The Walking Dead - Season 6 Discussion

Yeah, that's pretty likely. I think it's also important to remember the impact of the quarry. The quarry explains how Alexandria has survived this long. Very few walkers managed to get through to plague it, so the walls were kept safe. But the quarry also kept the walkers away from everyone else in the region, which probably includes the Wolves. So, it's not just the Alexandria people who think they're tough badasses. It's everyone in the area, and all because they've never had to contend with a real horde or any serious buildup. So, the Wolves, too, think they're really tough, and probably figure they'll lure maybe a few dozen walkers at most into Alexandria.

Another option is that the Wolves attacked Alexandria when they saw the armed group leave the compound, and then tried to, like, drive a Mack Truck up to the gate to bash it down. Whoever was on sniper duty managed to shoot the driver...who then slumped over and died leaning on the horn. With the town under attack and the sniper firing away, there was no time to get out and clear the body off the horn...and now the walkers are coming. So it's just crap timing all around and everyone loses.

That's the best idea I've heard so far about why the horn is blaring.
 
I spent the whole episode wondering what exactly the end of Rick's plan was. Like, point them off a cliff? Seems like if you just herd them away eventually they'll pop up again.
 
I spent the whole episode wondering what exactly the end of Rick's plan was. Like, point them off a cliff? Seems like if you just herd them away eventually they'll pop up again.

Same here, that's why I was so annoyed by the flash backs, not because I dislike flash backs but because I was much more interested in what was happening now and what the endgame of Rick's plan was. From the sounds of it, Daryl & Sasha were supposed to lead them on for another 20 miles or so and then after that I guess they hit the gas and take another road back to Alexandria letting this whole herd of walkers to wander loose but miles away from Alexandria. Of course, the flaw in this plan, as you pointed out, doesn't do anything to get rid of them, it just removes the immediate threat and makes it the problem of any other survivors that might still be out there.
 
I thought the grading was off on the black and white parts. Not enough contrast made it look cheap, like video.
I thought they would use the walkers to defeat the wolfes, mirroring the finale of "Fear...". When the plan was revelead it didn't make any sense, why would that work when nothing has gone to plan regarding walkers before? Anyway, entertaining and pretty interesting eposode.
 
Same here, that's why I was so annoyed by the flash backs, not because I dislike flash backs but because I was much more interested in what was happening now and what the endgame of Rick's plan was. From the sounds of it, Daryl & Sasha were supposed to lead them on for another 20 miles or so and then after that I guess they hit the gas and take another road back to Alexandria letting this whole herd of walkers to wander loose but miles away from Alexandria. Of course, the flaw in this plan, as you pointed out, doesn't do anything to get rid of them, it just removes the immediate threat and makes it the problem of any other survivors that might still be out there.

I thought the grading was off on the black and white parts. Not enough contrast made it look cheap, like video.
I thought they would use the walkers to defeat the wolfes, mirroring the finale of "Fear...". When the plan was revelead it didn't make any sense, why would that work when nothing has gone to plan regarding walkers before? Anyway, entertaining and pretty interesting eposode.

The plan itself isn't a terrible one. I mean, ultimately, you can't defeat all the walkers. There's just too many of them and not enough of you, and even though ammunition has never, apparently, been in short supply in this show, there's still only so much you can carry. The quarry had THOUSANDS of walkers in there. I just don't see an easy way to get rid of them all, and they wouldn't simply stay there. So, the next best move is to get them to relocate. Individual walkers or smaller groups aren't a problem, but the hordes...those are really dangerous. We saw what happened with Hershel's farm. Nobody is really equipped to deal with a horde.


I think the problem was more that they didn't effectively plan for enough contingencies, and couldn't adapt the plan on the fly (to be fair, it'd be difficult to adapt it, given what they settled on). Plus, with the Wolves about, that was an unaccounted for factor that could seriously screw things up. On top of that, their hands were forced and you could see that this had an impact on the people actually putting the plan into action. Carter or whatever Ethan Embry's character was called (annoying Doubting Thomas who was guaranteed to die) kept saying "This was supposed to be a dry run..." He and probably others weren't mentally prepared for this yet. Once things went sideways, you couldn't count on him or people like him to think fast and fix it.
 
I agree that shooting all of the walkers is definitely out but leading them out isn't ideal either. My first idea would be to figure out a way of setting fire to the walker mosh pit, if I couldn't work out a reasonable way of doing that then I would look to figuring a way to permanent blocking the path out, mainly by seeing if there's any way of causing the wall on the side of the path to collapse. My last inclination would be to play Pied PIper and try to lead them away, no unless I knew that there was somewhere I could lead them to and get rid of, it not all of them, a good number of them and hoping they don't make their way back in any kind of numbers.
 
I agree that shooting all of the walkers is definitely out but leading them out isn't ideal either. My first idea would be to figure out a way of setting fire to the walker mosh pit, if I couldn't work out a reasonable way of doing that then I would look to figuring a way to permanent blocking the path out, mainly by seeing if there's any way of causing the wall on the side of the path to collapse. My last inclination would be to play Pied PIper and try to lead them away, no unless I knew that there was somewhere I could lead them to and get rid of, it not all of them, a good number of them and hoping they don't make their way back in any kind of numbers.

Has the show demonstrated whether fire is enough to destroy a walker? I wouldn't be so sure that it would work, unless it was hot enough to truly burn all the soft tissue away and/or destroy the brain. Also, I'm not sure they'd have had a delivery mechanism or enough fuel for such a fire. I'm also not sure you could permanently seal off the quarry, at least not without risking them getting out uncontrolled.


Don't get me wrong. There are PLENTY of instances on this show where I find myself saying "Wait, THAT'S your solution? *****, how have you people survived this long?!" But I think what happened here was enough of a solution (if not the perfect one) that I didn't find it totally stupid.
 
I hear long sticks with pointy ends work wonders.

Why haven't any one ever thought about farm equipment to use? Grab one of those wheat harvest trucks to mow down the zombies. Even use a tractor with the lawn mower chains on it. You know those big ones they use out there to cut the grass along the roads. Just keep the blade tilted up on an angle and clean house. They have bull dozers they use as well. Make a long steel 2 layer blade wielded on to the from of the bucket. Drive around the area taken heads out..
 
I hear long sticks with pointy ends work wonders.

Why haven't any one ever thought about farm equipment to use? Grab one of those wheat harvest trucks to mow down the zombies. Even use a tractor with the lawn mower chains on it. You know those big ones they use out there to cut the grass along the roads. Just keep the blade tilted up on an angle and clean house. They have bull dozers they use as well. Make a long steel 2 layer blade wielded on to the from of the bucket. Drive around the area taken heads out..

As long as it's not been a long time the fuel should still be good in most gas tanks so you're right, then again they may ignore the fact that gas goes bad like alot of shows/movies/games. It would make sense to have at least one of these things, you could even have a crew around a compound do a daily run of patrols.
 
I hear long sticks with pointy ends work wonders.

Why haven't any one ever thought about farm equipment to use? Grab one of those wheat harvest trucks to mow down the zombies. Even use a tractor with the lawn mower chains on it. You know those big ones they use out there to cut the grass along the roads. Just keep the blade tilted up on an angle and clean house. They have bull dozers they use as well. Make a long steel 2 layer blade wielded on to the from of the bucket. Drive around the area taken heads out..

See... now you're thinking outside the box... exactly what I was wondering. With all the farms all over the place, that would be one of the things I would be looking for. Sure they might be a bit slow, but they would make mincemeat outta alot of walkers.

Another thing I have always been curious about, if the walkers walked into the ocean, and the fish ate them, would you have zombie fish?
 
Has the show demonstrated whether fire is enough to destroy a walker? I wouldn't be so sure that it would work, unless it was hot enough to truly burn all the soft tissue away and/or destroy the brain. Also, I'm not sure they'd have had a delivery mechanism or enough fuel for such a fire. I'm also not sure you could permanently seal off the quarry, at least not without risking them getting out uncontrolled.


Don't get me wrong. There are PLENTY of instances on this show where I find myself saying "Wait, THAT'S your solution? *****, how have you people survived this long?!" But I think what happened here was enough of a solution (if not the perfect one) that I didn't find it totally stupid.

Didn't the Gov. have all those walkers in a pit and Andrea burned them? They sort of all melted together and one or two were still alive at the bottom. Am I recalling that correct?
 
I have more and more questions about Zombie senses the loner the series goes on...

Sight - Walkers can obviously see, but how do they differentiate between people and other walkers? Visually, they're very similar. And if a person stood still, could they still see them? In other episodes smell seems to play a part as well.

Smell - As I said, past episodes have shown that smell plays a part. Early on, Rick and Glen cover themselves in zombie gore, and are able to walk through a herd unnoticed. (I digress, but does anyone remember that zombies could climb fences back then???) Michonne seemed to blend in with zombies just by being in proximity to a few of them. If you let them pile up around the walls, wouldn't their own smell eventually mask the smell of humans?

Hearing - They seem to hear just fine. The quarry shows us that they can hear moaning from a long way off. This seems to be the strongest sense for them right now. Even if they are following fresh meat, a loud sound can draw them away. The last episode proves this. But why???

Just some random thoughts...

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Didn't the Gov. have all those walkers in a pit and Andrea burned them? They sort of all melted together and one or two were still alive at the bottom. Am I recalling that correct?

Yes. And even if they didn't burn completely, enough muscle should burn away that they would no loner be mobile.
 
Didn't the Gov. have all those walkers in a pit and Andrea burned them? They sort of all melted together and one or two were still alive at the bottom. Am I recalling that correct?

Honestly, I can't even remember. That season with the Governor seemed to really drag. Actually, the last few seasons have seemed to drag, and parts of them just don't stand out to me anymore. I remember the comic more clearly.

I have more and more questions about Zombie senses the loner the series goes on...

Sight - Walkers can obviously see, but how do they differentiate between people and other walkers? Visually, they're very similar. And if a person stood still, could they still see them? In other episodes smell seems to play a part as well.

Smell - As I said, past episodes have shown that smell plays a part. Early on, Rick and Glen cover themselves in zombie gore, and are able to walk through a herd unnoticed. (I digress, but does anyone remember that zombies could climb fences back then???) Michonne seemed to blend in with zombies just by being in proximity to a few of them. If you let them pile up around the walls, wouldn't their own smell eventually mask the smell of humans?

Hearing - They seem to hear just fine. The quarry shows us that they can hear moaning from a long way off. This seems to be the strongest sense for them right now. Even if they are following fresh meat, a loud sound can draw them away. The last episode proves this. But why???

Just some random thoughts...

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Yes. And even if they didn't burn completely, enough muscle should burn away that they would no loner be mobile.

The zombies can smell/hear/see people because SHUT UP, THAT'S WHY!!!!!

;)
 
Yes and no. This isn't a video game where the bodies disappear. You could create a corridor to channel them into and at the other end have a Threshing machine, Industrial grinder, or Rolling machine, but the debris of hundreds/thousands of bodies is going to gum up the works sooner or later. Now concussion bombs which liquefy organs incluiding BRAINNNNSSS would be a great asset to have. But let's face it, 6.5 Billion+ (rough estimate) walking dead, you're emptying the ocean with a teaspoon. Time will eventually be an ally, in 20 years there will be very few walkers, until then, I would head north, the cold is your ally. I'm sure there are parts of Canada, Alaska, and Siberia that are walker free and doing well.
 
has Rick had a plan work out yet ever ?????? burn the zombies in the damn pit and come back 5 years later and do it again seriously . .
 
has Rick had a plan work out yet ever ?????? burn the zombies in the damn pit and come back 5 years later and do it again seriously . .

Going for the panel truck to get out of the city using the Walker guts as camo (Season 1), using an alarm wailing Challenger to draw the Walkers away from the street so to pick up people (Season 1), going to the CDC when everyone was against the idea (Season 1, and yes, it counts because he got them there, which was his plan), going into Woodbury for Glenn and Maggie (Season 3), going back into Woodbury for Daryl and Merle (Season 3), the taking out of Gareth and the remaining Termites at the church (Season 5), performing the swap to get Beth and Carol back (Season 5. It did work and the deal was done, he just wasn't expecting for Dawn to insist on Noah's return and for Beth to stab Dawn afterwards)... That's about the ones off the top of my head.
 
I have more and more questions about Zombie senses the loner the series goes on....

When we discuss zombies we talk about things like sight, hearing, smell.
However, we never discuss hydration. Zombies cant drink, therefore they are going to dry up and become useless, and pretty darn quickly. It doesn't matter if they respirate, if their nervous system works, if they can see or hear. Unless they can hydrate, their bodies will mummify, assuming they still have muscle function. There isn't a disease that can make them anhydrobiotic, therefore that alone will stop them and stop them quickly. Sure they can eat some people, but even if they ate fairly regularly they'll still dehydrate.
That and insects will begin to eat them pretty much immediately once they have died, if they are in area where flies and such exist......like most everywhere.
 
It seems to me that if the quarry was keeping them safe, they should do everything they can to keep using the quarry. Your telling me they couldn't reinforce the barriers and build a new barrier further behind the truck. Or even knock down the rest of the cliff road that collapsed making it impassable. If it's a quarry, then there's probably bulldozers and digging equipment around. Use those to build barriers and then start pushing dirt into the quarry to burry them, although noise might be a problem. It also appears to me that someone put those trucks there on purpose in the first place. Who? The Wolves I'm guessing....
 
Going for the panel truck to get out of the city using the Walker guts as camo (Season 1), using an alarm wailing Challenger to draw the Walkers away from the street so to pick up people (Season 1), going to the CDC when everyone was against the idea (Season 1, and yes, it counts because he got them there, which was his plan), going into Woodbury for Glenn and Maggie (Season 3), going back into Woodbury for Daryl and Merle (Season 3), the taking out of Gareth and the remaining Termites at the church (Season 5), performing the swap to get Beth and Carol back (Season 5. It did work and the deal was done, he just wasn't expecting for Dawn to insist on Noah's return and for Beth to stab Dawn afterwards)... That's about the ones off the top of my head.


well ill be dammed !
 
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