fuss about me, how about you put aside your annoyances and stick to the actual topic?

Crossed the line? You were the one who brought up writing an episode of Star Trek.
As for "whiny", why dont you take a look at all of your posts in this thread.



Yeah, and if you read the interviews of the people who designed the original Enterprise, you will find that they tried to give the design some semblance of rules. No reliance of moving parts and no external components that cannot be accessed from the inside.

and what exactly was the reason for those rules? The space shuttle has moving parts, so clearly real world "functionality" wasnt the reason. And the last Trek film didnt show any external parts that couldnt be accessed from the inside.
The rules you listed just seem to be arbitrary with no real reason to have them.
They may have well said "No purple buttons on the control panels"...>It would be a rule, but it serves no real purpose to have it.
 
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Lets talk alittle bit about this gun!

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It looks like a JJ Abrams style Halo assault rifle lol
 
To me it looks like a mix of the first Abrams films phaser pistol and the phaser assault rifles from the Next Gen films like First Contact.
 
and what exactly was the reason for those rules? The space shuttle has moving parts, so clearly real world "functionality" wasnt the reason. And the last Trek film didnt show any external parts that couldnt be accessed from the inside.
The rules you listed just seem to be arbitrary with no real reason to have them.
They may have well said "No purple buttons on the control panels"...>It would be a rule, but it serves no real purpose to have it.


Yup, this was basically what I was trying to get through a few pages ago. It may be the case that the TOS Enterprise was designed with a sense of internal logic, but that sense of internal logic is, in and of itself, totally arbitrary because it's based on non-existent technology which performs tasks outside the scope of human knowledge.

Therefore, since that sense of internal logic is entirely arbitrary to begin with, at the end of the day, you can defend that sense of internal logic sure, but it's still an arbitrary decision made by someone who was drawing up a make believe space ship. No different than the decision to put steel girders in the shuttle bay, or really big nacelles, or just making the ship bigger. They're ALL arbitrary decisions made by someone drawing a make believe spaceship.
 
I'm going on memory from having read Making of Star Trek a few dozen times in my younger years but some of the design aspects we all know and love came from thinking like:

The warp drive units would not only be huge but they'd probably produce harmful radiation, better to have them away from the habitat zone of the ship. Probably even pushed away from the hull by supports. Thus the nacelles.

You'd need a lot of storage for everything plus the fuel needed to make the warp drives work would probably be dangerous so it might be a good idea to make a separate section for all that too. Thus the secondary hull.

Now that all that is kept away from the crew we need a place for everyone to live, play and work. Primary Hull it is.

If you apply design thinking like that a lot of what you see, even in the Abrams films, makes sense.

Case in point; modern science has shown that space is pretty random and a lot of it doesn't make much sense to us Earth Bound Types. Better design a craft that can survive just about anything since it is going exploring pretty much everywhere out there. It'll need to handle extremes in both positives and negatives of heat, pressure, radiation, varied environment and ranged particulate from vacuum to thick atmosphere to comet trails.
 
All of which may be true, but at the end of the day, it's still an arbitrary assumption. One arbitrary assumption cannot be more 'true' or more 'realistic' than another when we're talking about technology that doesn't exist.
 
I'm still trying to figure out why when one's atoms scatter all over the galaxy and re-assemble they make a funny purring sound and twinkle brightly like so many Christmas lights. All this science... I don't understand...
 
Well, if we want to get real spacecraft nerdy, most of todays space fairing vehicles are very flimsy contractions as weight is such a prime consideration in their contraction and once in space they don't have to support anything beyond containing an atmosphere. So I suppose a starship could be flimsy but in the TREK universe they are warping (which may or may nor require special consideration for structural integrity) and fighting Klingons and the such which would require a more substantial build.
 
As Spock might say, if it moves, it will break. Voyager had nacelles that folded upwards for no reason, and JJ added plenty of moving parts on his version of the Enterprise that were never there in the original design. So you could assume that adding huge moving parts that are only accessible from the outside makes JJ's Enterprise a bit less practical than the original design. Especially the REFIT.
 
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Well, the toy line is off to a uh.... mediocre start. If you look at it in a certain way, it's almost like the Enterprise doesn't even have a neck.
 
I just don't understand why they designed the new ship with such odd proportions and why they had conflicting scales as to it's actual dimensions and size. And based on images from the teaser trailers and the 9min. version, the brewery is back. That's the single biggest design fail in the new franchise by far.
 
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Because they were more interested in telling a story than writing a technical manual? The need to take lessons from the Iron Man films. Those films have technological consistency and good set up while still telling an entertaining and action filled story.
 
I think the overall design aesthetic for film like this, especially one with such a long history as TREK, is very important for putting the audience in universe so to speak. When they are on the bridge of the Kelvin and was so great and then they rode a turbolift down to engineering and it was jarring how different and out of place the set became.
 
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Well, the toy line is off to a uh.... mediocre start. If you look at it in a certain way, it's almost like the Enterprise doesn't even have a neck.


If you look at it in a certain way you'll also notice it's made of Legos, and is not a accurate scaled engineering model.
 
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