Ok that was a long one lol to answer your questions if you coated with modpodge already dont worry bout the elmers. If you plan on doing rondo just stick with the 1st method. The 2nd one was for painting without using rondo. You wont need bulldog if you go with rondo.
And the second wont be as durable as rondo due to its a hardcoat. As for the joints cool idea.
Lol Doc u paint yourself like I do....lol
Man thats an awesome glove! It looks amazing! :thumbsup great things always come from you :cool
That helmet is made of foam???. That is just amazing! Congrats on the 100,000 views! You deserved it 100%!![]()
Im not sure if this would be of any use but i was having a diffucult time scaling my suit. My first pieces were luck but as i came to the parts that were devoid of luck it hit a brick wall. wat i ended up doing was running through cardstock finding a snug fit. Then i noticed the scale portion in the scale factor tab and i started playing with it. If u mix that with scale decrease/increase and altering the scale number u would eventually get a perfect fit. Doc explained it to me but i couldnt figure it out but i took wat he said and just started playin with the scale and it seems to click now. U wont get it right out the gate but i guarantee it wont take any more than 3 tries. Sorry if it didnt make any sense. Its wat i did to keep building my mkIII... Only a few more pieces to build them im on to hardeningHey guys I'm currently working on a mark 7 but I'm having alot of trouble with the bicep any insight would be awesome guys thanks
Hey guys I'm currently working on a mark 7 but I'm having alot of trouble with the bicep any insight would be awesome guys thanks
The V1 Mark VII biceps is a little bit of a problem for some people. Some members have mentioned that the bottom of the biceps hits the forearm limiting mobility... you can alter the template and cut off a section of the biceps in the front. Also, extending the 'ears' to make them a little longer will help as well (where the biceps hinges with the forearm).
Im not sure if this would be of any use but i was having a diffucult time scaling my suit. My first pieces were luck but as i came to the parts that were devoid of luck it hit a brick wall. wat i ended up doing was running through cardstock finding a snug fit. Then i noticed the scale portion in the scale factor tab and i started playing with it. If u mix that with scale decrease/increase and altering the scale number u would eventually get a perfect fit. Doc explained it to me but i couldnt figure it out but i took wat he said and just started playin with the scale and it seems to click now. U wont get it right out the gate but i guarantee it wont take any more than 3 tries. Sorry if it didnt make any sense. Its wat i did to keep building my mkIII... Only a few more pieces to build them im on to hardening
Thanks btw doc
Hey Doc! I got referred by Kurtis876 and just read through your whole thread! First off, I know you must def be getting a bit worn by doing these builds, but holy crap I'm definitely inspired. There's amazing work here!
I've got a few questions if you could spare the time... I'd greatly appreciate it!
1. Are you still using 3mm foam to build the whole suit? (and are you still using the same pair of scissors to cut them? :lol ) Would you recommend a beginner like myself to try a suit with 3mm?
Yes but not just 3mm. I use 5mm and now 1/2 inch. I always modify as I go and always researching to improve.
2. For the bulldog/flexible method what's the ratio of water:elmers? Also what kind of Elmer's product is it? the glue or adhesive spray?
Elmer glue. I dont know thevexact ratio just add water tillI like the consistency of it.
3. I'm building my suit for the purpose of doing an iron man video with Visual FX and some fighting... I was wondering if the new bulldog method you use is sturdy enough to look solid while doing things like punching? (but not taking real hits of course as I assume the foam will cave in).
Yea it will look solid but not for taking blows lol still researching on impact resistant clearcoats that have elastomers in it. Like industrial strength so In the future I want my builds to be extremely durable, flexible and impact resistant.
I'm a noob @ fillers, and as much as I want to try rondo on the helm and chest, I also hate dealing with toxic fumes... altho I may try smoothcast instead for those parts. Or would you suggest to do the whole suit using the same method instead of mixing it up? I was thinking for close ups, the helm and chest need to look pretty damn convincing.
I'll give ya the same advice I give everyone. I can give you a whole speech bout how to but it wont help you till you understand how fillers work. The only truly way to understand it is working wih it. Rondo is not for beginners. So practice practice practice
Thanks again for everything. I'm definitely crediting all the RPF ppl that have done such amazing work in the BTS vid! This is such an amazing community and I'm glad to get started here.
Hey guys I'm currently working on a mark 7 but I'm having alot of trouble with the bicep any insight would be awesome guys thanks
Im not sure if this would be of any use but i was having a diffucult time scaling my suit. My first pieces were luck but as i came to the parts that were devoid of luck it hit a brick wall. wat i ended up doing was running through cardstock finding a snug fit. Then i noticed the scale portion in the scale factor tab and i started playing with it. If u mix that with scale decrease/increase and altering the scale number u would eventually get a perfect fit. Doc explained it to me but i couldnt figure it out but i took wat he said and just started playin with the scale and it seems to click now. U wont get it right out the gate but i guarantee it wont take any more than 3 tries. Sorry if it didnt make any sense. Its wat i did to keep building my mkIII... Only a few more pieces to build them im on to hardening
Thanks btw doc
The V1 Mark VII biceps is a little bit of a problem for some people. Some members have mentioned that the bottom of the biceps hits the forearm limiting mobility... you can alter the template and cut off a section of the biceps in the front. Also, extending the 'ears' to make them a little longer will help as well (where the biceps hinges with the forearm).
Where's the "scale factor tab" I didn't even know that existed that might be a huge help man thanks
No prob
Your V1 biceps are awesome n I had no trouble