Talaaya, this is totally my dilemma. I tried increasing resolution on the edges via interactive split tool and then smoothing the entire piece, but that can still change overall shape of the pieces (which is bad when you need to get precise thicknesses and matching plates). I also tried just selecting some polys and smoothing those alone. This seems to work but it triangulates as you can see on my shin plate (not so professional or clean when printed). If you find any other solutions for smoothing within Maya let me know!
Here's another technique (just Maya this time!) that I actually hadn't tried before, but should work perfectly for you, starting with the same steps as before:
- Select all the hard edges like this:
- Display > Polygons > Hard Edges - shows only hard edges, making it much easier to see if you have the right edges hard- Select > Select Using Constraints...- Constrain: > Current and Next (radio button) - then select your object in edge mode (Properties will now become available in the Select Using Constraints window)- Properties > Smoothing > Hard (radio button)- drag select over your entire model and only the hard edges will be selected- Edit Mesh > Crease Tool - middle mouse drag to the right to take the value all the way to 10- (be sure to turn the Constrain option back to Nothing when you're done so you can select soft edges again)
Then, do this instead:
- Mesh > Smooth (click the options box)
- Check the box for Propagate Edge Hardness- Smooth as many times as necessary
- If you want slightly rounded edges you can remove the creases one-smoothing-shy of how you want the smoothness, and smooth once without the creases (did that make sense?). To remove the creases: Edit Mesh > Remove All
Tadaaa! :cool
Interesting and enlightening... subscribed :thumbsup
hmmm by the sound of it 3dsmax and maya aren't that different are they. Talaaya how long have you been modeling ?
Yeah Max and Maya are very similar; they're even owned by the same company now (Autodesk). In industries like gaming and film they are generally the two that are almost exclusively used.
I've been modeling for 8 years now and I do it at my job every day.
Can't wait to see more this is fantastic. I also had the opportunity to invest in a 3d printer from kickstarter and it should be in a couple of weeks. I have a couple of questions.
- Do you feel the suit will hold up without fiberglass reinforcement.
- How many hours a day do have the machine printing
- How much spool did you use to create the boot and shin
Thanks.
Interesting and enlightening... subscribed :thumbsup
Thanks for that info, that gives me a better idea on how much time and money I need to commit to this. Jumping around in a boot made from a 3d printer is impressive.
Also, this weekend I designed some glow in the dark party glasses for my little bro! They have full snap in movable joints and are a perfect fit. I am impressed with the resolution and reliability of the Afina for prints like this.
Today I was home sick and it was no fun. :/
But, I managed to get some progress on inserting all the main matting inside the boot. It fits pretty snug and is super comfy!
Obviously it is taped closed in the video, because Matt is still working on the locking pin setup when he has time.
View attachment 199359View attachment 199360View attachment 199361View attachment 199362View attachment 199363View attachment 199364
3D printed Iron Man MK 42 boot movement - YouTube