Tomb raider (vg) (2013)

Hard to believe they let the PC version be that bad in 3D. That's why i'm not big on PC gaming anymore, it seems like no games run the same on the same system.
 
I Redbox'd it on Saturday morning, played it from noon until 2am, then up again at 9am today until 3, and finished it...It was a great game, and visually stunning...It reminded me of Far Cry 3, just in 3rd person..I highly recommend it
 
Hard to believe they let the PC version be that bad in 3D.
The 3D effect itself actually works great.. far better than most other games I've seen. Most titles that aren't "3D Vision Ready" out of the box have HUGE problems displaying in 3D. Things will be at the wrong depth (inverted), shadows will show in one eye but not the other, shaders will differ wildly from one eye to the other.. it's horrid. Tomb Raider actually has none of that. Technically, the 3D works damn near perfectly, something that very few games can attest to. Artistically, it doesn't, at least not on my monitor.

Ghosting is a display issue, not a rendering issue. It's just that the high-contrast style of Tomb Raider (bright highlights & dark shadows side by side) allows it to ghost a lot easier than a game with more even lighting.

All in all, I still prefer PC gaming for the 3D effect. If you haven't played Just Cause 2 on PC in 3D, then you haven't played it.. it's ****ing amazing.
 
Is anyone else kind of annoyed that everyone except the black girl pronounces Lara's name wrong? They all say "Laura" instead of "Lah-rah".

The /v/ section of 4chan is calling her "Lora Croft" :lol
 
Played this for a couple hours, not that far in.

The PC version has its own controversy, in that its performance is currently pretty biased toward AMD chips and video cards, and it doesn't run nearly as well on Intel/Nvidia setups. Guess which one I've got?

I picked up the game for PC over the weekend, I have an Intel/Nvidia setup, and I've been having issues with the game as well. Nothing too bad, my main issue is that the framerate will suddenly drop from my average of 45 to 2, and for seemingly no reason.

I've been loving the game though, very intense, very exciting, and very fun. I certainly was not expecting this game to turn out as well as it did.


The /v/ section of 4chan is calling her "Lora Croft" :lol

:lol "Lora the Explorer"?
 
Had anyone had to deal with the glitch on the ship where the cargo doors wouldn't get smashed open after the fight with the big guy? I had to restart the game 10 times trying to get it open before going online to read about how you had to "phase through" the doors.

I hope Crystal Dynamics patches that soon.
 
I picked up the game for PC over the weekend, I have an Intel/Nvidia setup, and I've been having issues with the game as well. Nothing too bad, my main issue is that the framerate will suddenly drop from my average of 45 to 2, and for seemingly no reason.
Are you using TressFX? It's a real killer during cutscenes or any time the camera gets close to the character.

They released a patch a couple days ago that seems to have tightened it up a bit. I can run it at more or less max settings at 60fps now. I would like to turn on tessellation, but it seems that causes the game to crash repeatedly.
 
Are you using TressFX? It's a real killer during cutscenes or any time the camera gets close to the character.

They released a patch a couple days ago that seems to have tightened it up a bit. I can run it at more or less max settings at 60fps now. I would like to turn on tessellation, but it seems that causes the game to crash repeatedly.

No, no TressFX. I pretty much have all the extra bells and whistles turned off, or down. I'm running the game at my monitor's native resolution, with only the textures turned up to high, and v-sync enabled. Everything else is set to medium, anti-aliasing turned down pretty low. My fps issues seemed totally random. Absolutely no framerate issues with the cutscenes, or the really intense scripted parts. Yet sometimes, even with nothing crazy going on screen, my framerate would suddenly plummet to two or three frames. It happened during that part where you're blasted in the face with a floodlight and bum-rushed by a bunch of people. It took me several tries to get past that, because the framerate was so horrible, and I kept dying. I downloaded the patch last night, and that definitely seemed to help. I played for a few hours, and didn't have any issues. I still have no idea what exactly the problem was.
 
... but to me, it's just not a tomb raider game. To me, tomb raider is elaborate puzzles and traps, Indiana Jones stuff. This one is basically a button masher and a third person shooter with the ocasional "hidden tomb" that might have a simple puzzle in it.

That is a bummer to hear. That's exactly why I loved early Tomb Raider too.
 
Tomb Raider for me was always about fun and adventure. This new Tomb Raider game has..... fun and adventure! Climb to extreme heights, traverse vast underground caves, explore cliffside villages, cruise the rapid rivers, climb perilous mountains, solve centuries old mysteries, collect rewarding artifacts and discover ancient civilizations! What more do you need??

At least with this Tomb Raider I'm spending more time fighting the environment and the bad guys instead of fighting the game controls.
 
Not to mention she isn't overly top heavy this go around lol. I think those set off more traps in the old games than anything else.
 
I'm digging the hell out of the gameplay. I do have to admit, I wish each of the tombs she finds we're a little harder to beat. No booby traps, just contraptions to figure out. So far, that is. Only found and finished about 3 tombs.
Mike
 
I just got past the storm guards then decided to jump back and do more exploring in the earlier areas and boy did I miss a lot of stuff.

I also wanted to add to the weapons upgrades that I wish I had when I first encountered the storm guards.
 
I'm really loving the whole "as you gain weapons/items/abilities, more areas become accessible" thing, ala Metroid.
 
I love the fast travel option, you can go back and track down the hidden stuff any time. I got the super guide today with the necklace, looks good other than she must have a really small neck as it's tiny cord.
 
Something to gripe about.......

So I'm in the wolf cave recovering the medical pack and have a perfectly good and working handgun drawn. Well big bad wolf shows up and she puts the firearm away without my doing so and decides to wrestle with a massive wolf instead of a bullet to it's head. She has been able to kill animals with weapons for a while now too. It becomes like the old Dragon's Lair arcade game at this point where you have to push certain buttons at the right instant when prompted, for some reason on PC this took like 15 tries to get it all right. Then a knife appears I had no clue she had to finish the wolf.

at least show the gun jamming or something. Knife? Did I have a knife? I don't recall being able to select a knife.
 
Probably the first improvised pick. (knife on a stick)

What I find annoying and this is in most games is you can't draw a weapon while crouched in a crawl space.
This game also has a habit of picking a weapon for you that is not what you want to use.

Wait till you get to one of the game bosses.
I ran around him for half and hour before I realized I had to go in hand to hand to finish him off.

I'm near the end (last camp) after going back through previous areas for more stuff.
At the moment I need to find more things that go boom.
 
My friend isn't that impressed by the game, especially the button bashing parts, but then again she was an old school tombraider fan and isn't a fan of Uncharted which this plays like.
 
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