New 10th Doctor Sonic Screwdriver Universal Remote

I'm curious about the possible applications of this beyond my home TV. Someone said that Ipod docks can be controlled. PCs? Will these work on TV sets in public places? Can other items be modded to accept controls from this kind of remote?

It'll work with almost anything that is normally controlled with a regular infrared (IR) remote control, but it needs to learn the IR codes from the regular remote before it can control the corresponding equipment.

So yes, it'll work with iPod docks, as long as they have a IR remote control (which covers most of them, but some docks use RF remotes instead). Similarly, most set-top boxes, hi-fi systems, DVD/Blu-ray players, etc. will also work fine.

For controlling a PC, you can buy a generic USB IR receiver which comes with a remote control included. For example, this one works fine with both PCs and Macs - it doesn't need any drivers to be installed so is nice and easy to get up and running on any computer: Amazon.com : Sanoxy Wireless USB PC Remote Control or in the UK: Amazon.co.uk: Trixes PC & Mouse Remote Controller USB

(EDIT: Duke Duel's option looks like a good one too.)

For Mac users, most MacBooks (except the newer MacBook Air and MacBook Pro Retina) already include a built-in IR receiver - it's the little black slot at the front right. You'd also need to get (or borrow) an Apple Remote to control the MacBook - the Sonic Screwdriver can then learn the IR codes from the Apple Remote.

For TV sets in public places, it'll only work if you can get access to the regular remote control (to learn the IR codes), or if you've previously programmed the sonic with IR codes from a similar TV. (Most Samsung TVs, for example, all use the same IR codes for the basic functions.)

Other things you can control (with a bit more effort) include lighting - I've changed the light switches in my living room to remote-controllable ones like this: Remote Control Dimmer Switches - White.

If you really want to tinker, this 12-channel IR-controlled relay kit works fine with the Sonic Screwdriver too and could be used to switch all manner of things on and off: Infrared Remote Relay board and Remote 12 Channel

I hope that helps and all makes sense!

Cheers,

Richard
 
Any chance of revisiting the 11 sonic to include extension and button controlled fx mode?

Now that we've shrunk the electronics and battery for the 10th Doctor's sonic, an extending 11th with an activation button on the side of the black grip would certainly be feasible (and a lot of people have asked us to make one), but it would be a much more expensive item. We'd also have to re-make pretty much all of the tooling, which would push the price up further, especially if the tooling (and our design time) has to pay for itself over a smaller number of units. I realise that many of the folk on the RPF would be happy to pay a higher price (I'm guessing that it would be $150 to $200), but I'm not sure that our wider market would accept it (and we need to be able to reach that wider market otherwise the cost would be higher still). As I mentioned before, for now we're going to wait and see how things pan out with the Tenth Doctor's sonic before committing to any further sonics.

Sorry for the rather less-than-helpful answer!

Cheers,

Richard
 
Sorry for the rather less-than-helpful answer!

Don't apologize, that was an awesome answer. Most of the time, these threads so easily devolve into people mindlessly playing armchair industrial designer, spouting off things like, "There's no way it would have to cost more to make another model that expands and scratches your back and cooks your dinner because X, Y, and Z." It's always nice to hear directly from you that yes it is possible, but there are further constraints and we shouldn't get our hopes up...especially on the time frame.

Anything having to do with Sonic Screwdrivers tends to involve a lot of vaporware. The Wand Company has not once fallen into this trap and you and your team continue to surpass my expectations. Because of the tendency for us to never see a Sonic product come to fruition, it's nice that you're not getting our hopes up, but rather laying everything out while also avoiding some of the speculation that might otherwise come about. This is seriously the most civil Sonic thread I've ever seen.

Now to the most important question: If I ever happen to run into an employee of The Wand Company and want to buy him a drink to thank you guys for all of your hard work and detail-oriented obsession, what drink should I buy him? :lol

-Nick
 
It's always nice to hear directly from you that yes it is possible, but there are further constraints and we shouldn't get our hopes up...especially on the time frame.

Thanks for your kind words and understanding of our situation.

Now to the most important question: If I ever happen to run into an employee of The Wand Company and want to buy him a drink to thank you guys for all of your hard work and detail-oriented obsession, what drink should I buy him?

I suspect it's us that owe you a drink for buying our products, but if we ever do get the chance to meet up, I usually like to try the local beer of wherever I am. I'm not sure what the favourite drink of my colleagues (Chris, Andrew and Dawn) would be...

I hope you all had a good weekend. My wife tells me that I'm going away on holiday to France for a week tomorrow morning, so I'm unlikely to respond to any further questions during that time.
 
Hi Richard-

Just a quick question- I know it wouldn't be screen accurate (ridge profiles etc.) but would there ever be released any kind of Eccleston sonic approximation, perhaps in a limited edition? (ie. raised button and red/black wires)

Thanks!
 
Hi Richard-

Just a quick question- I know it wouldn't be screen accurate (ridge profiles etc.) but would there ever be released any kind of Eccleston sonic approximation, perhaps in a limited edition? (ie. raised button and red/black wires)

Thanks!

I know that I plan on buying an extra remote and attempting to convert it to an Aztek style. Seems like a nice challenge.
 
That's correct - we've changed the FX mode (compared to our 11th Doctor's sonic) to make it more useful for cosplay - in FX mode, if you press and hold the button, it'll just make the "normal" 10th Doctor's sonic screwdriver sound (and light the blue tip) continuously for as long as the button is held down (ignoring any gestures), so you can run around as much as you like making the buzzing sound. If you double-press and hold the button down on the second press, it goes into a gesture-activated FX mode a bit like last time, except this time the sounds will continue to play until you release the button, rather than needing to be retriggered by another gesture every couple of seconds. As mentioned elsewhere in this thread, there are a few fun "scanning" type sound effects that can be accessed this way (mostly from the 10th Doctor's era, but I just had to include the mine-detector scanning sound from the classic "Sea Devils" episode).

Richard thanks for answering this specific question about it. The one thing holding me back from getting yours and canceling another order I had for one (which is going to save me over $300) was would the sound FX be activated by pressing the button and not gesture movements (at least the basic sonic sound). So thanks for being so forthcoming with the details and look forward to it.

Now when you do the gesture movements, is it you activate a different sound by gesture and when you press the button everytime it's that sound until it gets changed or is it by gesture everytime?

Also guys with Think Geek as far as I know they don't have pre-orders per say it's the Email me when they come in stock and everyone rushes to order :\ I did check out the product site and you are able to pre-order it on the BBC America Store.
 
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It's been mentioned already, the FX mode for the sonic is completely button controlled. You can get other things out of it by doing other taps and whatnot, but the basic FX mode is button=sound and light.

Also, thinkgeek will most likely open preorders when the release date gets closer. Probably sometime in September. The "email me" will be when the preorders open.
 
yea I got with the standard sonic sound it is purely a button press, I was asking about the other FX sounds. Are they purely you have to gesture to get them to go every time, or do you gesture once for the specific sound you want and then with each button press is it that sound until it is changed?

probably didn't come across right in my first post.
 
yea I got with the standard sonic sound it is purely a button press, I was asking about the other FX sounds. Are they purely you have to gesture to get them to go every time, or do you gesture once for the specific sound you want and then with each button press is it that sound until it is changed?

probably didn't come across right in my first post.

I think I know what you mean- that once you use a gesture, that is armed as the 'standard' for the button press?
As far as I can tell, the button press is always the Tenth Doctor Sonic Sound, and anything other than that needs to have the gesture (after the double press) to be used.
 
yea I got with the standard sonic sound it is purely a button press, I was asking about the other FX sounds. Are they purely you have to gesture to get them to go every time, or do you gesture once for the specific sound you want and then with each button press is it that sound until it is changed?

probably didn't come across right in my first post.


Here is what he posted a page or so ago....

That's correct - we've changed the FX mode (compared to our 11th Doctor's sonic) to make it more useful for cosplay - in FX mode, if you press and hold the button, it'll just make the "normal" 10th Doctor's sonic screwdriver sound (and light the blue tip) continuously for as long as the button is held down (ignoring any gestures), so you can run around as much as you like making the buzzing sound. If you double-press and hold the button down on the second press, it goes into a gesture-activated FX mode a bit like last time, except this time the sounds will continue to play until you release the button, rather than needing to be retriggered by another gesture every couple of seconds. As mentioned elsewhere in this thread, there are a few fun "scanning" type sound effects that can be accessed this way (mostly from the 10th Doctor's era, but I just had to include the mine-detector scanning sound from the classic "Sea Devils" episode).
 
When Steve from ThinkGeek is fiddling with it at the beginning of the video, you can hear some of the sound FX trigger when it's shut. So I'd say yes, it plays sounds open or closed.
 
I really hope that the gestures arent as sensitive as the 11th's when in the (2nd) fx mode. Considering most people would wave around the screwdriver with the scanning sounds I would think it would just spit out random scanning effects unless held level. Also, has anyone asked if it still has the voice telling you the different modes your in? And does it still click like it did with the 11th's in silent control mode?
 
Sorry for the long silence - I got back this evening from a week in a campsite in France with my wife and our two over-excited kids (aged 2 and 3).

Just a quick question- I know it wouldn't be screen accurate (ridge profiles etc.) but would there ever be released any kind of Eccleston sonic approximation, perhaps in a limited edition? (ie. raised button and red/black wires)

I'm afraid it's very unlikely that we'd ever release an Eccleston sonic - as was suggested back near the start of this thread, most of our customers wouldn't know the difference between that and the Tennant version. In fact, more people have asked us why ours doesn't have "that black spiral thing inside the clear tube" (i.e. the fake moulded black wires inside the Character Options toy version) than have asked us for a 9th Doctor's version, and quite a few people have got slightly uppity and argued that the Sonic we're making is actually the 9th Doctor's not the 10th's.

Now when you do the gesture movements, is it you activate a different sound by gesture and when you press the button everytime it's that sound until it gets changed or is it by gesture everytime?

Sorry for being unclear on this before. As you know, in FX Mode, a single button press (holding the button down) will activate the normal 10th Doctor's Sonic Screwdriver sound (with the blue tip lighting up) until you release the button. If you double-press and hold down the button on the second press, the sonic is then armed for gesture-controlled sound effects. Currently each of the gestures will trigger a different sound which will continue until the button is released or another gesture is detected (so you can make a number of different sound effects in quick succession if you want to, or change the sound effect easily if you accidentally triggered the wrong one). I'm considering altering the functionality so that once a sound effect has started, no further gestures will change the sound (so that you can wave the sonic around as much as you like whilst making the scanning noises etc.) until the button is released and double-pressed again, but the disadvantage of this option is that it all feels a bit more cumbersome, especially if you accidentally trigger the wrong sound. The gestures are a fair bit less sensitive than they were for the 11th Doctor's sonic, so with the existing setup it's actually fairly easy to walk around with the sonic making the scanning noise without it accidentally triggering different sound effects, so I'm tempted to leave it as it is.

Also guys with Think Geek as far as I know they don't have pre-orders per say it's the Email me when they come in stock and everyone rushes to order :\ I did check out the product site and you are able to pre-order it on the BBC America Store.

That's correct - ThinkGeek don't take any payment details before they actually have stock, whereas BBC America do have a more conventional preorder payment system. Both retailers will be receiving stock from us in early October, so either option should work fine.

Also, thinkgeek will most likely open preorders when the release date gets closer. Probably sometime in September.

I haven't discussed it with them myself, but I'm pretty sure that ThinkGeek no longer do regular preorders, so they'll just email you when they have the products in stock.

One further question that may have been answered but I didn't see (unless I missed it) In FX mode can the sounds be played with both the emitter extended and not extended?

All functions can be used with the emitter head extended or retracted - the sonic itself doesn't know any difference (but the sounds are a bit quieter when the head is retracted). We did look at including a couple of internal switches or sensors to detect the extended/retracted state but we had to stop fiddling with the mechanical design and kick off the tooling back at the start of May in order to meet our October release date. (I know that some of you wouldn't mind waiting a couple of weeks longer for the product, but it really screws things up for our retailers if we don't deliver on the dates that we've promised.) In principle it would be possible to detect extension and retraction using the accelerometer, but I've already pretty much run out of code space in the main microcontroller, so don't have room to add any more features.

I really hope that the gestures arent as sensitive as the 11th's when in the (2nd) fx mode. Considering most people would wave around the screwdriver with the scanning sounds I would think it would just spit out random scanning effects unless held level. Also, has anyone asked if it still has the voice telling you the different modes your in? And does it still click like it did with the 11th's in silent control mode?

Yes, the gestures are indeed less sensitive than they were on the 11th Doctor's Sonic. The voice is pretty much the same as before, but the "Quiet Control Mode" will be quieter than the 11th Doctor's version - it'll still do the small clicks when sending IR, but it won't keep saying "Quiet Control Mode, memory bank A" every time you pick it up after a minute or two's inactivity. It'll also still make power-up and power-down sounds (and remind you of the mode) when powering off and on again - I thought about removing those noises too, but it would cause too much confusion for some of our customers.

I hope that all makes sense.

Cheers,

Richard

P.S. I was delighted to hear the news that Peter Capaldi is going to be the next Doctor - I'm guessing that he's relatively unknown for those of you outside the UK, but he's an excellent actor. If you're not offended by some rather emphatic profanities, I can highly recommend watching "In the Loop", which is a movie based on the BBC TV series "The Thick of It", for which Peter is best known here in the UK. (It also features the late, great James Gandolfini.) I found it exceedingly funny, but I guess the depiction of bumbling British politics might not be so amusing for non-Brits, and please don't watch it if you're sensitive to "bad" language.
 
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After just sitting and reading through this entire post I've just poked money away in an envelope on my desk entitled "10th Sonic Screwdriver", and as soon as possible will be ordering one from Thinkgeek. The responses from Richard have been amazing and I'm always happy to hear from someone who actually stand behind their product and will answer to it.

I have 2 10th screwdrivers and 1 11th (one of the 10th had been modified to make it more screen-accurate) but I was never happy with either of the 3 (not having access to a mill or lathe), and this will satisfy me on all accounts of getting a very, very cool prop and it actually does something useful!

Cannot wait for October to come now so I can get this in my hands and play with it for days on end.

(I'll probably end up carrying it around a bunch the first few weeks, and my girlfriend will have her eyes firmly rolled into her head for that time period, lol).

Thank you to the Wand Company and guys like you Richard!
 
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