Predator 1 Sculpture.

Do not know why you are not digging the lower jaw, i think it looks fine as it is, but i guess its more to do with YOUR vision of what it should look like.

either way im digging it BIG style Genie.
 
I think your doing fine bud, very nice. I especially like how deep youve made the quill sockets as often with masks there is just not enough of an indent to fit the quills properly.
 
Lower jaw, in and of itself, looks great, Gene. Don't forget, YOU are always going to find "something" you wish was different. The key is recognizing when to move on, well, after you get other the denial part,
 
Thanks for the critique guys. I think your right Brad about me always finding something wrong with it.

I think I may have found my problem. The problem is that I have no design set in stone. I am making this up as I go completely. If I had done done designing with sketchwork I would have had a definite plan or goal.

Right now I am drifting around trying out different ideas and that is what is making me frustrated.

Thanks again guys!!!
 
I dunno why you would want to change anything about it Gene. It looks pretty darn good as is.

J
 
Drifting around and trying stuff, is more fun than a preset design Gene, comon dude, let it flooooooooooooooow


unless like Drew said, its going for the screen used look.
 
Gene -

First off, you got the ******' talent dude. I've watched over the years at all of the stuff you've made, and I sit back and say "damn!" With every project you do, you get that much better.

Now, on to the stuff that's gonna suck.

You're trying to create a face to something that has no face. A HUGE task my friend. My first complaint is that even though the character shares a spot pattern similar to that of the first Predator, that his head shape is the same? No, the Boar helmet was sculpted over a P2 stunt head. The heads in Predator 2 were longer, and didn't share as many dred-holes as the original.

Now, your first mistake (I love you like a brother), was to try and just go at this in a casual manner. The Gene I know was obsessed with screen accuracy, and wouldn't settle for anything less. I remember when we'd both stare at horrible quality screen caps, and come up with awesome solutions. Now, it's like you're trying to hammer this bad-boy out as fast as you can. Patience my friend. I've got the sketches you want, but they're not sketches. I lied. I want you to do this right, and I'm going to send you the concepts to do so. I'm not going to send you 5 minute sketches, but actual thought out designs that I'd hope you would take into consideration. The artists at SWS at the time didn't get this kind of a time frame to think this stuff out. So, we're going to do Stan proud, and bring one of his creatures to life. Regardless if he was an after thought or not.

So, hold on, the concepts are coming. And don't be in such a goddamn rush.
 
OK, Gene, threw together a quick photo analysis of your sculpt versus the screen shots, keeping in mind the following:

1. This is your take on the little guy, not intended to be screen accurate.
2. A lot of areas of your sculpt aren’t smoothed out, let alone fully shaped.
3. Angles of photos are not gonna match, so all positive crits/comments, are interpreted and meant to be taken with a grain of salt.

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So, with that, here is what I'm seeing. Please preface each comment in your head with, “Here is what I’m seeing”:

Snarled Brow
1. I like the angle you have going on, from lower in the middle to higher on the outside.
2. I really like the wrinkles on the snout (?). Further brings across your intended snarl.
3. The brow line could extend further past the outside corner of the eye. As in, the brows seem stubbed short. Now, keep in mind with humans (And I get this from my wife, who is obsessed with eyebrows) if you hold a pencil up to your face, place one end on the tip of your nose and go diagonal to the outside corner of the eye. The intersection of the pencil and the browline, is the end of brow. Make sense? I would go from middle of fangs, since he doesn’t have a nose. Look at the right eye (Your left) in the screen cap, to see what I am talking about.
4. Tone down the thickness, vertically, of the brow. Looks kind of pudgy, IMHO.
5. Notice wrinkle placement and the subtle transition into the brow line on the bottom and ends and then back into the forehead/crown.

Mandibles, Jawline, and Tusks
1. Upper tusks could be a tad longer. Maybe another ¼”.
2. Lower tusks are a tad thick, where they insert into the mandible, but the overall length looks good.
3. The lower mandibles/tusks, should angle in a bit more, It appears to me that the lower tusks almost touch when his jaw is closed.
4. The length of the cheeks appear to be a tad long, as in, they could lose a half an inch.
5. The bottom of the tusk on the bottom mandible, where it makes an “L” and ties into the cheek, appears a tad long, as well. Maybe an eighth inch to a quarter inch. Yeah, I know this is last two seem kind of nit-picky, but even the smallest of dimensions adds up to create a form.

Hopefully you find this useful!

EDIT: Just came across this thread. Scroll to Blade3327's crit, #6, and take note of the shape he is describing. I see a similar shape in relaxed form, with your sculpt.
 
Ok. First **** all y'all!!!! :) I say that with love.

I'm at work right now. All of this us awesome from both Brad and Rob.

This is what I need. I am considering this head a practice run to try out methods.

But as Rob stated, the Boar was based off a P2 head. So it seems I need to start there when I see Robs sketches.

I will finish this and mold it. Then I will use this head as a base for a P2 head.

I gotta hit the drawing board cuz my world is upside down right now.


Thankyou both!!!!!
 
Gene,

As you know i am never happy critiqing other members work, as the sculpters ideas are often alot different from what we as members see. ( also lets face it Boar is guess work )

HOWEVER i will mention one thing that struck me, and it may help in with the overall look. OR not, as again its your baby.

The REAR of the head NEEDS to be fleshed out ( again ONLY in my eyes ) This will give the head a more bullish, stocky look and feel which may tie in with your Boar ideas.


more ideas if you wish, but its probably best to wait for Robs vision.
 
The sculpt is finished except for the Lower Mandibles. They need to be final detailed.

Besides that I am very happy with this. The idea came to do this as P1 after ROB told me to hold off and wait for his sketches.

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Something is wrong with the lower mandibles/jaw area. It doesnt look right to me. Not sure why, if someone can pinpoint it I will resculpt that area.

Any Ideas?
 
The lower mandibles are just long i think Gene, maybe thats what you are picking up on ?


I like it anyway :rolleyes:
 
Honestly, it could just be that the left tusk is a tad cockeyed and is pointing to the same part of the right brow as the right tusk. Also, as Lee pointed out, the actual tusks are about 30% longer than the movie pics (Which I like). Now, if you're going for perfection, the mandibles aren't quite perfect mirrors. His right mandible angles, from top to bottom, out, while his left mandible looks parallel to the right, as opposed to angling out. But, as already pointed out in this thread, nothing in life is truely perfectly mirrored, so as the artist, that is up to you to decide. Other than that, seriously brother, you kicked ASS on this sculpt! AWESOME JOB, Gene!
 
I like it.. yea the jaw is a bit long.. but i thnk thats what makes it.. reminds me of bubba from forrest gump lol..

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Apart from the slightly long jaw I'd say it looks awesome! I reckon it'd make a good P2 elder painted up in that style
 
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