Billy the Hero
Member
This is part of my Adventure Time Hero Gauntlet unwearable prop build, but since it’s such a more complicated process than simply casting and molding a gauntlet, I will keep track of its development separately.
So currently the project involves a single animatronic eye in the middle of a gauntlet. The eye has movement on 2 axis controlled by two futaba s3003 servos, and two eyelids controlled by just one servo. I've gotten it hooked up to connecting rods that run down the shaft of the hollow gauntlet and into the 11x11 inch display base, where all of my electronics reside. Like the breadboard, my Arduino Uno, and a Pixy cmucam5.
But now comes the trickiest part. I know how to work with Arduino, I know C++, but it's certainly my first time working with visual tracking, much less Pixy. Heck, I don't even know what my code will look like yet. Will post updates and my development code.
So currently the project involves a single animatronic eye in the middle of a gauntlet. The eye has movement on 2 axis controlled by two futaba s3003 servos, and two eyelids controlled by just one servo. I've gotten it hooked up to connecting rods that run down the shaft of the hollow gauntlet and into the 11x11 inch display base, where all of my electronics reside. Like the breadboard, my Arduino Uno, and a Pixy cmucam5.
But now comes the trickiest part. I know how to work with Arduino, I know C++, but it's certainly my first time working with visual tracking, much less Pixy. Heck, I don't even know what my code will look like yet. Will post updates and my development code.