Psquiddy
New Member
Hello there, I thought I would start off by introducing myself, My name is (Content hidden), and I love costuming. I really got a thirst for it when I was younger, and every year I made something new, from little ninja costumes for Halloween, to a Juggernaut from MW3 (pictures on my profile). As I got more and more into costuming, I wanted to do something big and challenging (not to mention detailed), and I had an epiphany while playing Bioshock Infinite.. Why not a Fireman?
I you don't know what a Fireman is, it's an enemy from the world of Bioshock Infinite. Firemen are citizens of Columbia sentenced to be set aflame as penance for their sins. The padded suits they wear are linked to an iron exoskeleton that serves to conduct heat from the boilers strapped to their backs. The boilers in turn use a bottle of Devil's Kiss as a source of thermal energy, in addition to providing the Firemen with their ability to manipulate fire. They can do things like throw fire bombs, and if the opportunity presents itself, detonate to kill Booker in a fiery inferno. The thing that made me want to do a Fireman was the fantastic appearance it had. From the exoskeleton to the amount of leather, the Fireman is imposing, and looks like a perfect costume to do. I might as well start off with a few photos of the beast:


My plan is to do the suit in layers, which will consist of:
- A lycra/spandex undersuit to absorb sweat (and be a buffer between the next layer and my skin)
- A quilted bodysuit, made from a simplified coveralls fabric pattern and fabric I will buy
- The chest core (EVA foam or pepakura)
- Leather skin over the chest core
- Arm, leg, and waist belts
- Modified boots
- The actual mechanical pieces and their mounts ("Metal" will be made from smooth-cast)
- The furnace
- Helmet with lighting elements
One good thing that has come out of my years of knowing people, is I know I can get some of this material for free, like the leather and all of the brass elements. So far I have a few concept sketches of how the "mechanics" of the suit will work. One reoccurring issue I have had is that a normal human being's body and a video game model have differences, mostly since a model can glif and stretch where it needs to, so some things will be modified slightly so that the suit stiff functions perfectly. When this is completed, It will be a fairly imposing 6'4" steampunk monster.
Just a few concept sketches and views on how I will make the mechanics of the arms work. It's confusing to get everything the right shape, and even though I've set multiple requests to Irrational, they have yet to share the 3-D model of the Fireman to me (they did it with Elizabeth for someone else though.. weird)

View attachment jdkx.jpg
I you don't know what a Fireman is, it's an enemy from the world of Bioshock Infinite. Firemen are citizens of Columbia sentenced to be set aflame as penance for their sins. The padded suits they wear are linked to an iron exoskeleton that serves to conduct heat from the boilers strapped to their backs. The boilers in turn use a bottle of Devil's Kiss as a source of thermal energy, in addition to providing the Firemen with their ability to manipulate fire. They can do things like throw fire bombs, and if the opportunity presents itself, detonate to kill Booker in a fiery inferno. The thing that made me want to do a Fireman was the fantastic appearance it had. From the exoskeleton to the amount of leather, the Fireman is imposing, and looks like a perfect costume to do. I might as well start off with a few photos of the beast:


My plan is to do the suit in layers, which will consist of:
- A lycra/spandex undersuit to absorb sweat (and be a buffer between the next layer and my skin)
- A quilted bodysuit, made from a simplified coveralls fabric pattern and fabric I will buy
- The chest core (EVA foam or pepakura)
- Leather skin over the chest core
- Arm, leg, and waist belts
- Modified boots
- The actual mechanical pieces and their mounts ("Metal" will be made from smooth-cast)
- The furnace
- Helmet with lighting elements
One good thing that has come out of my years of knowing people, is I know I can get some of this material for free, like the leather and all of the brass elements. So far I have a few concept sketches of how the "mechanics" of the suit will work. One reoccurring issue I have had is that a normal human being's body and a video game model have differences, mostly since a model can glif and stretch where it needs to, so some things will be modified slightly so that the suit stiff functions perfectly. When this is completed, It will be a fairly imposing 6'4" steampunk monster.
Just a few concept sketches and views on how I will make the mechanics of the arms work. It's confusing to get everything the right shape, and even though I've set multiple requests to Irrational, they have yet to share the 3-D model of the Fireman to me (they did it with Elizabeth for someone else though.. weird)

View attachment jdkx.jpg