New Batman: Arkham game due this year?

Beat death stroke and the screen went black. Could hear the background noises and my xbox wasn't frozen, just stuck on a black screen. Royally pissed me off so I turned the game off.
 
Well I'm loving the game so far. Yeah it's more of the same but if it ain't broke don't fix it.
Just best Desthstroke which I did second time but only because I read what you guys had posted.



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The batclaw makes life real easy against Deathstroke. I beat him on the second try on normal. I too am experiencing a lot of lag and herky jerkeyness. I've also got pinned and stuck between object several times and is it just me or is there WAY less item to bat claw on to while gliding around?
 
I dont know if y'all noticed, but if Deathstroke counters you, if you dont automatically counter back, it'll give you an option to counter his counter! If that makes since :)
 
The batclaw makes life real easy against Deathstroke. I beat him on the second try on normal. I too am experiencing a lot of lag and herky jerkeyness. I've also got pinned and stuck between object several times and is it just me or is there WAY less item to bat claw on to while gliding around?

Y you can feel overall gameplay is less smooth since its a new studio. Not that the gameplay is horrible but for example the grappling or the combat that is a little less smooth. Im actually wondering what rocksteady is doing. Is it the next gen batman or my favourite option, Superman.
 
If they ever did some kind of Superman game that was done in a similar manner to Arkham, Rockstead needs to be the one to do it. I like the new game, but the lag and glitchiness can get a bit annoying sometimes. Only had it freeze on me once, but with having Rocksteady give them their operating program and mapping diagrams I would have thought the transition would have been near seemless.
 
The major complaints I've seen recently have been that the game isn't particularly innovative. It's just more of the same, with a new story. (Of course, this is coming from places that lovelovelove every COD entry, so go figure...)

Anyone have any comments on that? I thought Arkham City did a great job expanding what Arkham Asylum did, but I gather this is less about expanded gameplay and more about additional content within the same gameplay framework.
 
Glad I'm not the only one wondering that. The reviews I've read make it sound like Arkham City: Again, but with a needlessly bigger map. Different writers, different studio, different cast, no innovation beyond a couple gadgets that make fights negligible, lag/glitches, and a multiplayer mode that isn't mechanically congruous with singleplayer doesn't have me rushing to go out and buy this.
 
In answer to that, I'd just say what I said earlier here, what was Arkham City, if not an expanded version of Arkham Asylum? There were new gadgets, and a new storyline, and expanded extras, but that was about all....Arkham Origins is the same, but a bigger step again....Expanded gadgets, different game dynamics, new characters/storyline, different extras, and essentially the same idea on how to play...

It's not reinventing the wheel..But it IS adding enough to be warranted as a worthy prequel...Entirely in my opinion....

If you liked Arkham City, you'll enjoy Arkham Origins...The changes are there, and the updates and additions are interesting..But it's not significantly different, just as City wasn't different from Asylum...

That's all....I'm loving it so far...Well worth the money I paid..And I'm up for what Rocksteady does next too, Batman or Superman related....
 
That is exactly my feeling too. I don't get those people saying City was so much better than Asylum, it was an excellent game, but the same as asylum in a different environment and with some upgrades, as is Origins. As for people complaining it's the same areas as in City, well given we're in Gotham, that's pretty logical to me... Why would it be different ?
Anyway, finished the main story yesterday, will be busy closing cases today and I enjoyed it as much as the others, despite a few irritating bugs and frustrating moments. I do have to improve my free-flow though, but sometimes there just too many bad guys at once...
 
I preferred City to Asylum because of the more "open world" gameplay, and the fact that you could actually cruise around a city. I also feel like they added a good bit more to the fighting with many new enemy types, many new gadgets, and many new additional moves and such. Plus, the side missions were considerably different in several cases from those in Arkham Asylum.

What I've read, but can't confirm independently since I don't own the game, is that Origins isn't as big a step/expansion/evolution as City was. It's not BAD by any means, but it's got some glitches that need ironing out, and it has a map that's bigger without being filled up as much as City's was. Also, the side missions are, I gather, basically the same as in City, and there's only one or two more gadgets that are new (and some that are closer to "reskins" of the ones in City, like glue grenades instead of freeze grenades), and one or two more enemy types. The big expansion is, I gather, the story itself. In that sense, this sounds less like a standalone game, and more like a ginormous expansion pack. Expansion rather than evolution.

That's not a bad thing, of course, but I'm probably not gonna pay full price for it, particularly when I have a ton of other games to play already. If it was more of an evolution, I'd definitely nab it. But that's just my own economic calculus, based on what little I've read thus far. I'm curious if people here find it to be more of an expansion vs. evolution.
 
I preferred City to Asylum because of the more "open world" gameplay, and the fact that you could actually cruise around a city. I also feel like they added a good bit more to the fighting with many new enemy types, many new gadgets, and many new additional moves and such. Plus, the side missions were considerably different in several cases from those in Arkham Asylum.

What I've read, but can't confirm independently since I don't own the game, is that Origins isn't as big a step/expansion/evolution as City was. It's not BAD by any means, but it's got some glitches that need ironing out, and it has a map that's bigger without being filled up as much as City's was. Also, the side missions are, I gather, basically the same as in City, and there's only one or two more gadgets that are new (and some that are closer to "reskins" of the ones in City, like glue grenades instead of freeze grenades), and one or two more enemy types. The big expansion is, I gather, the story itself. In that sense, this sounds less like a standalone game, and more like a ginormous expansion pack. Expansion rather than evolution.

That's not a bad thing, of course, but I'm probably not gonna pay full price for it, particularly when I have a ton of other games to play already. If it was more of an evolution, I'd definitely nab it. But that's just my own economic calculus, based on what little I've read thus far. I'm curious if people here find it to be more of an expansion vs. evolution.


Heh..

You do realise that everything you just posted IS just the same as what you wrote about the improvements from Asylum to City? Bigger game, more opponents, more gadgets, different story, new characters, new suits, and new fighting system?

The differences aren't as huge, perhaps, but that's primarily because Asylum, in comparison to both City and Origins was set in such a small environment...Once you step out from that, the whole world opens up, and so the "shock factor" would be bigger from Asylum to City than from City to Origins....Basically..But it's still a further step in the Batman world and adds considerably to the experience...Which validates it's being made I feel...

There are some small issues...The fighting system uses much the same moves, and while that's expected (Batman would use the style he created...), some slight variation would have been interesting...And there are a few glitches still needing to be ironed out...But those two aside, Origins is a HUGE game, well worth the cash, and a very decent step up from City..Although not AS big a jump as moving from Asylum to City..

Essentially.....If you like the series, this is a considerable add on....Entirely worth it...If you were tired by City, it's more of much the same, and you'd be ok missing it.....But....It's the best game I've played since City....Heh...(Well, Tomb Raider came close..But I love Batman..So..)

Well worth the money I reckon! Not 99%, but 90+%, for sure....Brilliant addition.

Warm regards..
 
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There was a definite step up to City over Asylum - not that asylum wasn't awesome itself.

Much Bigger world
Free roam
More, better gadgets
Better puzzles
More boss type villains really (or at least it seemed)


City to Origins...

So far I don't see much of a bigger world. The city limits might be bigger, but i don't see more in it.

Every fight on the street i've come across so far seems to be in a very tight space as well, not something you expect in an open world environment. I get you need to constrain the fight to a location, but so far they've felt really small.

Walking around in general, i hate having batman pushed to the left of the screen with my view being center. hate it. Don't recall the previous 2 doing that.

I'm not done with it yet, so maybe my opinion changes i don't know. City seemed to give you much more room to work.

Still, i'm liking it. And I think the intention was more or less to up the graphics level and basically reskin the game - not that there's anything overly wrong with that. I think RS is doing a true sequel taking a step forward as they did before and this wasn't going to be close to being ready in time so the worked this into the pipeline as a placeholder to give RS the time they needed for the sequel.
 
I won't be picking this up for another week or two, but was wondering does it still have the mini fight games? I love those things.
 
There was a definite step up to City over Asylum - not that asylum wasn't awesome itself.

Much Bigger world
Free roam
More, better gadgets
Better puzzles
More boss type villains really (or at least it seemed)


City to Origins...

So far I don't see much of a bigger world. The city limits might be bigger, but i don't see more in it.

Every fight on the street i've come across so far seems to be in a very tight space as well, not something you expect in an open world environment. I get you need to constrain the fight to a location, but so far they've felt really small.

Walking around in general, i hate having batman pushed to the left of the screen with my view being center. hate it. Don't recall the previous 2 doing that.

I'm not done with it yet, so maybe my opinion changes i don't know. City seemed to give you much more room to work.

Still, i'm liking it. And I think the intention was more or less to up the graphics level and basically reskin the game - not that there's anything overly wrong with that. I think RS is doing a true sequel taking a step forward as they did before and this wasn't going to be close to being ready in time so the worked this into the pipeline as a placeholder to give RS the time they needed for the sequel.

Reading between the lines of other reviews, this has been my sense of what's going on with this game. It's more of the same. Much more, really, than the DLC for Catwoman or Robin, but still more of the same.

And all of that is fine, if you're perfectly happy with it. I expect I WILL be perfectly happy with that, at the right price. $30 or less? A gift? I'm in! But not for full-freight.

What this reminds me of is the stuff that COD and other "franchise" games have often done, releasing what I guess I think of as an incremental "mid-game" release, rather than a real sequel. The "mid-game" is still using the same engine as the last one, maybe with soemwhat shinier graphics. It's got basically identical gameplay, but with maybe some new environments and a few tweaks, but on the whole, it feels like you've done all of this before. By contrast, a sequel feels...different. Bigger, newer, more evolved. Yes, there's the core elements, but the sequel takes them to new limits that a "mid-game" doesn't. The game evolves, rather than expands.

I've not yet heard anything that makes me think "evolution" about Origins. Expansion, absolutely, but not evolution.


And, again, that's totally cool, I'm just less inclined to shell out $50-60 for that. I'm fine waiting and getting it cheaper, although I fully intend to get it eventually.
 
Reading between the lines of other reviews, this has been my sense of what's going on with this game. It's more of the same. Much more, really, than the DLC for Catwoman or Robin, but still more of the same.

And all of that is fine, if you're perfectly happy with it. I expect I WILL be perfectly happy with that, at the right price. $30 or less? A gift? I'm in! But not for full-freight.

What this reminds me of is the stuff that COD and other "franchise" games have often done, releasing what I guess I think of as an incremental "mid-game" release, rather than a real sequel. The "mid-game" is still using the same engine as the last one, maybe with soemwhat shinier graphics. It's got basically identical gameplay, but with maybe some new environments and a few tweaks, but on the whole, it feels like you've done all of this before. By contrast, a sequel feels...different. Bigger, newer, more evolved. Yes, there's the core elements, but the sequel takes them to new limits that a "mid-game" doesn't. The game evolves, rather than expands.

I've not yet heard anything that makes me think "evolution" about Origins. Expansion, absolutely, but not evolution.


And, again, that's totally cool, I'm just less inclined to shell out $50-60 for that. I'm fine waiting and getting it cheaper, although I fully intend to get it eventually.

Maybe it is just me, but I didn't feel that about Arkham City either, in comparison to Asylum....There were some small changes, but the main thing was being let out of the Asylum, so to speak.....The extra bits amounted to about the same as from City to Origins....

That's not me complaining about Origins, far from it..I love them all, but I see Origins as being just as decent an update as City...Basically....Evolution of the storyline, most certainly...It advances the character, adds to the other two, later stories, and keeps new players interested with things that weren't present in the last two (as good as they were)....

I probably wouldn't want to pay 8000 yen for this (80 dollars, the Japanese first release cost usually), but, for the price I got it at, this game is perfect..And I wouldn't have missed buying it...Essentially...
 
So far from what I've seen in game play is exactly what a lot of you have said. It's an expansion more so then an evolution of the game. Asylum to City, you got free roaming, several new gadgets and although the side missions were on the side, they seemed to link well with the main story. Larger scale and so on.

City to Origins. Expansion, because although it is a different story with a little bit larger map, that's somewhat of how City did Harley's revenge, etc. A new location, new story, but same game play. I've enjoyed Origins and look forward to seeing how the story ends, but making a bigger map and a couple new toys doesn't mean the game has evolved like it did from Asylum to City. It simply means you have added more things or more space.

Now, what I hope Rockstead does in their sequel, if they are doing one, is true evolution like they did before. Origins tried to do it a little, bit but fell short with the use of the batwing and getting to go to the batcave. They only allow you to do a few little things in the cave and the batwing is just a point A to B. Evolution of the game would have been and would still be great to actually drive the Batmobile around this huge city. And not to just drive around, but using it for missions and the story. If you wanted to add gadgets this would be a great place to do it. The Batmobile needs to be used in certain ways to defeat robbery suspects from fleeing a bank or to get to a crime scene or save someone in time. I'm not a writer so I can only envision what I would like, but the use or that or even the batwing would have evolved things and made having a larger map more relevant and require not simply larger for the sake of. Good game, just hoped for a few more little things. Maybe with RS version.
 
Anyone running it on Xbox having problems with the Cryptographic Sequencer? Despite having the extended range, in two cases there are terminals I can't hack to get to datapacks.
 
Are you sure they're not jammed or something ? Sometimes you have to find the jammer somewhere else, but close, then you can hack them.

Little piece of advice if you're trying to beat Deadshot, once he takes his hostage at gun point, do not take out the goons at the same floor he is, only the ones on the floor above, otherwise he'll see it and kill the hostage. I though as long as you didn't attack him directly, it was ok but no... Took me a few times to realise ... Beware his almighty gun that magically bounces bullet to wherever you are too :rolleyes
 
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