Fallout 3 question

Sluis Van Shipyards

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I've been replaying Fallout 3 and I keep seeing military checkpoints in game. There's a military truck and then a sign about radiation. They seem to be in a wide permiter around Vault 87. One that I can remember is near Smith Casey's garage with a Sentry bot and a tent. Did anyone remember any in game explanation? I know that at the Germantown jail the, presumably, National Guard set up aid stations, so maybe this was from the same postwar response? The only other thing I can figure is that the FEV experiments were already being run at Vault 87 before the war and started leaking radiation.
 
The FEV experiments did start before the war but just barely by the sounds of the records they found. I think the random checkpoints, as they are all over the place, were signs that the military survived for a short while before everything totally collapsed because look at all the military vehicles near the toxic waste dump you go past. i think there was an attempt to clean up and by the records at the police station tent area it took more than one day for the bombs to fall.
 
There is a checkpoint on the other side of the hill behind the entrance to Vault 101.

David.
 
That's what I was thinking. I don't know if I'd be out trying to clean up until I was sure the bombing was over though...
 
God, I wish I could play this game on my Mac. PS3 is ok, but mods are a different beast entirely.
 
Yeah, I want to get it for PC (when my new computer shows up, anyway), but I've heard conflicting things about how it runs on Win 7. I purposely held off on buying it for X360 because I wanted to use mods.
 
Yeah, I want to get it for PC (when my new computer shows up, anyway), but I've heard conflicting things about how it runs on Win 7. I purposely held off on buying it for X360 because I wanted to use mods.

I've been running it on Win 7 for the last couple of months and it's perfectly fine!
There is one issue with random crashing, but it's more to do with multi core processors, a fix for it can be found here:
Treble Click: Fallout 3 crash fix
 
Ah, well, I'm going to have a multi-core (Core i7-930) processor, so I'll have to try that tip. I hear that only works with the base game, though, andt hat there's no similar fix for the DLC.
 
PC version here and on Win7 64bit. I had some crashing until I set it to XP SP2 compatibility. There's still some weird thing going on with GNR where the songs sound distorted. I think it's something with the codec or something.
 
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