Borderlands 2 Jakobs Pistol build

Here, I have surfaced the grip and trigger guard assembly, and have carved in all of the decorative lines. I have also carved in the recess for the grip screw, and laid out the first pass for the grip checkering. All of these details are made possible due to the excellent weapon files on Borderland 2, and the ability to turn the weapons every direction to see all sides.


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Here, I have started the checkering, and laid out the cross checkering. The finished checkering will be much deeper.


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Thanks! I really do like working in wood.

After roughing out the pieces with a bandsaw, I generally do most of the shaping with a sharp knife and chisels. I also occasionally use my mini milling machine to cut out interior spaces or slots.


For carving, I prefer Japanese woodblock carving chisels. They are extremely sharp, and their small size (5” long) makes them easy to control while doing detailed, close carving.


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I do some finishing shaping with a rotary tool, but instead of a Dremel, I use a pneumatic pencil style hand grinder. It is actually a dental lab tool. Its small size (5” long, only 5/8” dia.) makes it much easier to control than a Dremel, and it’s much quieter.


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Cecrops Props: cecropsprops.com


Facebook: facebook.com/cecropsprops
 
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Hmmmmm, I'll definitely have to keep my eye out for some of those chisels and I've always thouht my Dremel would be good for dental wok, but hadn't considered the other way around :p

Thanks for the information, I'll be waiting with interest. And might try nicking some of your techniques in the future!
 
What an inspiring build, cecrops, subscribed immediately.
I have a few questions:
- How did you extract the weapon files from the game to be able to look at them in a 3D space including textures?
- Which kind of material did you use for the final pieces? I assume they're molded already?
- Could you roughly eplain the steps you did to manufacture the foregrip? I really like how you approach parts like the fluted cylinders.

I'm really looking forward to your next posts,

Sebastian
 
Speaking of woodworking tools…




Tiny Christmas presents!


This Christmas, I received some wonderful tiny presents that I will be able to use in precision woodworking. Pictured are a miniature Veritas router plane (Lee Valley tools), a miniature ebony thumb plane and some miniature wood scrapers (both from Japan Woodworker). You no doubt also will notice the nice golden scarab, obviously not a tool, but really neat, 3D printed metal from Shapeways.


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Cecrops Props: cecropsprops.com


Facebook: facebook.com/cecropsprops
 
Hi Sebastian,

Thanks for your interest.

In Borderlands 2, you have the ability to examine any weapon in your inventory. I examine the weapons at the highest resolution, and turn and zoom in on them, taking screen shots from several angles. I can then use those files to draft working drawings. I also can print out some of the close-up detail shots to use during the building process.

I am using mostly maple, and some epoxy putty, corian and styrene to build the master model. I will be pulling silicone molds in the near future to cast plastic copies.

The foregrip was roughed to shape on a bandsaw. The groove on the top was roughed in on my mill. The rest was all careful hand carving with chisels, much the same as carving a stock for a real gun.
 
Thanks for the quick answer and congrats to those nice gifts, cecrops props.
Sometimes I can't see the wood for the trees - I've finished all three Borderlands games, the first two of them twice, played most DLC and didn't even think of using the ingame inventory and screenshots. Instead I searched the net for a way to get the 3D meshes out of the game data and reattach the textures later... :wacko

Best regards
 
I recently noticed on Borderlands The Pre-sequel a very quick action clip of the reloading of a Jakobs pistol. I recorded the clip, and extracted individual frames. I can see that the pistol opens with what is called a top break mechanism, hinging at the bottom front of the frame, so that the back of the cylinder is accessible for loading with a speed loader. I am now thinking that I would like my pistol to open this way too. It looks like I will be backing up a few steps to re-work my finished pistol frame, but the change will also make the final assembly and finishing of the cast pieces easier in the long run.


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I also happened to notice that there is an alternate loading sequence specifically for a certain type of Jakobs pistol. This is a modern cylinder swing-out loading mechanism. It ironically only appears on Jakobs pistols with the hinged loading gate on the left side at the back of the cylinder. This is an entirely different loading mechanism from the cylinder swing-out, so this version exhibits two different loading mechanisms on the same revolver. The other problem with this version is that the revolver frame, as it is designed, does not support the extra parts at the front of the cylinder that are necessary to make the cylinder swing out. It just won’t work with the Jakobs revolver as it is designed, therefor, I’m choosing to ignore it.




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Cecrops Props: cecropsprops.com


Facebook: facebook.com/cecropsprops
 
I'm really loving this build.
If you want to, I can rip the 3d files to take a better look at the gun parts.
All I need is the save file of your game.

Best!
 
Thanks, I have tons of high res. screen shots from every angle, so I'm good for this one. Gearbox makes it nice and easy to get details for all of the weapons. I wish it were this easy for other games...
 
Thanks, I have tons of high res. screen shots from every angle, so I'm good for this one. Gearbox makes it nice and easy to get details for all of the weapons. I wish it were this easy for other games...
Too true. Artistic liberty only goes so far for reproducing pieces. I learned that with my first borderlands prop. Looks great, but strays from the game design. So it had to be redone.
 
I agree, I prefer to make replicas as accurate as possible, but this opens up a discussion. What do you do about replicas that are based on objects from games that have more basic objects with very little detail? Should you build an accurate low detail replica, or provide the missing details? What about those games that have texture mods to provide the details, do you use those details on a replica?
 
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