In what way? We can discuss this over PM if you want to keep this on track with the build progress.
To be clear, that wasn't a personal comment directed at you- apologies if that's how it came off.
It's no secret that I've been lamenting the lack of follow-through on runs and the currently shifting patterns of the hobby. I know the things I do aren't inexpensive, and my main goal is just being able to keep the status quo, breaking even in the long run, so that I can continue R&Ding new things, but lately it's been a losing battle. I spend I-don't-know-how-many hundreds of hours poring over details and testing things, but it isn't really sustainable. Take the PM-44 for example- if I were making just
one for me, I would have just cobbled the innards together... and I might've skipped the electronics, or done something different. I certainly wouldn't have my buddy programming for a couple weeks coding it, when we're already behind in a game we're making!
Take something like the 'button holder' above- for just one copy, I would've jury-rigged the thing, but for others to have a reasonably easy time putting the kit together, I had to put a lot of design time (and test printing) into making it work for multiple copies. Now multiply that for every piece in the kit, and take into account that only about 3 kits are spoken for out of maybe 12-15 'interested'. Add to that, a couple late dropouts that were 'certain' before, even though the thing came in more or less under the predicted cost. All of a sudden, those hundreds of hours (and dollars) spent would've been better put into something else,
like playing with my cats, (seriously, they are great), or maybe finishing one of the 'just for me' projects I have been neglecting. It is, of course,
my fault for not getting with the times. Folks want cheap kits with 'kinda looks the part' accuracy and 200-300 micron print lines instead of paying double for something that took 20X as long to R&D and is much closer to the real deal. I just have zero interest in making the former. Since I'm not doing it to make a quick buck, I don't wanna half-ass it. I don't want to make stuff that someone can lose at a con and not care. I spent the better part of a
year tweaking my K Blade Runner blaster (which is still, if you'll excuse the blatant brag, unmatched in accuracy) so that the details were close to perfect
and that it could be built without filler-primers despite being a FDM print. I just barely filled that run, over time.
So right now I'm thinking over how to approach future projects- do I just go back to making a single copy of something for myself and let the chips fall wherever they may (not caring if a potential run would be easy to build), or do I have to do some kind of 'crowd funding' thing before I even start working on an item? (And I've strongly resisted starting something like an etsy shop. It just opens up another can of worms.) I've got a long list of things in s spreadsheet I want to start (or finish) and I need to prioritize.
It feels like a lot of the 'old' RPF guard (folks 1000X more important than me) have disappeared and maybe the changes in the hobby are part of it. The torch is getting heavier to carry.
Now back to our regular scheduled programming...! : )