Pannaus Props
Sr Member
Well I finally decided to tackle a full costume project and I thought Deathstroke from Arkham Origins would be a very nice challenge. My reference will be the 3D renders of artist Alessandro Baldasseroni who made the model for the cinematic intro of the game.

Helmet will be first built, followed by chest, back, shoulders, arms and legs.
Not having my universal helmet mold here in Texas, I had to go back to hardware mode: paper template and sintra, scratch building at its purest form. Last project I did using this method has been the Iron Man Helmet.
So I am starting with my paper template, printed it on adhesive paper and put it onto a 1/8 (3mm) sintra sheet.

I then cut the parts off with a regular cutter.

A heat gun is used to soften the sintra and give it a first rough shape.
This takes quite a bit of time as sintra is not the most easy material to bend. It gets stiff in matters of second so you have a very small time window to bend it to desired shape. Also, this is ugly beyod imagination.

In order to get a clean back part of the helmet, I decided to cast the back part of the Magneto Helmet I’ve done. These are the time I am glad I spend so much time working on symmetry and nice smooth shapes. The cast looks very close to the one in the reference picture. The only thing that needs to be done is make it a little narrower and shave the trim off.


Helmet will be first built, followed by chest, back, shoulders, arms and legs.
Not having my universal helmet mold here in Texas, I had to go back to hardware mode: paper template and sintra, scratch building at its purest form. Last project I did using this method has been the Iron Man Helmet.
So I am starting with my paper template, printed it on adhesive paper and put it onto a 1/8 (3mm) sintra sheet.

I then cut the parts off with a regular cutter.

A heat gun is used to soften the sintra and give it a first rough shape.
This takes quite a bit of time as sintra is not the most easy material to bend. It gets stiff in matters of second so you have a very small time window to bend it to desired shape. Also, this is ugly beyod imagination.

In order to get a clean back part of the helmet, I decided to cast the back part of the Magneto Helmet I’ve done. These are the time I am glad I spend so much time working on symmetry and nice smooth shapes. The cast looks very close to the one in the reference picture. The only thing that needs to be done is make it a little narrower and shave the trim off.
