Introducing Brand New Halo Master Chief Armor *FINISHED! New Pics on Pg 24!

I think I know how he's doing it.. Blue Realm, if I'm off at all.. feel free to elaborate.

The model is obviously a mesh, 3 sided triangles. From what I understand, he's actually taken that 3d mesh in his software and flattened it out, like one does for a 3d model that they are about to put a "skin" on. This is called UV Unwrapping/Mapping. You "unwrap" the mesh/model, and by the time you are done.. every portion of the model is paintable in the form of a flat 2d image showing all of the vertices/polygons...

If Blue Realm has gotten to this point, all he really has to do is print out the different parts of the model, use scissors to cut out the flat armor patterns, then "origami" them by folding the model at the edges of each polygon to get a physical 3d representation of the cg model. Tape it together, and voila. Either that, or he is cutting out each individual polygon and gluing them together.

Here's an example showing a model unwrapped..

http://www.zandoria.com/uv.htm


<div class='quotetop'>QUOTE(OdiWan72 @ Nov 17 2006, 02:16 PM) [snapback]1359717[/snapback]</div>
Do you reinforce the cardboard somehow, got a peek from the inside of the armor pieces for me?

I might be able to adapt your method for my own custom costume.

Thanks in advance, Markus :)

AGAIN....AWESOME WORK...
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Hi not sure if you were replying to what I wrote. If so yes, that is a program but this
can be done in most 3d software since it's a function most 3d modelers need to put
a "skin" on their model. You can also use this
to unwrap a 3d model into one that can be printed out.

I actually did this a few times just to give an approximation of what my 3d mesh
would look like in person.

Quick example: Let's say after the model is unwrapped in your 3d software or the Tenkai program, you import that image into photoshop. Mine's real simple, doesn't contain the top etc..

stphotoshop.jpg


Now I print that out, and break out the scissors:

stflat.jpg


Now.. just fold it at the seams and your 3d model now starts taking some real world dimensions so you can get an idea of how it might look when you build it.

stfold.jpg


Things get a lot more complicated with more intricate models, but it's
a fun and cheap way to see how your 3d model will shape up outside
of the computer realm...



<div class='quotetop'>QUOTE(Hacksaw @ Nov 24 2006, 03:14 AM) [snapback]1364597[/snapback]</div>
That is very cool..

Is this a program?
[/b]
 
I'm glad everyone thinks my prototyping method is cool. Its a pretty cool way to get some MOCKUPS done. As for the progress, its probably going to take me close to a year to finish the whole thing. I'm sculpting the armor on a full body casting right now. So sorry if I was getting your hopes up too fast with the mockup suit. I will be sure and update everyone with some progress pics as I go along.

Again thanks for all the great comments.
 
Even though this whole thing will take a while, I'm still very eager to see all the various parts when they're done. So I didnt want to let this thread get forgotten, so just a little bump here.
 
Thought you guys might like to see the body cast I did, for the armor sculpt. These are kinda old, its all painted now and has clay on it... But I'll wait to show that. MWAH AH AH AHHHHH (evil laugh). I'll just tell you this.. getting a body cast SUCKS.... It physically hurts sooooo bad.


DSC01401.jpg

DSC01416.jpg

DSC01419.jpg
 
<div class='quotetop'>QUOTE(Hacksaw @ Dec 15 2006, 01:41 PM) [snapback]1378706[/snapback]</div>
I do it with fiberglass casting tape.Then fill with foam.Very light.
[/b]


With the tape do you have to use fiberglass resin? Or is it just rigid tape? Is the foam you use rigid? Mines casted in fiberglass which is really light and super rigid so pounds of clay dont even fase it.
 
I would love to get that extra helmet you have sitting there on the table :angel

I cannot wait to see some completed armor bits.
 
<div class='quotetop'>QUOTE(seven @ Dec 16 2006, 02:33 AM) [snapback]1378978[/snapback]</div>
I would love to get that extra helmet you have sitting there on the table :angel
[/b]

I think thats the feeling of quite a few of us :lol
 
Actually you dont. That one is super broken. The angle of the camera hides that its cracked all the way down the middle and around the side. I was doing a "stress test" I wanted to see what punishment it would take before it broke. In otherwords I threw it on the ground. Im just keeping it around for a paint test piece.
 
:lol Really battle damaged then.

I for one love to repair and restore damaged or defective props and replicas to their former glory and I know many others here on the RPF do to. So if you did decided to get rid of that broken one (after paint tests and what not), dont throw it out, you'd have no problem shifting it. I know of a home it would be welcome in, I'm always up for a project :p
 
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