EA worst company in America 2nd year in a row

So I can still get Madden 25? lol

That's their strong point. Sports fans will always buy sports games. Battlefield has a pretty strong fanbase, even with everyone bitching about it, they'll still pick up a game.

I am extremely picky when it comes to games now. I returned MW4 or 5 or whatever they're on, a few days after playing it. I have no problems waiting for a game to be out a few days to watch the reviews trickle in and hear about any issues.
 
This is not surprising at all. There customer service is the worst I've ever had to deal with.

I HATE EA (Extremely Aggravating!) I’ve had an issue with the Omega DLC since it came out. Spoke to some one via live chat. “We’ll have the problem fixed next Tuesday.” (This was around Oct/November last year)

3 months later (January) I get an email saying they received my case blah blah. 4 days later they closed my case.

February I decided to see if by some chance I might be able to download it and…NO! I had to wait again in Q to talk to someone…AGAIN.

Your queue time is under 5mins…oh wait never mind it’s now 55-60mins….
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So as i had nothing else better to do I did wait for the hour. Spoke to someone and again I explain the problem and again I get the "You'll have to talk to our game supervisors to fix this problem.They're only available at this time and Monday to Friday"

I explained to them my story about the Omega DLC and that if it didn't get fixed then I'm 100% done with EA. Funny thing was, after I finished talking I was able to download the Omega DLC.

I told them what I thought when they sent me a survey. I told them that there Steam wannabe will never be and told them that they we're pretty much useless and how they have ruined my gaming experience.

I sometimes go read there FaceBook page and there are so many unhappy people and there's always an issue of a server not working right and remember the launch of Sim City ? Glad I didn't get that game lol.

It annoys me as every game that they have must have internet access and you must be online.When you have to be online it takes away the fun of gaming.If your internet was down or you didn't have a steady connection,then how can you enjoy say a game of Mass Effect 3 ? You can no longer load and play.For myself it really takes the fun away from gaming and I ask myself "Where are those days where you would load up and play ?"
 
You know what wouldn't send that exact same message, except in a much more explicit manner that would absolutely force the bosses to listen and make lasting changes to the way we do business? If consumers actually stopped buying our games."

Just because your titles are popular doesn't mean they're of great quality. And last I checked, if a game doesn't perform well, you don't re-think your ways. You just cancel it. Remember when we were supposed to get an expansion on Dragon Age II like we did with Origins? You don't re-think things, you just cling onto what works and hope what didn't work just goes away.
 
I swore off Battlefield games after BF2. I hated that game for introducing hamster-wheel in-game mechanics and too many stats. I play for the team. Period. the stat tracking crap made people play the game mechanically only to score high points and to get this or that medal.

I didn't go back until I tried Bad Company 1, used, and enjoyed it. That prompted me to pre-order Bad Company 2, which was pretty good, actually. That prompted me to pre-order BF3, which was....ok. as with BC2, it started off not too bad, but eventually just got tedious and frustrating, particularly with bad patching and mediocre DLC. I just got tired of it and moved on. I got a lot of playtime out of it, but looking back...meh. It was fun, but I'm just not interested in shelling out cash for another treadmill game with lousy support and unbalanced maps.

So, yeah, i'll be skipping BF4. Other than that...I'm having a tough time thinking of what I'd buy from EA....if they ever did Brutal Legend 2, I'd pick that up, probably, but that's down to DoubleFine, not EA. The thing EA did for that game was provide deep enough pockets to secure a ton of song licenses and get some good voice over folks. Otherwise? That's all DoubleFine, and EA doesn't own DoubleFine (nor will they).

The companies that EA buys (DICE, Bioware) are the ones that end up sucking.
 
Even if it's a spoof it sounds like the official stuff he said yesterday to reporters that it's very believable.
 
I had stopped buying any EA game for a number of years. Then I gave Mass Effect 3 a shot because I loved ME2 and BioWare. After that debacle, my decision was justified and not another dime will go to EA.

Activision is going to be on the same boat soon especially since they laid off 40 people from High Moon Studios AFTER the Deadpool game was completed. There will be a day when Call of Duty and World Of Warcraft will no longer be their bread and butter.



EA actually had a stake in them before they merged with Enix and then bought it back.


Activision has partnered with Bungie for their next new game. I worked with some people who worked for EA before coming to bungie and they had nothing good to say about that place. If it was worse that working for bungie I feel bad for those people who are employeed by EA.

All in all the whole game industry has just gone down hill since DLC and micro-transactions have become the norm. You don't really have the communities like you use to. The companies don't want to release tools or SDKs so that people can make mods or maps because that will screw them out of wringing out every last cent from their user base. As much as I dislike Valve, at least they still encourage the fans of their games to mod and create new content for their games and try to foster a gaming community along with doing DLC and Micro-transactions themseves.
 
There's other encouraging signs that the centralization is slipping. The success of kickstarters like the Tex Murphy game and the new DoubleFine game, for example. TellTale Games' success. Other indies doing well. The tablet market is actually a boon for gaming, too, in that it lets smaller companies compete on a dynamic new platform.

The difficult is with console gaming and, to a lesser extent, PC gaming. I agree that companies like EA and Activision have done their level best to kill fan innovation so as to make ALL content come from them...and that's one of the reasons I've moved away from buying too many games from them. I'll still buy if the game is good in its own right, but it's pretty rare these days, and I mostly buy 'em used or on Steam sales.
 
I don't see too many kickstarter things ever getting to the consoles sadly. I already backed Shadow Run returns and Wasteland 2. The creator of wasteland 2 started the Fallout games and made a video talking about how hard it was to get any backing even from PC game companies. He and shadowrun got funded without issues. The key is we know their work and they're giving us what worked the first time. Shadowrun even links to the old console games on the snes and the genesis. There are even some really good games on xbox live in the indie area.
 
Right, but my point is that the market will shift. Tablets are doing that, some. Things like XBLA are doing it, too. And Steam and other digital content delivery services are doing it.

I think what the kickstarter stuff suggests is that there is a market out there that's willing to pay for something other than the traditional Call of Battlefield Medals style games coming from huge publishers. those huge publishers still have their place and won't disappear, but there is a market developing for the rest of us.



I think of it like this.

Take the car industry. There exists within it a broad range of options for consumers. You can buy a basic "just get me from point A to point B" set of wheels, or you can buy a mid-range comfortable sedan, or you can get yourself a high-performance sports car or luxury automobile. You have options, as the consumer. Those who are willing to pay more can get the kind of experience they want.

That kind of economic diversity hasn't existed in the gaming industry. Everyone pays the same price, roughly (somewhere between $30 and $60). You've also got a concentration of producers and publishers -- the guys with the money. They dictate what games get made, which means they dictate what games you get to play. You think it'd be cool to have a game that's a hybrid of, say, Need 4 Speed and Quest for Glory? Too friggin' bad. That's a niche game for a niche market, and the big boys only sell to large audiences. Have you tried our new Call of Duty? What's that you say? You did for the last 4 entries? Well shut up and try it again, son. There did not, prior to this, exist a mechanism by which gamers could find their niche game that they wanted to play.

Adventure games are dead, right? Well, if you ignore TellTale Games and DoubleFine, I guess... But whatever, adventure games are DEAD! So say the heads of Activision and EA!! Well, screw those guys, because the Mutant League had other plans, and now Tex Murphy's comin' back to town. Why? Because the niche market was willing to pay for it.

What I think these kickstarter projects do is suggest to game developers that there is another way aside from selling your game in Gamestop, at Toys R Us, or online through Steam or Origin or whatever. There is a market out there of discerning connoisseurs who are willing to pay more for the kind of premium experience they want.

And what that means is more innovation in gaming. It means that the options out there won't JUST be the flagship titles like Madden and Battlefield. It means that we can get more interesting games than just what an indie title developed for a $5 price point will offer (not that those games aren't interesting, but they're offering a different experience).


To me, that's the great hope of things like Kickstarter. They shake up the industry and MAY force the larger companies to innovate more. And if not, hey, no problem. At least we'll still get cool games. And so what if they're made by the people we already knew. That's WHY we pay 'em. We trust them to do it right and give us the experience we want, and we put our money where our mouths are.
 
I agree and with kickstarter you get a hell of a deal on some of these games if you're a donor. I got both games coming to me (digital as i couldn't afford the physical) for less than an xbox game. My dream, that won't happen, is to make a company that does nothing but old school style games that people still want to play. Sad thing is the industry for the most part only cares about the 14-25 year old who never really got to have fun with the old games and want the same old FPS over and over.
 
Meanwhile the dbags in charge still roll around in giant piles of money. They'll blame everyone going to mobile gaming and not console gaming. This could be why Visceral's been so quiet since the DS3 DLC. With all the laid off talent from all these companies i'm seeing at least one new company being created. Sad as a guy i want to art school with works for EA as an artist. Dude was freaking amazing.
 
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I agree and with kickstarter you get a hell of a deal on some of these games if you're a donor. I got both games coming to me (digital as i couldn't afford the physical) for less than an xbox game. My dream, that won't happen, is to make a company that does nothing but old school style games that people still want to play. Sad thing is the industry for the most part only cares about the 14-25 year old who never really got to have fun with the old games and want the same old FPS over and over.

Well, that's just it. The kickstarter thing shows that there's a market beyond the 14-25 year old set, and that it's willing to shell out for good games.

Think of it this way. Why would you open a Ferrari factory if you didn't know there was a market of people looking to buy Ferraris? Now they know the market exists, so maybe we'll see more factories popping up, or at least more Ferraris for sale. :)
 
Just when you thought they might stop and think, Peter Moore assures gamers that they haven't.

  • "The ability to be able to interact with [Battlefield and FIFA] on a free-to-play basis has got to be part and parcel of every major franchise we do now"
  • "We don't ship a game at EA that is offline. It just doesn't happen, and gamers either want to be connected, so that your stats and your achievements and whatever you do certainly reflect who you are, or you want the full multiplayer experience on top of that. We don't deliver offline experiences anymore."
EA COO Peter Moore: 'We don't ship a game at EA that is offline' (video)
 
Which translates into EA doesn't want the money from real gamers, we'll take it from the pro drm sheeple we've been brainwashing. No biggie, they killed the franchises i had any interest in.
 
I don't see it as "real" vs. "non real." I don't mind games that have DLC. The question is whether the DLC offers enough value to be worth it. If it does, great. If not, then I don' tbuy from them again.

I'm done with the Battlefield series because of how BF3 was handled. Probably done with Bad Company, too. My guess is that Dragon Age is dead, and Mass Effect is done, too, so...really...what else does EA have to offer me? I don't play Madden, so I'm not really sure what they can provide to entertain me. >shrug< No matter. I have plenty of other games to play.
 
You can write off Dead Space too. Even if they try a 4th one that DLC ending they sold everyone alienated a ton of folks and suddenly the developers went silent on twitter. EA's becoming a good example of what not to do. Capcom learned a lesson like this when they charged you for the real endings for each character in one of their games. Not to mention that the writer that is doing the Dead Space movie was behind Legend of Chun Li which has filled the few fans left with dread, even more after he said he doesn't want to follow the canon of the games. That worked fine for the Resident evil movies but they had a writer who enjoyed the games and at least had some parts of the canon in it. Speaking of dying franchises: Resident evil needs to be taken back to survival horror and less action adventure.
 
Does anyone really care about achievements? I remember a couple of PC games where I got an achievement for starting the game... Some even give you achievements for playing a level, which you have to do to play the game! I think multiplayer has ruined quite a few games as well. The developer tells them "We have to have multiplayer!" and it takes time and resources away from the single player game and the game suffers for it. I'd rather have a really solid single player (KOTOR 3, hint hint...) without MP than a half *ssed game with it.

As for stats, I think stats ruined how players play Battlefield 3 in some ways. Some are more concerned with their K/D ratio than being a team player. I've lost count of the medics who just go on a killing spree, yet don't ever revive anyone even if you die at their feet. Great you killed more people than anyone on the server, but you're a lousy player.
 
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