Doc's foam/fiberglass work + Mark 42 painted pieces

Re: Doc's foam Builds + repulsar blast lol

amazingly amazing . . .*jaw dropped. .picked up*
 
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Re: Doc's foam Builds + repulsar blast lol

I have a question (or three):

- Doc, when you started this thread, you talked about using ModPodge as a first-coat thing... I assume to help seal the pores in the foam.
Your new method uses ModPodge, but AFTER a heat of the foam and a single layer of dilute white glue.
- Why the white glue? And what happens if I've already coated some of my pieces with ModPodge? Will the glue even soak in the way it's usually supposed to (and I'm assuming intended to)?
- Can I forego the heat treatment (I assume that, too, is impossible after the ModPodge) and move straight on to the bulldog? Should I put a few more coats of 'Podge on to be safe?
Your original method said 4-5 'to be safe' if I recall correctly... and if I can avoid re-doing all the pieces in order to slather a single l;ayer of white glue, I'd like to... =/

(I'll post some pics on this forum when I get them all organized... and figure out how to... and compile a list of all the folks I want to thank for the process... yourself included... lol... For now, though... I have been tossing everything up onto my Facebook page... dunno if I'm allowed to post a link to it here... PM me if anyone wants it...)

- I am assuming the bulldog-paint-seal treatment - though it LOOKS fantastic (by the way) is not as 'rigid' as the Rondo treatment... do the pieces hold up to 'regular wear and tear' the way the rondo'd pieces seem to?
- Would it be logical (or far too much work) to apply the rondo (original) method and then follow up with the second half of the second method... bulldog-prime-paint-seal... for (some) rigidity and all the shine?

... as for the joint issue... a fellow by the name of Starx had an elbow joint solution that I modified... the same bend pattern (overlapping plates) could be used easily for the back of the knee... while an inverted pattern (similar to an armadillo or pill bug shell) can be used for the front of the knee/back of the elbow respectively... considering - especially at the arms, you're literally only covering maybe a foot of length, you can attach each of the plates to a long-sleeved shirt you plan to sacrifice... or to an elastic threading them all together... or pop-rivet them. =)
I'm planning on extending the sides of the knee joint panels to the mid-point under the 'hinge' area of the knee where the thigh piece meets the shin... to add to the 'internal armor' appearance of the joint pieces... =)

Great work!
 
Re: Doc's foam Builds + repulsar blast lol

Ok that was a long one lol to answer your questions if you coated with modpodge already dont worry bout the elmers. If you plan on doing rondo just stick with the 1st method. The 2nd one was for painting without using rondo. You wont need bulldog if you go with rondo.
And the second wont be as durable as rondo due to its a hardcoat. As for the joints cool idea.
 
Re: Doc's foam Builds + repulsar blast lol

Ok that was a long one lol to answer your questions if you coated with modpodge already dont worry bout the elmers. If you plan on doing rondo just stick with the 1st method. The 2nd one was for painting without using rondo. You wont need bulldog if you go with rondo.
And the second wont be as durable as rondo due to its a hardcoat. As for the joints cool idea.

Awesome! Thanks for your reply!

I had a feeling I could skip the Elmers... but I was worried that I might have missed something crucial with not heat-sealing.

With the bulldog method, how flexible are the parts? Is there a fair bit of flexion, or is it somewhat 'stiff'?
I know it's all mainly a 'looks' thing, but if I can pull off the 'look' better with rondo than with the bulldog method, I figure I'll try that.
Basically... does the bulldog method LOOK like it's just paint on a foam underlay, or is there some sharpness to its edges?

Also I tried your 'inside fingers' idea... and it should work well... with someone with slim fingers... (mine are not =/ ) lol

I AM going to use the bulldog method on the joints and gaps, though...

Sorry for all the questions... :$
I just want to do things right the first time, y'know? :confused
 
Re: Doc's foam Builds + repulsar blast lol

Heres updated fingers for my glove> Better articulation and look by adding inner piece when they bend:)
 
Re: Doc's foam Builds + new updated gloves

Man thats an awesome glove! It looks amazing! :thumbsup great things always come from you :cool
 
Re: Doc's foam Builds + new updated gloves

Lol Doc u paint yourself like I do....lol


lol Yea i got a bad habit of ot wearing gloves and hand end up looking like a rainbow zebra :lol
Man thats an awesome glove! It looks amazing! :thumbsup great things always come from you :cool

Thanks jackie, Im always tryin to improve and try to take foam building to another level. Just wait and see what I have in store for your awesome files:D
 
Re: Doc's foam Builds + new updated gloves

heres more projects Ive been working on. You guys that placed orders been great for being so patient and understanding. With my job and building havent got a good night sleep in awhile lol. Im not a fast builder compared to others. But doing my best for each piece. Im very meticulous and that might be my downfall but with every piece I get better and see different ways to build it that not only l will it look bad arse but be functional as well. I Heres a warmchine helmet and freehanded mark 7 boot vid. Just looked at lots of reference pics n lots n lots of measuring:lol Thanks everyone for checking out my thread and my stuff. closing in on 100,000 views. Not once did I ever think I would ever get that many when I started this thread ,its unbelievable:love Hope it helpd alot of you guys :D ...peace:popcorn

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Re: Doc's foam Builds + new updated gloves. WM helmet and updated freehanded mrk 7 bo

That helmet is made of foam???. That is just amazing! Congrats on the 100,000 views! You deserved it 100%! :)
 
Re: Doc's foam Ironman and now Warmachine completed video!

Hey Doc! I got referred by Kurtis876 and just read through your whole thread! First off, I know you must def be getting a bit worn by doing these builds, but holy crap I'm definitely inspired. There's amazing work here!

I've got a few questions if you could spare the time... I'd greatly appreciate it! :)

1. Are you still using 3mm foam to build the whole suit? (and are you still using the same pair of scissors to cut them? :lol ) Would you recommend a beginner like myself to try a suit with 3mm?

2. For the bulldog/flexible method what's the ratio of water:elmers? Also what kind of Elmer's product is it? the glue or adhesive spray?

3. I'm building my suit for the purpose of doing an iron man video with Visual FX and some fighting... I was wondering if the new bulldog method you use is sturdy enough to look solid while doing things like punching? (but not taking real hits of course as I assume the foam will cave in).

I'm a noob @ fillers, and as much as I want to try rondo on the helm and chest, I also hate dealing with toxic fumes... altho I may try smoothcast instead for those parts. Or would you suggest to do the whole suit using the same method instead of mixing it up? I was thinking for close ups, the helm and chest need to look pretty damn convincing.

Thanks again for everything. I'm definitely crediting all the RPF ppl that have done such amazing work in the BTS vid! This is such an amazing community and I'm glad to get started here.
 
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Doc's foam Builds + new updated gloves. WM helmet and updated freehanded mrk 7

Hey guys I'm currently working on a mark 7 but I'm having alot of trouble with the bicep any insight would be awesome guys thanks
 
Re: Doc's foam Builds + new updated gloves. WM helmet and updated freehanded mrk 7

Hey guys I'm currently working on a mark 7 but I'm having alot of trouble with the bicep any insight would be awesome guys thanks
Im not sure if this would be of any use but i was having a diffucult time scaling my suit. My first pieces were luck but as i came to the parts that were devoid of luck it hit a brick wall. wat i ended up doing was running through cardstock finding a snug fit. Then i noticed the scale portion in the scale factor tab and i started playing with it. If u mix that with scale decrease/increase and altering the scale number u would eventually get a perfect fit. Doc explained it to me but i couldnt figure it out but i took wat he said and just started playin with the scale and it seems to click now. U wont get it right out the gate but i guarantee it wont take any more than 3 tries. Sorry if it didnt make any sense. Its wat i did to keep building my mkIII... Only a few more pieces to build them im on to hardening
Thanks btw doc
 
Re: Doc's foam Builds + new updated gloves. WM helmet and updated freehanded mrk 7

Hey guys I'm currently working on a mark 7 but I'm having alot of trouble with the bicep any insight would be awesome guys thanks

The V1 Mark VII biceps is a little bit of a problem for some people. Some members have mentioned that the bottom of the biceps hits the forearm limiting mobility... you can alter the template and cut off a section of the biceps in the front. Also, extending the 'ears' to make them a little longer will help as well (where the biceps hinges with the forearm).
 
Doc's foam Builds + new updated gloves. WM helmet and updated freehanded mrk 7

The V1 Mark VII biceps is a little bit of a problem for some people. Some members have mentioned that the bottom of the biceps hits the forearm limiting mobility... you can alter the template and cut off a section of the biceps in the front. Also, extending the 'ears' to make them a little longer will help as well (where the biceps hinges with the forearm).

Thanks darkside I'm gonna give it a shot
 
Doc's foam Builds + new updated gloves. WM helmet and updated freehanded mrk 7

Im not sure if this would be of any use but i was having a diffucult time scaling my suit. My first pieces were luck but as i came to the parts that were devoid of luck it hit a brick wall. wat i ended up doing was running through cardstock finding a snug fit. Then i noticed the scale portion in the scale factor tab and i started playing with it. If u mix that with scale decrease/increase and altering the scale number u would eventually get a perfect fit. Doc explained it to me but i couldnt figure it out but i took wat he said and just started playin with the scale and it seems to click now. U wont get it right out the gate but i guarantee it wont take any more than 3 tries. Sorry if it didnt make any sense. Its wat i did to keep building my mkIII... Only a few more pieces to build them im on to hardening
Thanks btw doc

Where's the "scale factor tab" I didn't even know that existed that might be a huge help man thanks
 
Re: Doc's foam Builds + new updated gloves. WM helmet and updated freehanded mrk 7

Hey Doc! I got referred by Kurtis876 and just read through your whole thread! First off, I know you must def be getting a bit worn by doing these builds, but holy crap I'm definitely inspired. There's amazing work here!

I've got a few questions if you could spare the time... I'd greatly appreciate it! :)

1. Are you still using 3mm foam to build the whole suit? (and are you still using the same pair of scissors to cut them? :lol ) Would you recommend a beginner like myself to try a suit with 3mm?

Yes but not just 3mm. I use 5mm and now 1/2 inch. I always modify as I go and always researching to improve.

2. For the bulldog/flexible method what's the ratio of water:elmers? Also what kind of Elmer's product is it? the glue or adhesive spray?

Elmer glue. I dont know thevexact ratio just add water tillI like the consistency of it.

3. I'm building my suit for the purpose of doing an iron man video with Visual FX and some fighting... I was wondering if the new bulldog method you use is sturdy enough to look solid while doing things like punching? (but not taking real hits of course as I assume the foam will cave in).

Yea it will look solid but not for taking blows lol still researching on impact resistant clearcoats that have elastomers in it. Like industrial strength so In the future I want my builds to be extremely durable, flexible and impact resistant.

I'm a noob @ fillers, and as much as I want to try rondo on the helm and chest, I also hate dealing with toxic fumes... altho I may try smoothcast instead for those parts. Or would you suggest to do the whole suit using the same method instead of mixing it up? I was thinking for close ups, the helm and chest need to look pretty damn convincing.

I'll give ya the same advice I give everyone. I can give you a whole speech bout how to but it wont help you till you understand how fillers work. The only truly way to understand it is working wih it. Rondo is not for beginners. So practice practice practice

Thanks again for everything. I'm definitely crediting all the RPF ppl that have done such amazing work in the BTS vid! This is such an amazing community and I'm glad to get started here.

No prob

Hey guys I'm currently working on a mark 7 but I'm having alot of trouble with the bicep any insight would be awesome guys thanks

I would build a quick one n see what adjustments need to be made then your next one will be correct

Im not sure if this would be of any use but i was having a diffucult time scaling my suit. My first pieces were luck but as i came to the parts that were devoid of luck it hit a brick wall. wat i ended up doing was running through cardstock finding a snug fit. Then i noticed the scale portion in the scale factor tab and i started playing with it. If u mix that with scale decrease/increase and altering the scale number u would eventually get a perfect fit. Doc explained it to me but i couldnt figure it out but i took wat he said and just started playin with the scale and it seems to click now. U wont get it right out the gate but i guarantee it wont take any more than 3 tries. Sorry if it didnt make any sense. Its wat i did to keep building my mkIII... Only a few more pieces to build them im on to hardening
Thanks btw doc

cool dude:thumbsup Yup this should be everyones first skill in this hobby. Without learning how to scale ya wont get very far

The V1 Mark VII biceps is a little bit of a problem for some people. Some members have mentioned that the bottom of the biceps hits the forearm limiting mobility... you can alter the template and cut off a section of the biceps in the front. Also, extending the 'ears' to make them a little longer will help as well (where the biceps hinges with the forearm).

Your V1 biceps are awesome n I had no trouble

Where's the "scale factor tab" I didn't even know that existed that might be a huge help man thanks

Its on 2D menu.
 
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Re: Doc's foam Builds + new updated gloves. WM helmet and updated freehanded mrk 7

No prob
Your V1 biceps are awesome n I had no trouble

Thanks... I know that some people didn't have any problems but others did. Anyways, I appreciate the comment. Most people don't post unless they have issues so it is good to hear that some people don't have a problem with the files, lol.
 
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