Darkside501st's Iron Man Mk VII pepakura files - Password in First Post

Re: Darkside501st's Iron Man Mk VII pepakura files

Hey guys Im attempting my first iron man pep build and I'm hoping you guys can help me out with something. I finished one palm and Im ready to start fiberglassing, now I know how to apply it but I'm not quite sure how to fiberglass pieces that have removable parts (i.e. faceplate, palms, etc). Any tips on how to fiberglass these pieces and ensure the removable parts remain removable and still hold their shape to be symmetrical to their main piece? Any tips would be greatly appreciated, thanks.

I believe you either have to use supports like with all the main pieces, or make them symmetrical after the resin coat with a heat gun and bending them to fit each other again.
 
Re: Darkside501st's Iron Man Mk VII pepakura files

I believe you either have to use supports like with all the main pieces, or make them symmetrical after the resin coat with a heat gun and bending them to fit each other again.

Thanks so much, I'll definitely try that.
 
Re: Darkside501st's Iron Man Mk VII pepakura files

You might be OK actually, after spending another 8 hours completely pepping the smaller 21 scale bicep, I have no idea if it is too small ><
I've measured the scale needed for the lower forearm and I'm going to need it to be 25 (up from 21) to make it extend past the elbow like it does in the movie.
I'm getting quite frustrated at the amount of guesswork and wasted time that keeps occuring.
Sharkmarks helmet was set to a scale of 1.13 by default and it was just massive, the learning curve for this is incredibly steep

Yeah people keep saying, just use the measure between two points tool to figure out scale, but without some frame of reference it's really hard to figure out an exact scale. Plus once you start mixing and matching scales between parts there's no guarantee that the pieces will fit up as the pieces were originally designed to. Then there's also the problem that by design to fit with the proportions of the suit sometimes pieces might be a little larger.
 
Re: Darkside501st's Iron Man Mk VII pepakura files

We really need Darkside to weigh in about these different scales of each part and whether we should change them all directly to our scale or use some maths to figure out how they interact. Forearm is 21, chest is 23, cod is 23.8. Is it the person who unfolded it changing the scale? So confusing ><
 
Re: Darkside501st's Iron Man Mk VII pepakura files

ang linis tol! :D ilang mm yan?

6mm tol. . .it's thicker but it gives me the right detail when comes to the angle cuts. . .

even my helmet is made of 6mm thick foam

554581_329584220457377_785720316_n.jpg


*the painted one is the foam :D
 
Re: Darkside501st's Iron Man Mk VII pepakura files

Hey guys Im attempting my first iron man pep build and I'm hoping you guys can help me out with something. I finished one palm and Im ready to start fiberglassing, now I know how to apply it but I'm not quite sure how to fiberglass pieces that have removable parts (i.e. faceplate, palms, etc). Any tips on how to fiberglass these pieces and ensure the removable parts remain removable and still hold their shape to be symmetrical to their main piece? Any tips would be greatly appreciated, thanks.

what i did for the helmet was; i went out and got a bunch of micro binder clips
fyVMtP8A
and clipped the helmet together at the seams. then i gave the whole thing a coat of resin inside and out ( but i had to be very careful not to apply resin over the seams). After that has set the cardstock holds its shape well enough in most cases to be fiberglassed without difficulty. But i cant stress enough how careful you want to be to avoid the seams when you resin it, because you dont want the pieces to be permanantly stuck :lol

hope this helps :)
 
Re: Darkside501st's Iron Man Mk VII pepakura files

It's much easier to fiberglass / resin the piece as one solid unit, then once it's hardened, cut it apart with a saw. That way your parts will always line up and be symmetrical.
 
It's much easier to fiberglass / resin the piece as one solid unit, then once it's hardened, cut it apart with a saw. That way your parts will always line up and be symmetrical.

I tried this with fibreglass and plastic coated foam and always end up with rough edges that don't match up once the edges have been coated.

What tool do you use to remove the faceplate?
 
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Re: Darkside501st's Iron Man Mk VII pepakura files

Guys.

I've been working on the minor mods the helmet has. I only need to add a small change which goes in the blue circled area of the new helmet, I'll do it sometime soon. Oh, and this is Sharkmark's helmet, only with the minor changes.

Check it out.

BTW, I'll be needing for someone to unfold the helmet, since I can't handle Pepakura Designer very well as of yet.

what exactly have you edited in the pic you posted from the original model (other than a material color scheme?) I had done something similar to mine (to add supports to the models 3 piece design)

Untitled.png


but i know what missing detail your trying to add, what other details have changed in the helm design in MK7?
 
Re: Darkside501st's Iron Man Mk VII pepakura files

what i did for the helmet was; i went out and got a bunch of micro binder clips
fyVMtP8A
and clipped the helmet together at the seams. then i gave the whole thing a coat of resin inside and out ( but i had to be very careful not to apply resin over the seams). After that has set the cardstock holds its shape well enough in most cases to be fiberglassed without difficulty. But i cant stress enough how careful you want to be to avoid the seams when you resin it, because you dont want the pieces to be permanantly stuck :lol

hope this helps :)


Awesome that definitely will help, thanks so much!
 
what exactly have you edited in the pic you posted from the original model (other than a material color scheme?) I had done something similar to mine (to add supports to the models 3 piece design)

Untitled.png


but i know what missing detail your trying to add, what other details have changed in the helm design in MK7?

Which helmet is this?
 
Re: Darkside501st's Iron Man Mk VII pepakura files

Did you guys have to buy the licensing for pepakura? Just realized that you can't save your changes on the free pep designer, so once you exit your file it goes back to normal. I'd gladly buy the licensing if it weren't for the fact that I don't have money for it and the computer I'm using is old and could retire soon hence not maximizing what I'll pay for the licensing. Did anyone encounter problems like these?
 
Re: Darkside501st's Iron Man Mk VII pepakura files

You don't have the 30'ish$ to buy the license?! If you're planning to pep a whole suit, that's not much compared to how much you're gonna use this software...

And if your PC bails out on you, it has nothing to do with your license, you'll just install it somewhere else and enter your key on it. Trust me, if your PC explodes in the middle of your pep build, you'll have much more to worry about than your pep license that you paid a few bucks.
 
You don't have the 30'ish$ to buy the license?! If you're planning to pep a whole suit, that's not much compared to how much you're gonna use this software...

And if your PC bails out on you, it has nothing to do with your license, you'll just install it somewhere else and enter your key on it. Trust me, if your PC explodes in the middle of your pep build, you'll have much more to worry about than your pep license that you paid a few bucks.

Funny.. I almost had the same thing happen to me.. My laptop die on me when im in the,middle of making mk7 gauntle.

Sent from my GT-S5830 using Tapatalk
 
Re: Darkside501st's Iron Man Mk VII pepakura files

Another little tip for you when using Micro Binder clips. Before atttaching each piece run a little tinfoil down the seams. This way after the Resin has cured you can easily detach the seperate parts such as the face plate with very little difficulty.
 
Re: Darkside501st's Iron Man Mk VII pepakura files

Hey guys... wow it looks like you all could have used me a couple of days ago. Sorry, I have been really busy lately.

Scaling:
Ok so I figured out what scale Robo3687's files were modeled at and I maid my Mk VII to be the same size as his. When you import the model into Pep Designer and unfold it you then specify what scale you want the file to be at. Robo3687 made his files at a scale of 25.4xx or something like that and I set mine to a scale of 23. However, the first couple files I made were set to a scale of 21. When I started the build I thought that scale would fit me best but it was too small. So I started scaling them to 23.

Now since I had some other guys helping me out with the unfolds they may have changed the scale on some of the files but it really doesn't matter what the scales are on the files in Pep Desinger. What really matters is how they were modeled and if they were modeled to fit with each other or not. Now I didn't model the helmet or the hands so those files are still at the original scale of the person that did model them. All the other files (the ones I made) are designed to fit together when at the same scale. That being said the scale is something that will have to be determined on a case by case basis because everybody is different and even if you are the same height and weight as the next guy you may have to have a different scale on some pieces to get them to fit correctly. The scale is only a starting point. Once you know what your starting point is then you can use that scale on the piece you are gonna pep and then take a look at the final measurements of the assembled part and definitely use the point-to-point tool to take some more measurements.

Also, there could be some problems with the version 1 model itself that could be throwing people off. The biceps for example is actually too wide at the top. So if you build it at the same scale then it will seem large compared to the rest of the suit. It is just because that is the way I modeled it. It is something that I am fixing on the version 2 files. I am going into a lot of depth here on the version 2 files. I am using the original model images as a direct reference using planes and I am also going to stick a model of an average medium built person in the suit to adjust it here and there where I need to. This will help to ensure that there aren't going to be any parts that are not proportioned correctly like the biceps.

I hope that answers all of your questions. Feel free to ask for more info if yoiu still need help.

There was also a question about a foam template on the helmet. I think you can find one here:
http://www.therpf.com/f24/robo3687-iron-man-mark-4-6-pepakura-128147/
 
As long as the average person is a 5'11.5" stick insect, then everything is awesome lol.

It's difficult to find the reference points on my body to measure.
 
Re: Darkside501st's Iron Man Mk VII pepakura files

what i did for the helmet was; i went out and got a bunch of micro binder clips
fyVMtP8A
and clipped the helmet together at the seams. then i gave the whole thing a coat of resin inside and out ( but i had to be very careful not to apply resin over the seams). After that has set the cardstock holds its shape well enough in most cases to be fiberglassed without difficulty. But i cant stress enough how careful you want to be to avoid the seams when you resin it, because you dont want the pieces to be permanantly stuck :lol

hope this helps :)
Awesome this is really helpful. Almost done with my MK6 pep helmet. Can't wait to start on the brace then chest and back. Man is pep time consuming...:$
 
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