dragnink
Well-Known Member
I think I know how he's doing it.. Blue Realm, if I'm off at all.. feel free to elaborate.
The model is obviously a mesh, 3 sided triangles. From what I understand, he's actually taken that 3d mesh in his software and flattened it out, like one does for a 3d model that they are about to put a "skin" on. This is called UV Unwrapping/Mapping. You "unwrap" the mesh/model, and by the time you are done.. every portion of the model is paintable in the form of a flat 2d image showing all of the vertices/polygons...
If Blue Realm has gotten to this point, all he really has to do is print out the different parts of the model, use scissors to cut out the flat armor patterns, then "origami" them by folding the model at the edges of each polygon to get a physical 3d representation of the cg model. Tape it together, and voila. Either that, or he is cutting out each individual polygon and gluing them together.
Here's an example showing a model unwrapped..
http://www.zandoria.com/uv.htm
<div class='quotetop'>QUOTE(OdiWan72 @ Nov 17 2006, 02:16 PM) [snapback]1359717[/snapback]</div>
The model is obviously a mesh, 3 sided triangles. From what I understand, he's actually taken that 3d mesh in his software and flattened it out, like one does for a 3d model that they are about to put a "skin" on. This is called UV Unwrapping/Mapping. You "unwrap" the mesh/model, and by the time you are done.. every portion of the model is paintable in the form of a flat 2d image showing all of the vertices/polygons...
If Blue Realm has gotten to this point, all he really has to do is print out the different parts of the model, use scissors to cut out the flat armor patterns, then "origami" them by folding the model at the edges of each polygon to get a physical 3d representation of the cg model. Tape it together, and voila. Either that, or he is cutting out each individual polygon and gluing them together.
Here's an example showing a model unwrapped..
http://www.zandoria.com/uv.htm
<div class='quotetop'>QUOTE(OdiWan72 @ Nov 17 2006, 02:16 PM) [snapback]1359717[/snapback]</div>
Do you reinforce the cardboard somehow, got a peek from the inside of the armor pieces for me?
I might be able to adapt your method for my own custom costume.
Thanks in advance, Markus
AGAIN....AWESOME WORK...
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