Trouble is, the clear-view (aka 'direct view) features of a TIE fighter don't make any real world sense in any case. It comes from the desire to have something that visually supports the perception of 'WWII fighter dogfighting' action that Lucas wanted in the movie. Hence, we have manned gun turrets and cockpits with large areas of "glass". Certainly, Lucas wasn't thinking of anything like the current technology of fully intergrated helmet displays. In reality, space fighters are likely to have completely artificial sensors presenting flight data to the pilots and computers in the middle of everything because the velocities and environment would generally be untenable for a pilot acting like he was in an aeroplane... but then, how would a TIE - having a completely non-aerdynamic shape - even go into an atmosphere unless it uses force fields to 'project' an aerodynamic "shape" to an atmosphere? Because this Star Wars we're talking about, not "The Expanse" or even B-5, where there is at least a nod to actual physics.
Oh, all of that, yes. Someone did a virtual wind-tunnel test of the various ships a few years back and all of the fighters have horrible aerodynamics. The sleekest of them -- the A-Wing -- was still a draggy brick compared the benchmark they were being compared against, the F-4. They've gotta have some exotic GFFA tech to brute-force aerodynamics in ways we can only speculate. All we know is what we see.
If I were designing a TIE from that starting place... The cockpit might still be a ball (spheres have good structural integrity), but it might also be an egg shape (same), to reduce wasted space. Small end front, probably a little nose-down. G-forces aren't a consideration -- Star Wars showed us they have powerful artificial gravity and finely-nuanced control over it. What would the best pilot posture be? Standing, reclining, sitting? If a ball, I'd go with an upper-rear-quadrant hatch with the pilot leaning into something sort of like a cross between a motorcycle saddle and a massage chair -- fully supportive and leaving all four hands and feet free to control the craft. If egg-shaped, sitting/reclining and a lot like the ROTS Jedi fighters' cockpits.
But, in all cases, mostly blank hull on the outside with embedded sensors everywhere (damage can take out a cluster without blinding the pilot). All sensor data fed to the pilot's VRD. They basically become the fighter. All they see is the space around them and any enemy craft. Visual cues for the audience would be a bit like we got in Iron Man for how Tony experienced being in the suit. I figure there'd need to be
some small viewports to act as backup in the event of sensor or power failure, or piloting by an unhelmeted individual.
That last gave me a secondary notion that would possibly be more dramatic for the audience: Surround screens in the cockpit interior effectively wallpapering the pilot's field of view with triangular monitors showing all of their surroundings minus the obstructions of the ship itself. A two-second shot of Vader or another pilot starting up and the screens coming live would get across what they are. And, for filming purposes, as in Star Wars, they could all be bluescreen material.
And for wings... Well, I think they maybe shoulda looked like Interceptors from the get-go. Unf. Also, visual continuity with Vader's ship. Bonus points if they start flat or at a slight down-angle (TIE Striker, Eta-2
Actis), but then they
also get to deploy S-foils for combat, and they open and snap around to that familiar bent-wing configuration. (And before saying that's a lot of moving parts, those are also apparently super-reliable in the GFFA -- see the Lambda shuttle and, most notably, the V-19 fighter.)