Pepakura genisys T800

3D KAV

New Member
I was looking for a model for the pepakura genisys T800... I couldn't find it and decided to make it myself. So far I have only made the neck and skull. Perhaps I will make the entire endoskeleton under Pepakura. I am still looking for detailed photos of this model.
And over time, I will gradually modify the model for 3D printing.
Well, at the same time I'm learning blender)
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Looks nice.

Are you using the Mortal Kombat model to create the paper model?
Yes, the model from Mortal Kombat (although there is a similar model for GTA5, but there are difficulties with the conversion of the model) is most similar to the original, but conditionally. Small details only on the textures, the proportions are not preserved, there is only one vertebra on the neck. The joints of the palm, where the fingers are joined, are not movable, some parts of the leg are missing altogether. I took this parody of the T800 as a primitive to create my model.
The model of the skull was completely redone, the neck was created a new one. This will probably be the case with all the details. We still need to figure out the height and proportions.

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Looks cool. I had the Mortal Kombat model compared to an original production 3D model and it was pretty close, though, of course simplified, but also had some weird changes that made little sense to me. I'll see if I can find the list of differences. No promises though, as it's been a while.
 
Looks cool. I had the Mortal Kombat model compared to an original production 3D model and it was pretty close, though, of course simplified, but also had some weird changes that made little sense to me. I'll see if I can find the list of differences. No promises though, as it's been a while.
I found different T800 models, free, mostly from games. But they all did not come. And editing STL... It's not worth it, the grid is too dense.
I will be grateful if you find that model by chance.
 
Editing the pelvis model. Made the seats spherical and round, I should be. I wanted to simplify the grid. But it turns out too low-poly and sharp corners stick out.
There are a couple of ideas how to fix it. But what is not a specialist in Blender. Yes, I am used to the technical CAD modeling by dimensions, etc.
And abstract modeling in Blender still causes some small cognitive dissonance.:D Although I'm getting used to it)

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Spent all day yesterday leveling the front end... But didn't finish it, maybe today. Everything is crooked, not parallel, etc.. I got so tired that I didn't hear the air alarm at night.
:D
Morning coffee and before work)

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I try to make the lower part of the pelvis look like the original. Although there is virtually no photo in such a perspective.

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Well, I asked if I could show the pictures a friend of mine made that compared the Mortal Kombat model to a production style model and got the okay. I'm sure you can make out the differences from those. I'm trying to get an under the pelvis shot for you.

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