Iron Man 3 suit reference idea

Guys even if you succeed it isnt enough detail to be printed ... not even pep .. its an android game they just make the basic shape and then they unwrap the model before they import an image
 
cool...nice start ^^
@Balmung
there are two meshes-paks in there...a normal one and a "low" one...do you know from where you extracted them?
 
Gonzo you beat me to it :D
Balmung there is also a normal one

Basicly:
You get 3d models for the modelviewer ingame
And you got different ones (lowpoly) for actual gameplay.

If you could find the ones of the modelviewer they're about 3k per model.
 
been playing this all morning. fun game, i wouldve paid money if it got rid of the freemium features.

looking forward to the extraction of the models.

yea ingame theyre low poly, but the model viewer when upgrading, etc is a higher poly count.
 
i've already extracted them, but sadly they are low poly, i've made a script, i just need figure out where is the UV map information, than i can add the textures

some pics:



when i figure out the UV map problem i will share the files

- - - Updated - - -



the brres tools don't work

I wrote a script on 3ds max

I think the UV mapping is located in Textures.pak , if you open it you'll find 4 files for each suit which are for example:

Crimsondynamo_d.and
Crimsondynamo_m.and
Crimsondynamo_n.and
Crimsondynamo_s.and

I don't know what th _m _s _n files contain, but opening the _d file reveals that inside there are an 3 files:

alpha.pvr
rgb.pvr
SPLIT

I don't know what the third one is but the first 2 are used for the UV mapping of the textures right?

However would you mind sharing (or privately sending) the script? I would really like to give a look to those models!
 
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