T1 and T2 Endoskeleton Research Thread

Some more pictures of the T2:3D attraction endoskeletons found on pinterest.

Hollywood:
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Japan - You can really see the chrome turning seethrough and disappear in this picture - so whatever happened it ate away the chrome:
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All Terminator models from the movies that were built in the studios are all chrome plated with chrome paint that unfortunately loses its shine over time. There is no model that is galvanized or similar, only the Inferno model is built a little differently from all of them What a bust is made of solid metal and we all know that, but there is hardly anything about it except a few pictures and the inferno scene in the intro of the movie , I would like to see a making of it. That’s my trip at the moment I used to think that there was a whole T-800 model in the scene, the scene is also incredibly well done, what I also think is cool is the teaser of how the endo and the terminator are built... I think the endoskeleton deserved its own film too
 
Thanks for the answers, thanks for the tips and the pictures!!! I had already known most of the information beforehand, the reason why I ordered it from the site was because I wanted to know whether it was the Thai copy or the Chinese one…. The Thais and Chinese don't offer most of what the site offers, so I think it's a 1/1 copy or a better copie .
Japanese M1 kits are occasionally available on the market.
They may be a little expensive.
 
Thanks for the answers, thanks for the tips and the pictures!!! I had already known most of the information beforehand, the reason why I ordered it from the site was because I wanted to know whether it was the Thai copy or the Chinese one…. The Thais and Chinese don't offer most of what the site offers, so I think it's a 1/1 copy or a better copie .
It was just... for just about $100 more you could have gotten one of RogueSkynets resin castings.

I wasn't sure if he was offering them right now, but just saw one on eBay.
 
Yeah, that was a bust too. Cheaper than the other place, with better options, such as not having to leave my skull with them and being able to be there when it is scanned. However... $320.50 + tax is just too expensive for what I can handle right now.
 
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The xFx skulls are pretty rare... they don't pop up often. And when they do it's in the $1500+ range.

LFS kits are also rare... you can expect anything from the $2500-$6000+ range.

Is there a better version of the T2:3D movie on youtube or elsewhere than this one?


I got these images from it. That endoskeleton, as I mentioned earlier in the thread, had a production style skull and not the usual T2:3D skulls. So wonder what the ones we call T2:3D style were used for.

T2-3D - Movie - Endoskeleton - 001.pngT2-3D - Movie - Endoskeleton - 002.pngT2-3D - Movie - Endoskeleton - 003.pngT2-3D - Movie - Endoskeleton - 004.pngT2-3D - Movie - Endoskeleton - 005.pngT2-3D - Movie - Endoskeleton - 006.pngT2-3D - Movie - Endoskeleton - 007.png

And I had fun watching the behind the scenes stuff:

 
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The xFx skulls are pretty rare... they don't pop up often. And when they do it's in the $1500+ range.

LFS kits are also rare... you can expect anything from the $2500-$6000+ range.

Is there a better version of the T2:3D movie on youtube or elsewhere than this one?


I got these images from it. That endoskeleton, as I mentioned earlier in the thread, had a production style skull and not the usual T2:3D skulls. So wonder what the ones we call T2:3D style were used for.

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And I had fun watching the behind the scenes stuff:

The temple parts on it are from M1, if you look closely.
 

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The xFx skulls are pretty rare... they don't pop up often. And when they do it's in the $1500+ range.

LFS kits are also rare... you can expect anything from the $2500-$6000+ range.

Is there a better version of the T2:3D movie on youtube or elsewhere than this one?


I got these images from it. That endoskeleton, as I mentioned earlier in the thread, had a production style skull and not the usual T2:3D skulls. So wonder what the ones we call T2:3D style were used for.

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And I had fun watching the behind the scenes stuff:

Sometimes I see something familiar in someone else's content, I take a closer look, and recognize my own model or render. :love:
 

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It is a beautiful render buddy. Bit rude they reuse without permission but it should give you some pride in knowing others like it.
All my work that I make publicly available is considered public domain, and I don't see a problem if they don't attribute the source.
And yes, I'm glad I'm able to leave a mark in this world!
 
All my work that I make publicly available is considered public domain, and I don't see a problem if they don't attribute the source.
And yes, I'm glad I'm able to leave a mark in this world!
That’s very humble of you. Great attitude to have. :)
 
The temple parts on it are from M1, if you look closely.
Yeah, but they probably didn't deliberately copy M1. Remember... SWS used the M1 temples in their T2:3D skulls and gift skulls... so if xFX was given such an SWS skull they would already have had the M1 pieces in there.

And yeah... I thought that skull looked cool.
 
I continue to scrutinize the details of the skull, and this time I noticed indentations on the left side of the skull. In the upper indentation, there is definitely a complex shape resembling tool marks (most likely from sculpting the initial master model). In the lower indentation, there is a hole. But as for the right side of the skull, it's unclear whether there is something similar there or not.
 

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As usual, I'm jumping from one task to another. I started reverse-engineering the gearbox for the temple details, but got tired of them and switched to the eyes (just today a package with 11mm lenses arrived). The eyes are for my Thai M1, so they are scaled down and have a diameter of 22.5mm. I had microscope apertures that I bought a few years ago. They have a maximum aperture of 8mm and a minimum of 1mm. I printed an eye for testing, inserted the aperture, and placed the lens. It looks decent. After that, I got the idea to move the aperture closer to the lens, and I decided to do this with a render. In the renders, the aperture on the left is 1mm closer to the lens than on the right. On the right is the same eye that I printed earlier for testing. I think the left option is better. When the aperture is closer to the lens, the eye's glow is visible at a wider angle than when the aperture is deeper.
It would be nice to have the apertures open and close based on the ambient light levels, which can be easily achieved with an Arduino and a light sensor (a simple photoresistor). But finding a small enough servo motor is the problem.
What do you think, does it turn out well enough?

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p.s. In the last render (test6), you can see gaps in the lower ring of the aperture, but in reality, there will be pins inside them, so it will look better than in the render. Also, making beautiful eyes will be difficult for another reason - it will be necessary to assemble the eyes very carefully to avoid smudging the lens and prevent dust from getting inside the eye.
 
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If you can create an eye that is split in two at the lowest horizontal line that goes all around the eye and do a push together and turn locking mechanism, that could make assembly easier and so you get easier access to installing the iris part on the inside and such, without having to push it in all the way from the bottom.

That's how I was considering making mine, but then I got lazy.
 
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