Re: The Dejarik Project
Loads of progress over the past week! Still a very long way to go, but it's starting to look like something. The fiberglass tops have proven to be much more work than I anticipated... They come out of the mold a little wonky and need a huge amount of finishing work. I'll be looking into other casting solutions, and as crazy as it sounds we are looking into building a very large hand cranked rotocast machine to help us with this.
I needed to get out of the garage this past weekend, so I was able to tackle some "inside" projects. I bought a craft vinyl cutter that has made cutting out the playing surface and the key stickers SO much easier:
I also toyed around with the augmented reality idea. At first I thought Starrfox1's idea was completely undo-able and out of my league, but 3D scanning and AR have been getting much more accessible lately and with enough time I think I might actually be able to make something work very well. The idea was most appealing because the movie scale of the holomosters makes playing the game a bit cramped, and some of my monsters are a bit fragile which isn't too practical for playing the game. I have a bit of a programming background as I am a web-application developer by trade, and I've tinkered with some (certainly amateur) phone applications. I'm thinking of using Unity3D, Vuforia and a VR headset (likely start with Google Cardboard) to make this a reality. How cool would it be to be able to pick up and move actual holographic 3D models around the table in virtual reality?!
Here is the result of my tinkering with a quick Monnok scan and some makers - this is using "AR-Media" which I found was a bit finicky, I'm hoping the Unity3D/Vuforia solution will be much more consistent and enjoyable.
The AR thing is certainly not a priority at the moment, but I thought I would tease at it, as it is certainly possible.