Not sure if you have seen this or not but is this the same design for the bolts and bending you're using for the boot/shin?
View attachment 197046
Photos are cool, but movement means nothing without video!
Yes, I am not yet well versed in Max but I'm trying to figure out how to smooth without touching my hard edges. I am really an animator but just an intermediate level sculptor in Maya. It is annoying to not know all the tricks of hard surface modeling just yet. I'm considering doing a few more courses online for it.
nice work, really, but I have a question, do you have taken into account the scales and dimensions proportional whole armor, for the simple fact that I imagine you got all the design in 3d done with the measurements of your body, you must add this proportion, which make the design aesthetic and proportional, I'm on a similar topic, I'm ready to print many parts, but I'm at 60% and even design that's my dilemma, I hope you help this concern, congratulations for now it seems a nice project.
I'm also 3d printing a suit of armor. Here's my technique for smoothing a model:
- Model low poly version in Maya
- Select all the hard edges like this:
- Display > Polygons > Hard Edges - shows only hard edges, making it much easier to see if you have the right edges hard- Select > Select Using Constraints...- Constrain: > Current and Next (radio button) - then select your object in edge mode (Properties will now become available in the Select Using Constraints window)- Properties > Smoothing > Hard (radio button)- drag select over your entire model and only the hard edges will be selected- Edit Mesh > Crease Tool - middle mouse drag to the right to take the value all the way to 10- (be sure to turn the Constrain option back to Nothing when you're done so you can select soft edges again)
- (with Zbrush and Zbrush's GoZ installed) send the model to Zbrush via GoZ (preserves size and positioning whereas exporting generally does not)
- Tool > Geometry > Divide - several times until the model is smooth enough
- Tool > Geometry > Del Lower - if you don't do this it will send back the lowest division of the model instead of the highest one
- GoZ back to Maya
- Export as .fbx (may have to turn on the plugin)
Then I use my printer's software to import the .fbx, which my printer's software accepts. I'm not sure what file type you need, but if you need .stl, I believe there's a plugin for Zbrush that exports .stl.
This method takes the model from this:
http://i.imgur.com/ojVixCZ.jpg
To this!
http://i.imgur.com/94lPL53.jpg
If you need any other tips I'm more than happy to help anyone!
That is just the coolest thing![]()
This is great work! I am just starting to get the feel for 3d modeling with sketch up. Hopefully one day I will be able to tackle max, blender or cinema 4d.
this is very impressive.... I am definitely gong to keep an eye on this build...
My question is what are you going to use for a sole on the bottom of the boot? I have experimented with a few different things to make the boots have some traction, with no real solutions that I have been happy with... But with nothing on it, it makes the boots extremely slippery when walking..
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Oh boy I wish I had a 3d printer! That's way too cool!
I'm just finishing up my research on which 3D printer to buy, and should be making the purcahse this weekend. I'm working on a 3D printed War Machine and IM Mark VI.
Is the bottom of your boot strong enough to walk around in? Did your print the treads solid, or are they hollow?
Great job!:thumbsup
Buying my 3D printer this weekend tooExcellent progress by the way, We spoke Briefly on CGhub, both after the same files remember?
Did you end up modelling these yourself or are they someone else's work? The range of movement also looks superb!
Talaaya, this is awesome! I totally want to use this workflow! I can understand what is going on and never thought to use selection constraints to see the hard edges. So, can I get Zbrush for free or what is the cost for that program