You are of course wrong on both counts. There are plenty of examples of convincing CG - "Fake or Photo" comparisons which fool just about everybody. The physics of light and photography are well-understood, and next generation rendering correctly replicates physics in increasingly convincing ways.
I now know three things: 1) You've never built a CG model, and have no knowledge of the skill set or process required. 2) Despite your lack of knowledge and experience, you have chosen to minimize the abilities, talents and contributions of artists who do. and 3) You are unaware of the current state of CG, its technologies, or its advantages.
Your opinion is, literally, ignorant. You don't like CG. We can only guess why... some personal bias. 99% of the time it's fear. Fear that CG will minimize your hobby/profession; or perhaps you don't like change. Who knows. Your description of CG as "pixels on a wireframe" is 1 step shy of calling this the "internets," so it's clear this is a long-standing grudge you hold, which you've never chose to rectify with any pesky facts.
Personally, I have respect for artists and craftsmen; I don't minimize them. I have the utmost respect for physical model builders, and practical models are still my first choice in visual effects production.
But I don't hire people like you. Modern visual effects production has no use for elitism. Artists need to work together to find the right solution - whatever it is - to properly convey drama to the modern audience. To put personal bias, ego, or ignorant dogmatic philosophy ahead of the work is the cardinal sin, in my opinion.
Physical models aren't obsolete. People like you are.
_Mike
<div class='quotetop'>(DARKSIDE72 @ Oct 28 2006, 07:42 AM) [snapback]1346486[/snapback]</div>
Did I mention that CG still looks like CG? It can't properly render the weight and physical details of a real model.
Why is this so difficult to comprehend? Doodling on the PC is art, not model building.
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