just making a list/notes here.. (being the 'collaborative' project and all)
Things/components needed for final electronics:
1.) microSD card (under 2GB I believe.. or formatted for FAT)
2.) speaker (small, hobby speaker of your choice and what you can fit & where) I going to be testing with a cell phone speaker at first a few more of bigger size after that.. (problem here is resonance chamber.. there is none.. no speaker sounds good/loud without it.. and with this already a 'crippled' audio output.. it'll be up the end user to work that out I guess.. I'll be trying to work the flat speaker into the leather strap myself.. or is applicable.. under the bottom piece still.. but that will KILL any audio from escaping!)
There is (as of now) only 1 switch (2 switch pads) that will be available.. this will trigger the 'thwip..thwip' sounds..
** switch choice is up to end user. you want to try and hide a 'reed' switch under the bottom (not certain on room, if any, available there after battery..etc)..
or solder a FPC (flexi printed circuit) to the pads and run it to your palm..(up to you)
** battery +/- pads (not more than +5v can be given.. try to use a +3.3v coin cell as optimal)
** speaker pads, where you solder you speaker of choice to.
PCB color?
Im thinking RED.. only because of spiderman..and because the main chip is 'black' and it will 'pop' (contrast) better on the red pcb?
I dont think green will work... white would be 'cool'.. but probably be too 'light/bright' looking under the bingo chip then..
yellow? blue?
black will 'drown' out the main chip..
What is general stance/poll on the 'lines' that come off of each pin from the MAIN chip?
something we are also looking to integrate? (will just be white silkscreen on top of the PCB)..
now that I have the hardware mirrored on a breadboard, and the audio..etc..etc working.
time to workout the firmware.. and nail down any 'options/effects' we want to add.
1.) press 'switch/trigger'...and:
a.) red leds on 'top' under bingo chip light up (there are only 3 there)
b.) 'thwip' sound effect is played
----rinse, repeated..
2.) after 'x' amount of shots fired.. the green leds on the top (counter leds) will go dim.
a.) say after every 5 or 10 shots.. '1' green led will go dim.. working its way down the led strip/counter.. until the last leds is lit.. when the 'max shots' fired is reached.. the last green led will go dim.
3.) After all shots are used up.. pressing the trigger will play an 'empty' sound..
4.) Im thinking that when cartridge is "EMPTY'.. holding down the trigger/switch for a few seconds will 're-load' the cartridges up again.. starting tings all over?
Hopefully this weekend.. I can start working on finalizing the 'code'..