Now granted, I went with an uber-aged look, but what I did was try to think of areas where it might be damaged, as well as areas such as recesses where corrosion may occur and grime deposits build up. Basically, I came up with a bit of a story in my head to develop where more "damage" may have occurred, i.e. a blast to the head, had to duck and run threw an explosion, etc., and just kind of went from there. Areas angled in, somewhat shielded from potential hazards, are maybe going to be shinier. George helped me see that less is more. Too many battle shots and stuff looks overdone (One of the issues I had). But, yeah, spreading out the paint takes away from the uniformity of it and makes it look "more real", IMHO. Have you checked out Hez's vids on painting? If not, do so. They're great, especially the scuffing tips. I also agree with Jason: layers, layers, layers, and more layers...