Don't care much as to how low poly the Mark 38 (Igor) is, it's still help a lot in a build. If you send me a PM with the model I can start in on the unfold.
If not, still totally following this thread!
Little tip in blender, set the object form "smooth" to "flat", on the left tab "object tools", you'll see better the polys, no more melted effect. And I believe that some edges are placed where they should, even if it's low poly. It shouldn't be too hard to separate pieces and subsurfing them.
Thank you sooooo much! I personally wouldn't mine the Mk 7 but don't want to be greedy. Can I ask though while playing the game I saw that at least one of the hammer drones is in the game as a enemy. Is there any chance you could extract that model? Please oh please oh please!
I just thought of something (not sure if its been covered already): For people (me included) who want to model some of these suits, perhaps you could use just these low poly, textured 3d models to use as an ortho modeling base to remodel an actual higher poly pep file
Sort of like this (using the heartbreaker as an example)
View attachment 177823
You could pretty much do this with the other suit files and modelers could use them as a modeling base![]()
:thumbsup i'll be using this low poly to build my heartbreaker. . i'll just add some freehand detail works on it
edit:
https://fbcdn-sphotos-d-a.akamaihd....0x480/941608_454944214588043_1678199596_n.jpg
i manage to get the chest of the heartbreaker. . .i'll scrap my first one and use this as a base. . .i just add the details