I don't think money was every an issue with this movie, however pumping through several thousand VFX shots was. CGI is way quicker from a production standpoint. Multiple artists can work with the same models of different shots or even parts of the same shot at the same time. Rendering is done overnight when the facility is closed so more shots can be pushed through the pipeline at once.
With a practical model you can only work on one shot at a time. Each shot requires multiple passes (beauty, lighting etc) and they are not real time, most require long exposures. Then you have to shoot every other element with the same issues. If something doesn't match or line up then you're starting again. Even if all the elements work, they are still going through the CGI pipeline for compositing, lasers etc. Not really practical for a show with 3000+ FX shots these days.
Don't get me wrong, I love the look of miniatures as much as the next guy, but I also understand on a major show like this it's not really practical to do so these days.
I am most definately still enthusiastic about it. I could care less about CGI based models. The real deal is still the physical models. Those are the only legitimate models to try and duplicate in my mind because they're tangible. Besides the CGI TFA Falcon isn't totally true to the 5ft. either. It will always be the Falcon I fell in love with in Empire doing flips and barrel roles through the asteroids.
I thought it was obvious this is ment to be a replica of the 32" filming model. Not some CGI crap
I honestly don't care. They are both awesome. I could have a 5' version, a 32" version, a TFA version and I am happy. Even though I despise TFA. I can have a blend of both, all three, etc. If any new license does a Studio Scale, or whatever size version since it CG, of TFA Falcon I will be the first one there. I still don't know many of the differences. Some reference shots I know instantly are the 5' or the 32" and others I have no clue. I have no idea the difference between the 1/1 Falcon from ANH or ESB or TFA.
It's all Falcon and it's all good.
Tom
One thing I was wondering is why they didn't use a real model of the Falcon instead of all CGI. Every shot of the Falcon in TFA (except the full scale set prop) was a CGI Falcon. I can understand CGI has come a long way, but it was so obvious. Why couldn't they have just used a real model of it, used the computer to calculate the position of the camera and the lights, shot the model using a camera using that info, then used CGI to fill in the problems (like removing the support or adding the windows). I think that would have been a helluva lot more convincing then all CGI... and would have given them something that they could have shown off on tours instead of the 3D printed one they have on display at Disney. That's one thing that I found disappointing about the new movie.
The problem I have is that TFA Falcon isn't faithful to either the 5 ft. or the 32 inch. Sure, we can assume changes were made over the years with extra changes in the body and including a new sensor dish. Don't get me wrong, I loved some of the shots in the chase scenes, but they didn't bother to even get the CGI models basic shape right. The jaw box is all wrong. It even looks like it overlaps the mandibles in the front which is all wrong. There was one scene that looked so bad I had to shake my head. That was when Chewie came up over the cliff to pick up Rey and Finn at the end. The cockpit was so oversized compared to the rest of the ship I thought I was looking at the big Hasbro Falcon.
I don't think money was every an issue with this movie, however pumping through several thousand VFX shots was. CGI is way quicker from a production standpoint. Multiple artists can work with the same models of different shots or even parts of the same shot at the same time. Rendering is done overnight when the facility is closed so more shots can be pushed through the pipeline at once.
With a practical model you can only work on one shot at a time. Each shot requires multiple passes (beauty, lighting etc) and they are not real time, most require long exposures. Then you have to shoot every other element with the same issues. If something doesn't match or line up then you're starting again. Even if all the elements work, they are still going through the CGI pipeline for compositing, lasers etc. Not really practical for a show with 3000+ FX shots these days.
Don't get me wrong, I love the look of miniatures as much as the next guy, but I also understand on a major show like this it's not really practical to do so these days.
Thats great,....just checking if views & enthusiasm had changed
The thing is that the CG Falcon is about 98% 5 footer,....some greeblies are missing,...some pipework added on the sidewalls,...the shape is 100% correct,...back to the fuller shape that shes supposed to be
The Full size set looks fine & dandy to me,.....perhaps youre just used to the ship being downscaled for ESB,....the new Full sized set is more accurate
View attachment 570428View attachment 570429
I think it'll not take too long for everyone to get used to her again
J
I will have to respectfully disagree. There were plenty of shots in the movie where it looked as skinny as the 32 inch from the front and back. No where near as beefy as the 5ft. When more screen grabs become available, I will be happy to compare side by side.
Also, without actual measurements or working on the set (which I'm assuming you did not), you cannot claim that the full size set is more accurate than the Empire version. I'm assuming you are saying it's more accurate size wise, because at least the Empire Falcon was complete on the outside. It sure appeared to be still undersized when seeing people in the cockpit relative to the size of the ship. Case and point is the shot I was referring to with the falcon rising above the cliff with Chewie in the cockpit. He is way too big for what the cockpit size needs to be to be practical relative to the interior set.
Is everyone still enthusiastic about this kit despite LFL & Disney using the 5 footer's image going forward with the new Star Wars movies & merchandise???
(ducks)
Happy new year
J
Yes I am, never liked the 5 footer (it's the MF "proto" for me) and even less the TFA CG 5ft.![]()
I'm not saying they look bad. I have issues with both to answer your question. The full scale is still under sized and the CG version is not 100% accurate to the shape of the 5ft. I remember seeing somewhere here on the rpf that from the top they are very close, but I don't feel the shape of the jaw box or the overall thickness of the ship is the same. If you can show me some side by side from the front or rear to show me otherwise I would happy to concede to what you are saying. The overhead shots I've seen look very close, but the front shots I briefly saw in the movie suggested otherwise to me.I still am not sure which of the 2 Falcon's you have issues with regarding the size of the cockpit,...the jaw & basic shape,....is it the CG asset or the Full-size set,....or both?
I haven't been on set to do any measuring,...but have noticed that the set builders have paid more attention to replicate the details of the CG asset,...which in turn is pretty much spot on tho the 5 footer,....theres a couple of missing parts & different details,...but thats the way the Full sized set was in SW & ESB
The scale of the FSS is pretty much spot on as documented early on in production compared to the ESB exterior which was about 90% below scale
J
I'm not saying they look bad. I have issues with both to answer your question. The full scale is still under sized and the CG version is not 100% accurate to the shape of the 5ft. I remember seeing somewhere here on the rpf that from the top they are very close, but I don't feel the shape of the jaw box or the overall thickness of the ship is the same. If you can show me some side by side from the front or rear to show me otherwise I would happy to concede to what you are saying. The overhead shots I've seen look very close, but the front shots I briefly saw in the movie suggested otherwise to me.
Now what I'm saying is basically if they used the 3D CGI environment to set up the entire shot, camera movements, and lighting... then pass that information to a practical real camera, lighting system and room, they could let it run all night creating all the effects using that system to create the multiple passes without needing the computer to render it all out and the model would always be the same. Would give it more realism and would take out all the guess work that the computer throws in-between the key frames to figure out where light is bouncing and objects are moving because it would all be done in real space.
That sounds like a great approach but again you're missing the chief issue - time. One model, one shooting stage, one element for the final shot. What if the mount needed to be changed mid-shot to allow for a dynamic camera move? That's just one issue I can think of. Return of the Jedi had about 900 VFX shots and I expect The Force Awakens had between 2000 - 3000. They'd still be working on the movie if they did them with models.
Again, don't get me wrong i'd LOVE them to use models instead of CGI. I love how real models look (no computer can come close to a trained eye lighting a model) and I love the limits that being physical imposes on the shots that can be done. I'm just trying to get across that I can't imagine they'll ever do this on a show with this number of shots because it's simply impractical to do so. Sure movies like interstellar had a number of model shots, but they were hardly as complex as some of the set pieces in TFA.
I just think we need to face the fact that Models are, sadly, a thing of the past for complex FX shows like this.
Anyway I don't think this is the right place to continue this discussion so i'll end my participation here.
But see that's what I'm talking about... it doesn't matter the mount of the model itself... for all practical purposes, now they'd be able to use one single mount instead of several different mounts and use the CGI to edit it out.
But you still need a matte pass (unless shooting against green or blue) various lighting passes, and so on.
It is possible to have the animators work as they do know, and then output the results to files that can drive the moco systems. That has been happening for many years, and can even be used to blend between the two (say hero ship as a miniature, and other ships as CG. But then those elements still have to be lit and photographed on the moco rig, and are subject to the physical limitations of the camera robot, track length, model mover rig, and practical lighting limitations (heat being the biggest one.) It would be fun to do, but unless someone actually does this as a case study and proves it to be better (in terms of cost and time) than all CG, it won't happen consistently.