Alrighty, I apologize for being MIA for a few days, but work has picked up recently and I am just now finding time to get back on the forum.
First off, thank you so much
ShineAugustine for putting so much time and research into all of this!
I will try my best here to address all your recent posts and respond to each point you made, so bear with me since this will be a longer message.
Positive Cards for Breaking Ties
To start off, let's talk about only considering positive cards for breaking ties.
Your logic definitely is sound and I am on board with you, especially since it seems like it efficiently saves a little time in calculating.
Out of prudence, I made a Python script that confirmed that your theory is true.
Actually, the only criteria required is that the tied hands must have the same total sum.
The number of cards in the tied hands does not seem to matter.
Therefore, I agree that
it does seem easier to simply count the positive cards and is a valid alternative calculation method.
Highest Value for Breaking Ties
I want to specifically address the idea of "highest value".
Personally, I believe that the interpretation of "highest value" is simply something that can vary between house rules.
Because, on the one hand, highest absolute value is more risky being that some of your cards deviate away from zero relatively more.
The whole point of the Corellian Spike variant is to get to zero, so having higher absolute value cards is a greater risk requiring more balance.
But, on the other hand, most positive value is more consistent with the preference for positive value cards.
I personally like the idea of preferring absolute values, but I more so like the idea of leaving it up to individual house rules.
After all, certain casinos/cantinas by all means can decide that they will have a preference for
negative value cards in their house rules.
Oldest Game
In your chat with our Mandalorian colleague
garudasWitch, you mentioned something about Corellian Spike being the oldest variant of Sabacc.
That very well may be true; however, my general impression would be that Standard Sabacc is the first and most ancient variant.
What I, for sure, know from canon is that Sabacc is "perhaps the oldest and most popular card game in the galaxy."
This is straight from
Solo: A Star Wars Story The Official Guide:
In addition, the terms "Commander," "Mistress," "Master," and Ace" currently only apply to Standard Sabacc cards 12-15.
I remember there was talk by
Muddler of applying those terms to Corellian Spikes' face cards 7-10.
I am open to that, what are your thoughts, everyone?
Full/Pure Sabacc and Straight Staves/Khyron
In the bonus features of
Solo: ASWS, the scoring hierarchy uses the terms "Full Sabacc" and "Straight Khyron."
Also in the bonus features, Lando uses the term "Pure Sabacc," presumably instead of "Full Sabacc," which he then uses in the finalized film.
And then, of course, Solo uses the term "Straight Staves" in the finalized film.
First off, I am going to go ahead and say that individual house rules should have the freedom to choose which term they want to use.
Specifically, for the Fort Ypso Lodge house rules, I would use the finalized film versions of "Full Sabacc" and "Straight Staves".
But other house rules, by all means, can use the terms "Pure Sabacc" and "Straight Khyron."
Each casino/cantina should get to decide the title and scoring criteria of each winning hand.
I like the idea of having different terms for the same hand, which introduces cultural uniqueness to different house rules.
But I also like the idea from
GreenProtege in which each term applies to a slightly different combination of cards in the hand.
But I agree with you so very much
ShineAugustine; we would love to have someone from the film help us out here!
Discard Order
Once again,
each house rule should get to decide whether you may draw before discarding or if you must discard before drawing.
Drawing first is a more strategic, skilled approach.
Discarding first is a more tactical, up-to-chance approach.
Each casino/cantina is going to have a preference for one or the other or perhaps even options for both.
For example, a venue on Naboo may prefer drawing first whereas The Underworld on Coruscant might prefer discarding first.
For Yarith Bespin Casino, you draw first.
For Black Spire Outpost, you must discard first.
I agree with you
ShineAugustine in that GE worded the draw phase very strangely, which I posted about on here awhile back.
I super appreciate the GE rule booklet, but I agree that it could use a little cleanup.
I am heading on a trip to Batuu soon and hopefully will buy a deck from the
Toydarian Toymaker, if they are not sold out.
I will post pictures of the cards and booklet on here if I am able to find a deck on my trip there.
All-in
In the Betting Phase, you include the option for desperate players to go all-in.
In my iterations of the rules, I decided not to include that option, primarily since there is no indication from any sources that that is an option.
Solo does not go all-in on Vandor, he simply over-confidently raises without counting how many credits he pushed into the Game Pot.
To be clear, I am all-in

for having last-ditch options such as going all-in for individual house rules.
I merely wanted to point out that
there is not yet any canon sources that offer the option to go all-in.
On that note, there is no explicit provision for checking (betting zero credits), but I believe that it is implicitly available as an option.
Additional Yarith Bespin Winning Hand
The fact that the canon source specifically says "ranging from the Yee-haa to the Nulhrek variations" has been bothering me.
It just seems odd to me that a range would be used to omit just one winning hand (Sabacc).
It bothers me further in that you would even need a croupier droid to remind you of that one unmentioned hand, LOL.
To be honest, I do not have a problem with leaving in the 1-2-3 Straight since it is still a decently rare hand.
But if not the Straight, then
I would urge that we at least try to decide on one or two winning hands to rank between Yee-haa and Sabacc.
My New Pazaak Deck!!!
I just purchased a set of cards featuring the other major Star Wars card game Pazaak!
I purchased them from an Etsy shop named
CoryphefishEmporium and the seller shipped almost immediately!
I received the cards within 2 days after purchase, which was an absolute joy after I had such a poor 6-month experience with TheSoloStore...


After play testing, Pazaak is definitely a faster paced game and has a considerably different dynamic from Sabacc.
I gladly welcome any discussion on this forum regarding Pazaak and believe it is worth getting to learn!
The rules for Pazaak are pretty well laid out in Legends, specifically in the video game
Star Wars: Knights of the Old Republic.
Here is the
Wookiepedia article that goes through those rules.
There is not much in the way of canon put into this card game, at least as of yet...

Although the
canon article on Wookiepedia does mention that Pazaak was played in Maz Kanata's castle on Takodana, which is pretty cool!
Standard Sabacc Deck Coming Soon!
I also purchased a deck of Standard Sabacc cards using provided graphic design images of the cards and by ordering from
makeplayingcards.com.
There is a seller on the marketplace of the website selling several versions of the Standard Sabacc deck as well:
Standard Deck
Standard Deck - Dark Theme
Standard Deck - Cheaters' Edition
There is also a Corellian Spike seller on that marketplace too:
Corellian Spike Deck
Just a heads up, I chose not to purchase any of those decks since they used the Legends value for the face card "The Star".
In Legends (and canon Star Wars: Rebels) it is -17, but in a canon novel it is -10.
I used the free-to-use deck that
Muddler referenced here:
SabaccDeckTEXTALT - Google Drive
Here is a full step-by-step walkthrough on exactly how I got the Standard Sabacc deck:
Star Wars Card Games and others
Philosophy of Determining Rules
My general philosophy in all of this is:
Initially determine what canon (with reference to Legends) sources tell us, since they are the prime authority.
Then,
in areas where there is ambiguity or no existing answer whatsoever, leave it to the fans' preference for each individual house rule.
This allows us fans the freedom and fun to make our own house rules, just like how you did with Rock-Lion Cantina.

After all, fan ideas bring so much more depth and culture and sometimes even become official canon concepts, which is super neat!
To be honest, I was a little shocked when I read that you decided to remove Fort Ypso and, more so, Rock-Lion house rules.
I was extremely impressed from your work and greatly admired your creative precedent of making up your very own house rule!
I personally am going to keep Fort Ypso and Rock-Lion since I and those I have played with already enjoy them so much.
I completely understand, agree, and am the same way in wanting to be as accurate to canon as possible.
But that does not restrict us fans from filling in the gaps and branching out on our own creative license.
If anyone following our forum wants to go ahead and make their own house rule, then I am all for that!
