Hey there everybody. I usually don't start threads for commission builds, but this one will have quite a few features and 'toys' added that hopefully makes it a bit more fun to check out progress on. This will be a full suit build, so I'll also be finish detailing, painting, adding electronics, etc.... Fun stuff. Final look will be along the lines of this:

First off, the size of the suit... The finished suit will stand between 6 1/2 - 7 feet tall, so not quite as tall as an actual Igor, but still significantly taller than the average Iron Man suit. I went with this scale namely to allow the suit to still be wearable without modifying the proportions or stretching/shortening/ mucking up any parts. I want the wearer to have to fit for Igor, not the other way around. The suit will use about a 4-5" lift and arm extensions, more about that stuff later though.
To kick this off, I got the extracted Igor model from the Iron Man 3 mobile game. Thanks to Balmung for posting those up quite a while ago, this model (and several other suits) can be found in his thread here: http://www.therpf.com/f78/iron-man-3-armors-3d-models-release-reference-foundation-183705/

These models are fairly low-poly, but a great starting point. I applied the texture to the base model in Blender, and then used that texture as a guide to add more details to the suit. I also cut up and modified the individual suit parts to make them more suitable for cosplay.
Low poly model exploded

I then applied the wearer's measurements to a digital mannequin of him, and used that to determine the best scale for the suit:

Now it doesn't take a rocket scientist to see that there will be some vision, height, and arm control issues to overcome. I've already got those things worked out, but it'll be a bit of time before we get going on that stuff. For now, A productive Sunday has gotten me a basic upper torso completed:

I've got a feeling that this is going to be a BLAST to finish. This torso section alone is already over 2 1/2 feet tall, I could easily fit another Iron Man torso inside with room to spare...

First off, the size of the suit... The finished suit will stand between 6 1/2 - 7 feet tall, so not quite as tall as an actual Igor, but still significantly taller than the average Iron Man suit. I went with this scale namely to allow the suit to still be wearable without modifying the proportions or stretching/shortening/ mucking up any parts. I want the wearer to have to fit for Igor, not the other way around. The suit will use about a 4-5" lift and arm extensions, more about that stuff later though.
To kick this off, I got the extracted Igor model from the Iron Man 3 mobile game. Thanks to Balmung for posting those up quite a while ago, this model (and several other suits) can be found in his thread here: http://www.therpf.com/f78/iron-man-3-armors-3d-models-release-reference-foundation-183705/

These models are fairly low-poly, but a great starting point. I applied the texture to the base model in Blender, and then used that texture as a guide to add more details to the suit. I also cut up and modified the individual suit parts to make them more suitable for cosplay.
Low poly model exploded

I then applied the wearer's measurements to a digital mannequin of him, and used that to determine the best scale for the suit:

Now it doesn't take a rocket scientist to see that there will be some vision, height, and arm control issues to overcome. I've already got those things worked out, but it'll be a bit of time before we get going on that stuff. For now, A productive Sunday has gotten me a basic upper torso completed:

I've got a feeling that this is going to be a BLAST to finish. This torso section alone is already over 2 1/2 feet tall, I could easily fit another Iron Man torso inside with room to spare...
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