WescleyAzevedo
New Member
With this script maybe we can accelerate the process and get this models even faster \o/
I wrote a script on 3ds max
I dont understand anything.. U.u
i hae the textures, the big problem is find the UV map information on the hex code of the mesh files, if you dont have the UV map the texture dont fit the 3d model, look:
View attachment 177222
I think the UV mapping is located in Textures.pak , if you open it you'll find 4 files for each suit which are for example:
Crimsondynamo_d.and
Crimsondynamo_m.and
Crimsondynamo_n.and
Crimsondynamo_s.and
I don't know what th _m _s _n files contain, but opening the _d file reveals that inside there are an 3 files:
alpha.pvr
rgb.pvr
SPLIT
I don't know what the third one is but the first 2 are used for the UV mapping of the textures right?
However would you mind sharing (or privately sending) the script? I would really like to give a look to those models!
What script?, can You tell us?
Have you tried with the _m _n _s files? Or maybe it's in the SPLIT file?
However which is the right way to decrypt the .bdae? Did you simply implement one of the functions in the xentax thread? If so, which one?
I dont understand anything.. U.u
Balrog, did ya check for the two different types of models ?
Also if you could share the models with me I could just UVW map them or something, shouldn't be that hard really
Without seeing anything other than the screenshots, I would guess d = diffuse (ie. regular texture), n = normal bump map?, s = specular map?, and I don't know what m would stand for, but I'd guess they'd need an emissive/glow map for the arc.
It would be easy enough to tell upon seeing the ripped textures though, but considering the poly count of the ripped models, they'd need all of those maps to manage the detail seen in those screenshots.
Even if we didn't use them for pepping, we could still use them for painting references and stuff like that![]()
hey Balmung...have you tried if there is a difference between the models of the "normal" pak and the "low" pak?
I hope that the 3d/clay modelers use it as basis to add more details, the textures would help them so much.
today i'm gonna watch the movie, bye o/