GINO
Sr Member
I'm glad to see that some others do "get it" regarding recasting and the concept of honor amongst thieves.
Also, digital scanning is not all it's cracked up to be, and it is a misconception that it can be produce results similar to the act of taking a direct casting. This is just not the case.
It's great for recording extremely detailed data, but the problem is the limitations of the tooling that creates the 3d form.
The tooling cannot replicate much past the basic shape/proportions, and you can forget about replicating any subtle surface nuances. The rest has to be sculpted in by hand and there is a lot of room for human error.
Also, when the item is scanned in, a digital 3d wireframe is constructed that can be adjusted/altered even before the piece is cut out in 3d real life. These shapes are always adjusted beforehand to make 'adjustments', either for production purposes or for artistic license.
Nothing is a good or even close to a casting taken from a silicone mold of an original prop, or casting of such (as long as the integrity of the original is preserved in subsequent castings).
But I suppose a digital scan is the next step down when the original can't be molded. But it's a BIG step down.
It's just important to debunk this myth that there is hardly any difference between direct casting and digital scanning/repro.
People should realize that there is a significant amount of original characteristics that will be lost using the digital scanning/repro. method of replica making.
Well, at least until the day we have those replicators or whatever they're called from star trek.
.
Although I'll mention that one can do a scan of sufficient resolution to obtain a faithful replica of an original prop. That isn't to say it has been done yet but it can be done. Weta Digital relied on a company from Canada to do some high resolution scans for them.
Also, digital scanning is not all it's cracked up to be, and it is a misconception that it can be produce results similar to the act of taking a direct casting. This is just not the case.
It's great for recording extremely detailed data, but the problem is the limitations of the tooling that creates the 3d form.
The tooling cannot replicate much past the basic shape/proportions, and you can forget about replicating any subtle surface nuances. The rest has to be sculpted in by hand and there is a lot of room for human error.
Also, when the item is scanned in, a digital 3d wireframe is constructed that can be adjusted/altered even before the piece is cut out in 3d real life. These shapes are always adjusted beforehand to make 'adjustments', either for production purposes or for artistic license.
Nothing is a good or even close to a casting taken from a silicone mold of an original prop, or casting of such (as long as the integrity of the original is preserved in subsequent castings).
But I suppose a digital scan is the next step down when the original can't be molded. But it's a BIG step down.
It's just important to debunk this myth that there is hardly any difference between direct casting and digital scanning/repro.
People should realize that there is a significant amount of original characteristics that will be lost using the digital scanning/repro. method of replica making.
Well, at least until the day we have those replicators or whatever they're called from star trek.
.
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