I've been a long time player of the game and since beta I've played a priest. Couple that with the fact that I like to tinker with things and have been known to make a costume or two and the inevitable happens, I'm making my favourite tier set.
I wanted to do the set justice so I thought I'd learn how to sculpt, mould and cast. I have done very small pieces in the past, but nothing that was anywhere near this scale or wearable so I asked David Pea for guidance, advice and assistance. I am extremely grateful that he said yes
For those who don't know World of Warcraft, this is the costume that I am making, minus the horns and hooves (Yes, that actually is my character):

The challenging part of this costume is the shoulder pieces. This is where the sculpting comes in. David agreed to come over and get me started off provided I had the reference material to start on. These are two of the four reference pictures I used:


After a few hours on the first day, David had sculpted the right half of the piece:

My job was to mirror the work on the other side. After numerous hours work, this is what I was able to come up with:

Today David was over again and with the help of my lovely and talented significant other Ken (Talisen), he was able to refine my work and add some finishing touches to the sculpt - specifically the rivets and the marble cracks. We also built up the base of the sculpture and put a matte clear coat on it to prep it for moulding. Here's what it looked like prior to moulding:

Huge piece. The mould for it is absolutely the biggest thing I have ever seen created with my own two eyes. It looks like a giant mud oven to me or as Ken puts it, Yoda's mud hut from Dagobah:

We'll be cracking open the mould either tomorrow or Monday night. I have started on the soft parts of the costume, not much to show for it yet but a very plain looking navy blue long dress:

I wanted to do the set justice so I thought I'd learn how to sculpt, mould and cast. I have done very small pieces in the past, but nothing that was anywhere near this scale or wearable so I asked David Pea for guidance, advice and assistance. I am extremely grateful that he said yes
For those who don't know World of Warcraft, this is the costume that I am making, minus the horns and hooves (Yes, that actually is my character):

The challenging part of this costume is the shoulder pieces. This is where the sculpting comes in. David agreed to come over and get me started off provided I had the reference material to start on. These are two of the four reference pictures I used:


After a few hours on the first day, David had sculpted the right half of the piece:

My job was to mirror the work on the other side. After numerous hours work, this is what I was able to come up with:

Today David was over again and with the help of my lovely and talented significant other Ken (Talisen), he was able to refine my work and add some finishing touches to the sculpt - specifically the rivets and the marble cracks. We also built up the base of the sculpture and put a matte clear coat on it to prep it for moulding. Here's what it looked like prior to moulding:

Huge piece. The mould for it is absolutely the biggest thing I have ever seen created with my own two eyes. It looks like a giant mud oven to me or as Ken puts it, Yoda's mud hut from Dagobah:

We'll be cracking open the mould either tomorrow or Monday night. I have started on the soft parts of the costume, not much to show for it yet but a very plain looking navy blue long dress:
