dlowrider
Well-Known Member
So this is gonna have th' under mech which th' outer armor parts will connect to right?![]()
for example, medieval armor, a knight to ride a horse needed minimum 2 persons for help to rise, but if this was falling to the ground would need someone to help him up, weight beyond this type of ergonomic armor possessed, they made very difficult execute normal movements to rise up if was falling to the ground, to try to get up and stand, I say that there is lot of ridiculous amount of movement in the midst of a battle the knight is very exposed, is a very superficial example, I not going to into battle or make twirling, but I like minimum normal mobility without the armor affects such movements; for it, I need collapse parts, overlap and return to their place, are simple mechanical movements, if you appreciate the pictures below cgi file from the movie, we can see that they think in the ergonomics, but certainly there is not a person inside the armor, when you design, you can rotate, bend, everything you can imagine, you throw smoke, fast photograms and ready, you have the scene, is all nice, but from here to the "real life" there are a lot of issues for make it functional and real, here is the challenge.

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